Author Topic: Kicking and Manual Blocking at the same time.  (Read 1242 times)

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Offline Duke

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Kicking and Manual Blocking at the same time.
« on: February 14, 2012, 11:59:42 am »
+1
Yeah, I got owned by it.

On top of weapons never breaking (and I don't mean repairs), they can also stop blows while a guy stands on one leg.

GG..... gg

Offline Siiem

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Re: Kicking and Manual Blocking at the same time.
« Reply #1 on: February 14, 2012, 12:02:03 pm »
-1
It would be more worthwhile to QQ in forums.taleworlds.com

Offline Duke

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Re: Kicking and Manual Blocking at the same time.
« Reply #2 on: February 14, 2012, 12:41:37 pm »
0
It would be more worthwhile to QQ in forums.taleworlds.com
I don't expect anything to be done about it, but from a realism standpoint it seems absurd to me.
That's why I posted here.

Offline Penitent

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Re: Kicking and Manual Blocking at the same time.
« Reply #3 on: February 14, 2012, 04:54:34 pm »
0
I don't expect anything to be done about it, but from a realism standpoint it seems absurd to me.
That's why I posted here.

From a realism stand-point, this is actually totally possible.
You can parry while punching, kicking, elbowing, or shoulder-charging...depending on the situation. 

The in-game models look awkward when they do it, but its possible in theory.
« Last Edit: February 14, 2012, 04:58:07 pm by Garison »

Offline CrazyCracka420

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Re: Kicking and Manual Blocking at the same time.
« Reply #4 on: February 14, 2012, 05:33:17 pm »
0
People would block blows (with a shield or manually blocking) and would push their weight behind the block to knock the other person off balance (or even step aside to counter if someone was pushing, using their own force against them).  Not exactly a kick while blocking, but the same general idea.
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Offline Zerran

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Re: Kicking and Manual Blocking at the same time.
« Reply #5 on: February 14, 2012, 06:52:09 pm »
0
People would block blows (with a shield or manually blocking) and would push their weight behind the block to knock the other person off balance (or even step aside to counter if someone was pushing, using their own force against them).  Not exactly a kick while blocking, but the same general idea.

Basically this. Remember, the animations in this game aren't really meant to be "This is exactly what is happening" so much as "This is the effect of what is happening".
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Offline Malaclypse

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Re: Kicking and Manual Blocking at the same time.
« Reply #6 on: February 14, 2012, 09:27:15 pm »
0
Also while this is true for sideblocks and overheads, I've noticed that thrusts can get "through" (see:around) the block more easily during the kick animation. Considering it also locks you in place for a moment to kick, I'd say it already has enough drawbacks compared to benefits.
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Offline Vodner

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Re: Kicking and Manual Blocking at the same time.
« Reply #7 on: February 15, 2012, 09:32:16 pm »
0
Also while this is true for sideblocks and overheads, I've noticed that thrusts can get "through" (see:around) the block more easily during the kick animation. Considering it also locks you in place for a moment to kick, I'd say it already has enough drawbacks compared to benefits.
This is one of the reason I always try to take a weapon with a stab on it. If you can bait an opponent into kicking, you have a (very) small window in which to stab them, even if they were blocking down.

Offline Duke

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Re: Kicking and Manual Blocking at the same time.
« Reply #8 on: February 17, 2012, 09:24:03 am »
0
People would block blows (with a shield or manually blocking) and would push their weight behind the block to knock the other person off balance (or even step aside to counter if someone was pushing, using their own force against them).  Not exactly a kick while blocking, but the same general idea.

I was very specific to say manual blocks, shield blocking makes more sense to me. You're also talking about using one's weight or momentum to help with the block but that's not what we have in this game.

Our kick: we very much come to a complete stop when we do it, thus no forward momentum whatsoever.

Remember, the animations in this game aren't really meant to be "This is exactly what is happening" so much as "This is the effect of what is happening".

I'm not going to pretend our characters are doing some super-advanced kick technique just to justify the result.
It's very much a basic stop-and-kick move.