i dont see why this is exploiting ? i think i need to make some inforgraph or sumthiing for people to understand , that the system im proposing will make the sacrifice made by the high lvls way higher then somone retiring on his main, i just think this would be a step in keeping the diversety in this game , because people who have lvld to 34 or higher will not retire on that character whatever you think, so theyr only option to get heirlooms is to grind gold.. i think a system where u can transfer heirlooms from alto to main at high cost is more then decent. but ye il make a flowchart or sumthing to show u what i mean
It's exploiting, i'll explain.
case a) To play in the normal way, not going max level, you sacrifice actually playing on 31+ levels, you'll always play with a maximum lvl30 character, and getting looms in exchange.
case b) If you go max level, you sacrifice getting looms, so you get an overall more powerful character in exchange of not getting looms.
The way you propose, allows someone to go max level, and when they top a reasonable level (say 34 or 35), provide your main with tons of looms, playing with your alts. Even if it comes at a cost of money (50k is RIDICULOUS for a transfer), and if it's more expensive the situation is the same, because then a "loom for gold" thingy is implemented, so ther's no need for market ..... and no interaction between players ..... So what you get is a max level character that can get maximum looms ... that's what is not sought after. If you want to do that ..... use the market, it's not that easy as you propose but that's because ITS NOT SUPPOSED TO BE EASY TO GO MAX LEVEL AND MAX LOOMS AND GET
EVERY BENEFIT FROM THE GAME.
Anyway, as I said, the actual system get a disadvantage for people that leveled an alt BEFORE sacrifice was implemented and went max level BEFORE sacrifice was implemented, as they have "lost alts" with looms. If you went max level AFTER sacrifice was implemented, you could retire your main one last time, sacrifice all your alts, and get all your looms and go max level. That opportunity was lost if you went max level before the sacrifice thing.
So, to get things equal, a 1-time sacrifice for "any-level" characters should be implemented.