Poll

Foot heirlooms increase run speed

Good idea
40 (40%)
Bad idea
60 (60%)

Total Members Voted: 99

Author Topic: Idea for Foot Heirlooms  (Read 5371 times)

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Offline Gristle

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Re: Idea for Foot Heirlooms
« Reply #30 on: February 15, 2012, 08:57:04 pm »
+3
But increased run speed cannot in any way relate to a better made boot?

This is a computer game we are talking about. Heirlooms themselves do not make sense if we're talking realism. A sword is not like wine. It does not get better with age.

Offline Thomek

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Re: Idea for Foot Heirlooms
« Reply #31 on: February 15, 2012, 09:28:23 pm »
0
The ''retards  :rolleyes:'' beg to differ
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I'm sure the foot armor is of a different thickness than say the breastplate though. My point stands.. Practicality and lightness must have been a quality even then.
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Offline Darkkarma

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Re: Idea for Foot Heirlooms
« Reply #32 on: February 15, 2012, 09:44:10 pm »
+2
Im sure one of these times Tzar will make a post with reasonable/valid points instead just resorting to the same old hyperbole and add-homonym ridden posts we are so accustomed to seeing from him.
This community hurts my brains, a lot.

Offline Tzar

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Re: Idea for Foot Heirlooms
« Reply #33 on: February 15, 2012, 11:53:51 pm »
-1
Im sure one of these times Tzar will make a post with reasonable/valid points instead just resorting to the same old hyperbole and add-homonym ridden posts we are so accustomed to seeing from him.
Cool story brah
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Heirlooms themselves do not make sense if we're talking realism. A sword is not like wine. It does not get better with age.

Truer neither does boots in fact why not make it so if you have a pair of +3 boots you take dmg while running due to the old age of thoese stinky ass old ragged shoes  :?:
« Last Edit: February 16, 2012, 12:05:52 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Siiem

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Re: Idea for Foot Heirlooms
« Reply #34 on: February 16, 2012, 12:10:51 am »
0
NO!

Offline TurmoilTom

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Re: Idea for Foot Heirlooms
« Reply #35 on: February 16, 2012, 12:13:00 am »
0
I'm sure one of these times Tzar will make a post with reasonable/valid points instead just resorting to the same old hyperbole and add-homonym ridden posts we are so accustomed to seeing from him.

And there will be much rejoicing.

Offline Tzar

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Re: Idea for Foot Heirlooms
« Reply #36 on: February 16, 2012, 12:36:53 am »
-2
Plz explain to me why my post doenst hold a valid point  :?:

This is a medieval combat game not one of 243125442351435 billions random other fantasy games with elves an magic an fairy´s... well we do have fairy´s they are called archers but still...

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline MadJackMcMad

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Re: Idea for Foot Heirlooms
« Reply #37 on: February 16, 2012, 01:06:17 am »
0
But increased run speed cannot in any way relate to a better made boot?

This is a computer game we are talking about. Heirlooms themselves do not make sense if we're talking realism. A sword is not like wine. It does not get better with age.

Nor do you spontaneously give birth to a clone of yourself every 40 years.  The retirement system in its entirety does not make sense, it was never intended to.  It was built so serve a function and did not have to be justified in a role-playing or 'realistic' capacity.  To use it as an example is ineffective.

I'm sure the foot armor is of a different thickness than say the breastplate though. My point stands.. Practicality and lightness must have been a quality even then.

I should think so.  But a naked man did not adorn a pair of iron greaves and suddenly run faster than he did barefoot, regardless of their quality.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline Teeth

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Re: Idea for Foot Heirlooms
« Reply #38 on: February 16, 2012, 01:13:03 am »
0
Im sure one of these times Tzar will make a post with reasonable/valid points instead just resorting to the same old hyperbole and add-homonym ridden posts we are so accustomed to seeing from him.
Keep on dreaming!

Offline WaltF4

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Re: Idea for Foot Heirlooms
« Reply #39 on: February 16, 2012, 01:50:36 am »
+2
Stuff

1) Seems fanciful.

Anymore?



Walt, I would be interested in those numbers if it's not too much trouble.

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Incorrect.  The current heirloom system does not increase the base stats of the player character, also, each increase is justifiable without delving into the realm of fantasy…

You are correct. The current heirloom system just increases statistics of items in ways that are largely indistinguishable from base stats of the player character or how a more fanciful game might.



...The retirement system in its entirety does not make sense, it was never intended to.  It was built so serve a function and did not have to be justified in a role-playing or 'realistic' capacity.  To use it as an example is ineffective.

Much of the game makes little sense. Do you have a compelling reason why foot armor heirlooms must make more sense than the rest?

Offline Leshma

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Re: Idea for Foot Heirlooms
« Reply #40 on: February 16, 2012, 04:14:57 am »
0
Walt, major problem with foot looms (that grant speed bonus) is that it will create even more bundle of sticksry than we already have on servers. And I'll be even faster, which I don't really need imho.

Offline Torost

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Re: Idea for Foot Heirlooms
« Reply #41 on: February 16, 2012, 04:36:08 am »
0
Are there any items that get lesser weight after beeing loomed?
Tried to find any, but could not.
Should atleast be some that get a lesser boost in armor/dmg for lesser weight.


Offline Adamar

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Re: Idea for Foot Heirlooms
« Reply #42 on: February 16, 2012, 04:53:51 am »
0
I want explosive arrows. :twisted:

Offline WaltF4

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Re: Idea for Foot Heirlooms
« Reply #43 on: February 16, 2012, 04:55:12 am »
+4
Walt, major problem with foot looms (that grant speed bonus) is that it will create even more bundle of sticksry than we already have on servers. And I'll be even faster, which I don't really need imho.

I am assuming you are referring to referring to archers running away. Please correct me I am mistaken.



Additionally, characters with lower starting agility/athletics and heavier equipment gain more from additional ranks of athletics than already faster running characters.

Everyone gaining the same bonus to athletics or agility favors slower character. If anything, this being added would be a buff to low agility/heavy equipment characters and a nerf to high agility/light equipment characters and cavalry.

Offline KaMiKaZe_JoE

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Re: Idea for Foot Heirlooms
« Reply #44 on: February 16, 2012, 05:11:40 am »
+1
This would be a great game play mechanic for cavalry players, but only if their horses could use foot armor.

I want my champion courser to wear four rus cavalry boots, all loomed for speed and armor bonus.
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