Author Topic: IRL - International Rageball League  (Read 2575 times)

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Offline Jetsam

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Re: IRL - International Rageball League
« Reply #15 on: February 18, 2012, 02:50:45 am »
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How are uniforms more even than both teams being able to choose from a huge selection of gear? It's not as if one team is going to choose crap gear while the other team chooses the best stuff. Mainly because there is no "best" gear. I really think the choice of going for light, medium or heavy gear (or a mix) should be up to the teams themselves. The one difference between the teams would be heirlooms and I really don't think those are that big a deal in rageball.

It's not so much me saying they're even, if I used the word then I got away from my initial thought. I think it just removes a factor of difference, while I agree that the difference between light, medium, heavy armor is cool and adds to the game. I just like the idea of uniform, same look. Where the only difference between teams is skill, teamwork, and builds. However, the loadout difference isn't something I'm not opposed to, but I'd like to keep it uniform. Maybe using Tunic for Light, Tunic over Mail for Medium, and Coat of Plates for Heavy (Although coat of plates doesn't share all of the colors like the others.)
« Last Edit: February 18, 2012, 03:44:55 pm by Jetsam »

Offline IG_Saint

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Re: IRL - International Rageball League
« Reply #16 on: February 18, 2012, 03:05:40 am »
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Ok, yeah I agree with the uniform idea, but I still think letting the teams choose their uniforms would be beter. That way you could have a weaboo team using strange armours and a templar team using mail armour and a turkish team using middle east armour and so on. The old fallen clan tournaments had a system where each team had to choose their uniform armour (with an optional lighter version for their ranged). Each member of the team had to be wearing the chosen armour or be disqualified. Why wouldn't a system like that work with this?

Offline FrugFrug

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Re: IRL - International Rageball League
« Reply #17 on: February 18, 2012, 03:38:14 am »
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players can use rocks however

Bad idea.

If I was in a team with my throwing build, I would 2-3 hit people with that low of armor, 1 hit if I headshot.

Offline Jetsam

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Re: IRL - International Rageball League
« Reply #18 on: February 18, 2012, 04:01:24 am »
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Would you mind helping me test how effective you'd be, Frug?

Offline FrugFrug

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Re: IRL - International Rageball League
« Reply #19 on: February 18, 2012, 04:22:04 am »
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I would if I was a thrower, but right now I'm melee build, I plan on going thrower next gen though.

I can assure you though, I'm very deadly to people in low armor, or anyone that doesn't have head armor.

Offline Jetsam

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Re: IRL - International Rageball League
« Reply #20 on: February 18, 2012, 05:25:51 am »
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Well the arena helmet is decent amount of head armor. I just fear that too much armor makes rocks useless.

I ran some numbers through damage calculator, and 8 PT with 120 wpf and rocks against 28 head armor = 8-18 damage so roughly a little less than wooden weapons. Now of course the Tunics are 19-25 damage at 8 armor, so it wouldn't take much to kill someone. Maybe just using the tunic over mail then. 38 armor takes 5-15 damage from that same formula.

Offline Huey Newton

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Re: IRL - International Rageball League
« Reply #21 on: February 18, 2012, 06:08:16 am »
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can someone help me
I can't play rageball..
every time i've tried to join the rageball server since it came out, my game just crashes and says something like "invalid code 8" or sometihng
ive reinstalled crpg and warband all together


is this gametype really that fun?
if it is can someone help me so i can try it?

Offline _451_ATS

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Re: IRL - International Rageball League
« Reply #22 on: February 18, 2012, 06:41:55 am »
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Hey Jetsam. I've posted a thread on a league much earlier this month. We have similar ideas and access to a server to host the games. Perhaps we should pool resources so that we can get one league started sooner rather than later.

Offline FrugFrug

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Re: IRL - International Rageball League
« Reply #23 on: February 18, 2012, 09:17:20 am »
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My thrower build is 30/9 with 10 PT and 130 wpf, and from experience I can tell you that rock headshots do quite a bit more then that.

No helmet: instant kill. (Unless you have like 70 or more hp)

20 armor: should do about 35-40 damage maybe more.

40 armor: might do 30 damage.


I also thought the tourney helm had less armor when I first posted.
« Last Edit: February 18, 2012, 09:23:05 am by FrugFrug »

Offline FRANK_THE_TANK

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Re: IRL - International Rageball League
« Reply #24 on: February 18, 2012, 10:58:52 am »
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I'm a fan of restriction in stuff like this.

