Poll

Would you like this implemented.

Yes
No

Author Topic: HACKED  (Read 2136 times)

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Offline Wiglaf

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Re: Make hits effect "player stats" temporarily
« Reply #15 on: February 17, 2012, 10:55:22 am »
0
i would rather have the negative effects for the rest of the round. but then i loved action-quake and action-halflife...

you could help this idea by a more detailed description, rather then commenting all the "no".


Offline dodnet

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Re: Make hits effect "player stats" temporarily
« Reply #16 on: February 17, 2012, 11:58:11 am »
0
You are too ignorant to imagine the big picture and to read that effects could last only couple of seconds.

It doesn't care if its for a few seconds or the rest of the round. Most fights are over within a few seconds. And with the additional malus the one that gets hit first has an even smaller chance to win.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline HarunYahya

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Re: Make hits effect "player stats" temporarily
« Reply #17 on: February 17, 2012, 01:58:07 pm »
+2
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Offline Tavuk_Bey

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Re: Make hits effect "player stats" temporarily
« Reply #18 on: February 17, 2012, 01:58:55 pm »
0
+1, what a nice idea, why are you people bawwing about this?

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Offline Teeth

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Re: Make hits effect "player stats" temporarily
« Reply #19 on: February 17, 2012, 03:40:02 pm »
-1
Luckily you are not at all blind to the flaws of your suggestion and I am really glad that you are able to have discussion without calling people stupid, noobs and so on.

Offline dodnet

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Re: Make hits effect "player stats" temporarily
« Reply #20 on: February 17, 2012, 03:51:46 pm »
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Just scanned my thread and I never called anybody stupid.

Well I think that went to my address  :oops:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Nehvar

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Re: Make hits effect "player stats" temporarily
« Reply #21 on: February 17, 2012, 03:56:46 pm »
0
No thanks.  I don't need to be screwed even more by ranged and horse-bumps.
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Offline Teeth

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Re: Make hits effect "player stats" temporarily
« Reply #22 on: February 17, 2012, 04:04:32 pm »
-1
Just scanned my thread and I never called anybody stupid. I also never called anyone in here specifically noob, except that I referred to those people that might get a random hit on someone.

Why don't you point me to flaws of my suggestion? Your only complaint was that there would be snail-like fight on the end of the round, for which I explained that it does not have to be this way.

Go somewhere else to wash out bitter taste of fail from your mouth.
See, you're a huge twat.

Offline Siiem

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Re: Make hits effect "player stats" temporarily
« Reply #23 on: February 17, 2012, 04:45:31 pm »
+1
Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.
« Last Edit: February 18, 2012, 12:42:54 am by Siiem »

Offline Kastu

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Re: Make hits effect "player stats" temporarily
« Reply #24 on: February 19, 2012, 05:48:09 pm »
0
No, no, no.

Offline Son Of Odin

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Re: Make hits effect "player stats" temporarily
« Reply #25 on: February 19, 2012, 06:01:51 pm »
0
Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.
I agree! :D

On a serious note I think this is not possible to implement without massive lags and so on. The idea was to make the game more "unpredictable"? Wouldn't it be even more predictable when the first hitter more likely kills the other one? Wouldn't it be even more predictable when one guy faces the remaining enemy army at the end of a round?

Dunno what else to think, but programmingwise it can't be the easiest task + I can't see too big benefits from this.
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Offline Penguin

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Re: Make hits effect "player stats" temporarily
« Reply #26 on: February 19, 2012, 10:47:22 pm »
+1
Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.

It's widely known that if you hit someone on the head with a hammer, they become swifter and stronger.
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