Author Topic: Firearms, I know, Don't hate.  (Read 2765 times)

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Offline Over

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Firearms, I know, Don't hate.
« on: February 19, 2012, 02:20:35 am »
-1
Okay then, and hello! I was playing Mount and musket this weekend, so I know that firearms can be balanced, quite easily too. But that's not the issue with them, most people dislike the idea of them entering the game for the sake of "Atmosphere" but that's why I'm posting in the realism thread!
The earliest firearms were used in combat as early as the 1300's, these though, were pretty shitty guns, and were used for only very specialized situations. In the 17th century, flintlock weapons were introduced, and these became the muskets that you typically imagine soldiers using! These were the firearms of mount and musket.
However, the time-frame of c-rpg is somewhere between these two eras, and therefore lacked flintlock weapons, however, other guns were used in this time. I'm talking about matchlock and wheel lock trigger systems. These were used (Though not a lot) by military's of the the day. My theory is that c-rpg takes place in the early 16th century, based on the bows being used, and the armors. (Some of which are renaissance era meaning 14th-17th century trending toward the later dates.)
So, now that we established what firearms were available at the time (http://en.wikipedia.org/wiki/Arquebus and a few others, like some early blunderbusses) We must talk about how to balance them in game, my theory is that they would need to be made generally inferior to the other ranged weapons for both realism (That's why they were still not popular yet) and to stop people from whining about ranged any more than they already do.

Crossbows are the closest thing to guns that we already have in game, that is to say, they have a long load time, and high damage.
Firearms, by comparison, Had a longer load time and Less accuracy at range... However, on the upside, at short to medium ranges, they were accuate and VERY lethal. To represent these stats in game I cam up with this (Arbalest for comparison)

ARBALEST
missile speed: 58
weight: 3.7
accuracy: 89
difficulty: 15
speed rating: 78
thrust damage: 81 pierce

ARQUEBUS
missile speed: 76
weight: 8
accuracy: 78
difficulty: 10
speed rating: 50
Thrust damage: 110 Blunt

The Gun would have a longer delay between trigger pull and firing than the crossbow (It's a matchlock gun after all.) and would be bad at range, due to its low accuracy. Also, for the sake of realism,  I think that it should take a medium amount of skill to use well, but then quickly plateau in usefulness of WPF. (As in, using one takes "Training" but the differences between marksmen with these guns was minimal.) Again, the only real upside of these guns is the massive damage and one-shotting they can do. But they typically are outstripped by other ranged weapons. Balance before realism. (Or is it the other way around? NO! because otherwise we would all be longbowmen!)

Just my 2 cents (Or eurothingies, whatever.) Also, if you actually read this rant, I'm looking for a clan/guild/battalion/army/thing. (I was Fallen for a month or so, then those fancy Acre guys, then D'haran for another few months. so yah, umm... swag!)

Offline Shik

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Re: Firearms, I know, Don't hate.
« Reply #1 on: February 19, 2012, 02:32:02 am »
0
chadz says no firearms of any kind, even the most primitive 13th/14th century handgonne. Also I think there have been several community votes where they've been overwhelmingly rejected. So I wouldn't hold out any hope for their implementation.
« Last Edit: February 19, 2012, 02:33:17 am by Shik »

Offline Over

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Re: Firearms, I know, Don't hate.
« Reply #2 on: February 19, 2012, 02:45:11 am »
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Well... ok, how about a windlass operated crossbow? Similar stats for gameplay purposes, but fits in better with the crpg theme. Also, Pretty much all military crossbows were mechanically assisted in some way, the hand pulled ones we have make no sense! Realism bro!

Offline dodnet

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Re: Firearms, I know, Don't hate.
« Reply #3 on: February 19, 2012, 08:40:19 am »
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Go play Mount&Musket, WFaS or anything else please.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline zagibu

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Re: Firearms, I know, Don't hate.
« Reply #4 on: February 19, 2012, 12:14:58 pm »
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Euro also uses cents for values below 1, just FYI.
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Offline Over

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Re: Firearms, I know, Don't hate.
« Reply #5 on: February 19, 2012, 03:37:36 pm »
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Okay, I'm not even all that strongly in favor of firearms being added to the game. It's just that as far as realism goes, they belong in this time period.

Offline Shik

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Re: Firearms, I know, Don't hate.
« Reply #6 on: February 20, 2012, 08:18:51 am »
+1
That's definitely true, but you also forget why the realism forum exists.

Offline Fartface

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Re: Firearms, I know, Don't hate.
« Reply #7 on: February 23, 2012, 01:19:10 pm »
+1
I dont want to get one hitted hs by an pistol.
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Offline ArchonAlarion

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Re: Firearms, I know, Don't hate.
« Reply #8 on: February 23, 2012, 07:02:12 pm »
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Without an inclination towards realism we wouldn't have Mount and Blade, but whatever.

There is already an extra wpf category in the game labeled "firearms," along with a pistol and loading animations.

If you seriously can't bear the thought of firearms in this game, then you don't understand the middle ages, and your demands for "purity" of the game are ironically misconceived. ITS LIKE SORDS AND CHAINMAIL AND SHIELDS> AND THINGS I SW IN TAHT MOVIE. PHALLIC SYMBOLS.

*edit: chadz can have whatever sentiments he wants, I'll still play his game, but I think he's making a mistake.
« Last Edit: February 23, 2012, 07:06:28 pm by ArchonAlarion »

Offline zagibu

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Re: Firearms, I know, Don't hate.
« Reply #9 on: February 24, 2012, 12:55:08 am »
+2
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Offline Over

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Re: Firearms, I know, Don't hate.
« Reply #10 on: February 29, 2012, 12:17:22 am »
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Clever. What is the Z for?

Offline isatis

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Re: Firearms, I know, Don't hate.
« Reply #11 on: February 29, 2012, 01:30:58 am »
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Zagibu I assume
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Herkkutatti

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Re: Firearms, I know, Don't hate.
« Reply #12 on: February 29, 2012, 01:32:32 am »
+1
don't make this game same kinda shit like mw3 and all the new fps games
/l
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Offline Stabby_Dave

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Re: Firearms, I know, Don't hate.
« Reply #13 on: February 29, 2012, 01:58:13 am »
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don't make this game same kinda shit like mw3 and all the new fps games

Its cool to hate popular games.

Offline Herkkutatti

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Re: Firearms, I know, Don't hate.
« Reply #14 on: February 29, 2012, 02:12:45 am »
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Its cool to hate popular games.
popular in age  7-15 old players
/l
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