I would go as far as saying people should use STF chars. Perhaps even have 3 stf types. I'm assuming the objective here is team play and really playing rage ball. If so tight rules and limits on the league would be a good idea.

Maybe make the official build 18/18 skills as you like them. And then all the colours of the cheap tunic rainbow, would be great fun.
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Offline Jetsam

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Re: IRL - International Rageball League
« Reply #25 on: February 18, 2012, 03:39:11 pm »
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Hey Jetsam. I've posted a thread on a league much earlier this month. We have similar ideas and access to a server to host the games. Perhaps we should pool resources so that we can get one league started sooner rather than later.

Yeah, I mean right now it just seems like we need to get a few teams going. Then we should probably just tell how we want to run things. It seems pretty split on how everyone wants to add some restrictions, or keep it free flowing. But, I'm more than happy to collaborate to get this things going.

I'm a fan of restriction in stuff like this.

I would go as far as saying people should use STF chars. Perhaps even have 3 stf types. I'm assuming the objective here is team play and really playing rage ball. If so tight rules and limits on the league would be a good idea.

Maybe make the official build 18/18 skills as you like them. And then all the colours of the cheap tunic rainbow, would be great fun.

I've never thought about an official build, but I was toying with the STF idea. I liked the chance to even maybe using the team acronym, name, and number. For example, my team being the Mazen Marauders, and my name being MM_Quik_1.

My thrower build is 30/9 with 10 PT and 130 wpf, and from experience I can tell you that rock headshots do quite a bit more then that.

No helmet: instant kill. (Unless you have like 70 or more hp)

20 armor: should do about 35-40 damage maybe more.

40 armor: might do 30 damage.


I also thought the tourney helm had less armor when I first posted.

I'm not even sure if the damage calculator is even accurate for throwing. It has the option, but that's assuming Power Strike works on the same scale as Power Throw.

can someone help me
I can't play rageball..
every time i've tried to join the rageball server since it came out, my game just crashes and says something like "invalid code 8" or sometihng
ive reinstalled crpg and warband all together


is this gametype really that fun?
if it is can someone help me so i can try it?

I have no idea other than maybe doing what you already did, and updating the launcher. Post in the bug area and maybe they'll know.

Offline Jetsam

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Re: IRL - International Rageball League
« Reply #26 on: February 18, 2012, 03:46:32 pm »
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Ok, yeah I agree with the uniform idea, but I still think letting the teams choose their uniforms would be beter. That way you could have a weaboo team using strange armours and a templar team using mail armour and a turkish team using middle east armour and so on. The old fallen clan tournaments had a system where each team had to choose their uniform armour (with an optional lighter version for their ranged). Each member of the team had to be wearing the chosen armour or be disqualified. Why wouldn't a system like that work with this?

That's a cool thought, that I'm not really opposed to either. I think it's somewhat limited in that regard, but I could see it working.

Offline BlindGuy

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Re: IRL - International Rageball League
« Reply #27 on: February 18, 2012, 06:39:35 pm »
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It doesnt matter what gear anyone is wearing you have, this is a gamemode for agi stackers and archers, all others need not apply in realistic meta. If you start a league, good luck: taking players armours and weapons away wont induce them to join you though, and it will remove their only chance to beat the much better players who will come as usual with joke toons and wooden stick em to death, much as they do now in Rageball

to think about regulating the STF you can use is stupid: removes the beauty of warband and crpg from the game: you can go native to play their mode of it.
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Offline Jetsam

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Re: IRL - International Rageball League
« Reply #28 on: February 19, 2012, 04:21:58 am »
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Well only allowing the goalie to be an archer is a start. As far as the wooden sticks, it makes needless killing down. Although that doesn't even matter, a team playing properly trumps needless killing. Not to mention these will be organized teams, it's not going to be randoms cluster fucking each other.

Offline Turboflex

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Re: IRL - International Rageball League
« Reply #29 on: February 19, 2012, 04:26:42 pm »
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why do you think there would be "needless" killing in a league match? Both teams will be very organized and sticking to tactics. People doing random pointless shit will cause losses.

I've also yet to see a good reason for restrictions besides restricting for the sake of it. If you think there's a balance problem in rageball tell Ozin, trying to fix it yourself is silly.