Author Topic: archery..  (Read 55540 times)

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Offline Angantyr

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Re: archery..
« Reply #120 on: February 16, 2012, 05:48:24 pm »
0
All very true, these pics are just that, random examples from day-to-day fighting - I thought this was obvious and never argued differently. However, they do paint a picture that is contrary to what some archer lobbyists here have claimed, if nothing else proving that these damage values do occur and quite frequently.

And yes, it naturally takes longer before an archer character becomes feasible in regards to damage output, when I argue against the current values I'm thinking mainly high-end characters.

Offline Leshma

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Re: archery..
« Reply #121 on: February 16, 2012, 05:53:59 pm »
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Please... ranged is still nerfed from where it was in the past.

You're right. Thankfully for us, you have no idea how strong archery once was. I bet your lobbying abilities would gain aditional three levels if you knew :lol:

Offline Angantyr

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Re: archery..
« Reply #122 on: February 16, 2012, 06:03:32 pm »
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I will say that coming from Native where ranged is overpowered by any definition of the word I think that ranged is pretty balanced here (and pretty hardcore for low and medium leveled archers), my main gripe is arbalests one-shotting people in expensive armor and generally high-level ranged being able to deal high damage over long distance while staying out of reach simply by continuously running away.
« Last Edit: February 16, 2012, 06:09:08 pm by Angantyr »

Offline MrShine

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Re: archery..
« Reply #123 on: February 16, 2012, 06:08:26 pm »
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You're right. Thankfully for us, you have no idea how strong archery once was. I bet your lobbying abilities would gain aditional three levels if you knew :lol:

I'm gen 21 and have been playing this game for over a year.  I've played archer at least 5 or 6 gens.  Even if I wasn't here from "the beginning" I think I have a pretty good grasp on what the general balance of the game looks like.
« Last Edit: February 16, 2012, 06:09:34 pm by MrShine »
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Offline Lactose_the_intolerant

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Re: archery..
« Reply #124 on: February 16, 2012, 06:20:58 pm »
+1
I will say that coming from Native where ranged is overpowered by any definition of the word I think that ranged is pretty balanced here (and pretty hardcore for low and medium leveled archers), my main gripe is arbalests one-shotting people in expensive armor and generally high-level ranged being able to deal high damage over long distance while staying out of reach simply by continuously running away.

Yes but in native, anyone can wield a 1h and shield, and a polearm and some throwing at the same time. And a shield is actually useful and you can't pew pew around it (or through it when i come to think of it).

also the : I't been constantly nerfed through the past therefore its balanced is another argument commonly used by the archer lobby...
Yea right, it's really cool to live in Iran because it's better then north Korea  :rolleyes:

« Last Edit: February 16, 2012, 06:28:45 pm by Lactose_the_intolerant »

Offline rufio

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Re: archery..
« Reply #125 on: February 16, 2012, 06:25:30 pm »
+4
I'm gen 21 and have been playing this game for over a year.  I've played archer at least 5 or 6 gens.  Even if I wasn't here from "the beginning" I think I have a pretty good grasp on what the general balance of the game looks like.

nevertheless your na , na's dont have a grasp on reality nowerdays is what i conclude from muuuuuuuurica politics news and policies.  :otrolololo
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Offline Angantyr

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Re: archery..
« Reply #126 on: February 16, 2012, 06:40:32 pm »
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Yes but in native, anyone can wield a 1h and shield, and a polearm and some throwing at the same time. And a shield is actually useful and you can't pew pew around it (or through it when i come to think of it).
But ranged completely dominates inf anyway. I also only say 'pretty balanced' as in random battles on random servers without a majority of ranged (as you sometimes see on S4), if cRPG clans did what they do in Native and go 80%, or just 50%+ for that sake, ranged the game is effectively broken; any kind of organized mass ranged is obviously the strongest setup in as good as all situations.
« Last Edit: February 16, 2012, 07:06:20 pm by Angantyr »

Offline [ptx]

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Re: archery..
« Reply #127 on: February 16, 2012, 08:26:21 pm »
+3
Alright, here is the best balance suggestion ever on forums - make it a requirement for every posted on this board to have played each major class in the game through at least 1 gen. Preferrably without picking the easiest, most overused crutch-weaps.

Oh, but that would disqualify a lot of you, wouldn't it? :rolleyes:

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« Last Edit: February 16, 2012, 08:27:38 pm by [ptx] »

Offline Arrowblood

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Re: archery..
« Reply #128 on: February 16, 2012, 08:56:21 pm »
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Remove pierce from nonlongbowpewpewshitbows and its solved :D

Offline Rumblood

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Re: archery..
« Reply #129 on: February 16, 2012, 09:16:45 pm »
-1
I will say that coming from Native where ranged is overpowered by any definition of the word I think that ranged is pretty balanced here (and pretty hardcore for low and medium leveled archers), my main gripe is arbalests one-shotting people in expensive armor and generally high-level ranged being able to deal high damage over long distance while staying out of reach simply by continuously running away.

If your main gripe is about arbelests, then complain about them in a Xbow thread, NOT an archery thread! Learn the DIFFERENCE  :rolleyes:

If you are being shot by anyone over a long distance and can't avoid it, try using the WASD keys because they make you move. There is not a single archer build that can hit someone over a long distance that doesn't want to be hit, period. The only people I hit are the ones who get hit, think to themselves "he can never make that shot again, its too far", don't move, and then get hit again, only to come here and whine about how much long distance shots need to be nerfed  :shock: Not to mention, that an archer that can hit with PD 8 can't have over 5 athletics, and generally will have less. If you can't be assed to have an average amount of athletics, I can't be assed to feel sorry for you that you can't catch anyone. This idea that an archer can be both hard hitting and an olympic runner is pure heavy infantry propoganda.
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Offline Penitent

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Re: archery..
« Reply #130 on: February 16, 2012, 09:18:23 pm »
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I've played at least 1 gen of shielder, 2h, and cav.  I think archery is balanced fine.  It was nerfed really hard 2 patches ago (causing imbalance issues like too much cav and completely useless throwing), and the most recent patch did not revert it...limb damage is significantly less.  Now its pretty much perfect.  Arrows hurt, but they are not devastating.  Xbow and throwing still work well.
« Last Edit: February 16, 2012, 09:23:49 pm by Garison »

Offline BlackMilk

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Re: archery..
« Reply #131 on: February 16, 2012, 09:22:30 pm »
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Offline Teeth

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Re: archery..
« Reply #132 on: February 16, 2012, 09:26:13 pm »
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Offline Lactose_the_intolerant

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Re: archery..
« Reply #133 on: February 16, 2012, 09:33:55 pm »
-1
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...

I am sceptic about that pic...

but isnt that because he got shot in the leg, and the horse legs are more vulnerable since last patch?

Offline Penitent

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Re: archery..
« Reply #134 on: February 16, 2012, 09:39:59 pm »
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I am sceptic about that pic...

but isnt that because he got shot in the leg, and the horse legs are more vulnerable since last patch?

Yes, that's right.  Coursers are not particularly strong horse either.  18 body armor.  If anything, that calls for a buff for horses.  I'm ok with that. 
« Last Edit: February 16, 2012, 09:42:35 pm by Garison »