Poll

Foot heirlooms increase run speed

Good idea
40 (40%)
Bad idea
60 (60%)

Total Members Voted: 99

Author Topic: Idea for Foot Heirlooms  (Read 5087 times)

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Offline Cyclopsided

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Re: Idea for Foot Heirlooms
« Reply #45 on: February 16, 2012, 05:26:04 am »
0
Incorrect.  The current heirloom system does not increase the base stats of the player character, also, each increase is justifiable without delving into the realm of fantasy.  For example, it is easier to swing a balanced weapon than an unbalanced one, thus you can attack quicker with it.  Increased damage relates to the quality of the steel/iron.  A faster horse relates to the quality of the breed, and it's training.
And a proper fitted shoe makes you more agile.
Your argument was terrible.
And I don't really support the idea of +speed boots.
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Offline Uumdi

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Re: Idea for Foot Heirlooms
« Reply #46 on: February 16, 2012, 06:03:38 am »
+5
I'M WEARING BOOTS OF ESCAPING!!!

I'M WEARING BOOTS OF ESCAPING!!!

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Offline Cyclopsided

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Re: Idea for Foot Heirlooms
« Reply #47 on: February 16, 2012, 07:46:00 am »
0
I'M WEARING BOOTS OF ESCAPING!!!

I'M WEARING BOOTS OF ESCAPING!!!

http://www.youtube.com/watch?v=TxF0vygnF2Y
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
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Offline Gristle

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Re: Idea for Foot Heirlooms
« Reply #48 on: February 16, 2012, 08:51:36 am »
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(click to show/hide)

Thanks for all that. Let me make sure I'm understanding it right (just got home and I'm tired). Basically, the heirloom increase to damage is generally less than 1 Power Strike point (not terribly significant), but the speed actually offers more than what an already high WPF would gain from 1 point of Weapon Master. I really don't see how the equivalent of roughly 1 Athletics would be so terrible. I think people are so used to their heirlooms that they don't see how silly they really are. I already own Armor of Superior Deflection and a Sword of Mighty Cleaving, so why not Boots of Speed?

Offline 22nd_King_Plazek

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Re: Idea for Foot Heirlooms
« Reply #49 on: February 16, 2012, 01:54:04 pm »
0
No thank you.
Unless I get to heirloom some gloves of strength +3.

Heirloom system is already imbalanced enough without giving stat bonuses to people.

Offline Leshma

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Re: Idea for Foot Heirlooms
« Reply #50 on: February 16, 2012, 03:25:00 pm »
0
I am assuming you are referring to referring to archers running away. Please correct me I am mistaken.

You're not mistaken. And it's not just archers, all ranged is running away until they get into safe heaven. I'd like to see real hybrids once again which would stop that kind of behavior. Once Paul said they might give melee capabilities to archers but that was long time ago.

Another problem is obvious buff to STR chars. They already have more advantages over AGI oriented characters.

Offline Jambi

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Re: Idea for Foot Heirlooms
« Reply #51 on: February 16, 2012, 03:25:40 pm »
0
4 str 4 stam leather belt! huugh huugh!
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Offline Kafein

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Re: Idea for Foot Heirlooms
« Reply #52 on: February 16, 2012, 03:35:21 pm »
0
If this ever gets implemented, the whole human acceleration needs a very long waited nerf. And horses need a maneuver buff.

Offline WaltF4

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Re: Idea for Foot Heirlooms
« Reply #53 on: February 16, 2012, 03:53:36 pm »
0
Basically, the heirloom increase to damage is generally less than 1 Power Strike point (not terribly significant), but the speed actually offers more than what an already high WPF would gain from 1 point of Weapon Master.

No. The "differences are less than 1 equivalent bonus rank" part was about the variance between different starting amounts of power strike on a character, but I see how that was unclear rereading what I wrote. +3 damage weapon heirlooms normally add more damage to an attack  than +1 ranks of power strike would.

Here is an example of how to use the equations for damage in case that part was unclear as well: for a 26 base damage weapon, +3 damage from the heirloom bonus, and a character with 9 power strike (this is my current character with his +3 long spear by the way) 

BWD = 26
HBD = 3
PS = 9

We want to solve for BPS to determine how many "bonus ranks" of power strike are effectively added by using the heirloom weapon instead of the normal weapon.

Damage1 = (BWD + HBD) * (PS * 0.08 + 1) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage
Damage1 = (26 +3) * (9 * 0.08 + 1) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage
Damage1 = (29) * (1.72) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage
Damage1 = (49.88) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage

Damage2 = BWD * ((PS + BPS) * 0.08 + 1) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage
Damage2 = 26 * ((9 + BPS) * 0.08 + 1) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage

Set the damage equations equal to one another (this is when the bonus to power ranks would adds the same amount of damage as +3 to weapon damage)
Damage1 = Damage2
(49.88) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage  = 26 * ((9 + BPS) * 0.08 + 1) * Held Weapon Damage Bonus * WPF Damage Bonus + Strength Bonus Damage

For a fair comparison the Held Weapon Damage Bonus, WPF Damage Bonus, and Strength Bonus Damage are the same for both (this means nothing else about the attack or attacking character change)
49.88 = 26 * ((9 + BPS) * 0.08 + 1)
BPS = 2.48

So, for a character using a 26 base damage weapon with 9 ranks of power strike, having the weapon heirloom add 3 damage is the same as having the weapon add 2.48 ranks of power strike.



For all the Diablo references, my +3 long spear currently gives the bonuses of +2.48 power strike and +2 weapon mastery in terms of time per attack. I am already using a Jagged Long Spear of Readiness.

Offline Vibe

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Re: Idea for Foot Heirlooms
« Reply #54 on: February 16, 2012, 03:54:57 pm »
0
Imo too OP.

Offline rokema

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Re: Idea for Foot Heirlooms
« Reply #55 on: February 16, 2012, 04:09:12 pm »
0
this is stupid idea, yes. i hope you burn in a pit of cobras

Offline Jambi

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Re: Idea for Foot Heirlooms
« Reply #56 on: February 16, 2012, 05:02:58 pm »
+1
this is stupid idea, yes. i hope you burn in a pit of cobras

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Offline TurmoilTom

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Re: Idea for Foot Heirlooms
« Reply #57 on: February 16, 2012, 05:05:59 pm »
0
My +3 Cased Greaves are liking the sound of this.

The more I think about it, the more it would make my planned level 34 build more op (If I can ever get there  :mad:).
« Last Edit: February 16, 2012, 05:07:45 pm by TurmoilTom »

Offline Huey Newton

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Re: Idea for Foot Heirlooms
« Reply #58 on: February 16, 2012, 05:20:27 pm »
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Should add nike and puma logos in an heirloom model pack too, would be sick

Yess then ill be able to lace up my fackin J's bro

Offline MadJackMcMad

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Re: Idea for Foot Heirlooms
« Reply #59 on: February 16, 2012, 06:30:02 pm »
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Much of the game makes little sense. Do you have a compelling reason why foot armor heirlooms must make more sense than the rest?

The Argument For
"Here is an example of a current feature that does not make sense. Because this does not make sense; it justifies the addition of another feature which also does not make sense."

If you were to extrapolate on this pretzel logic; you could justify the myriad of other suggestions in this thread.  For - so long as it does not make sense, anything is game.  For example, gloves which boost power draw are as ludicrous as metal greaves which boost athleticism.  Yet in this logic, their implementation is justified.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.