Author Topic: Why no bots?  (Read 1803 times)

0 Members and 1 Guest are viewing this topic.

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Why no bots?
« on: February 13, 2012, 07:31:02 pm »
-6
People are generally afraid of bots.
Common opinions are:

"i don't play a multi player game to play against cpu"
"bots are stupid"
"No... just no"

among other things.

In general i have always seen room in online games where player controlled bots can enter the field. of course this idea can go incredibly wrong and quickly lead to a "playerless world" where there are very few players and lots of bots... But, people are so afraid of bots they wont even spend a little time trying to think creatively about them.

needless to say, i think bots would add an interesting edge to start play, but it would have to be done right. I have a few ideas on how it could be done right, but most of these ideas are more so suggestions for experimentation routes that would lead to insight about further implementation directions.

Am i reviving an old topic or does someone have some similar thoughts or good arguments against bots.
visitors can't see pics , please register or login

Offline Rikthor

  • Earl
  • ******
  • Renown: 432
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Faction: BOARD Clan
  • Game nicks: Historian_Rikthorrr
Re: Why no bots?
« Reply #1 on: February 13, 2012, 08:09:59 pm »
+1
NO
Quote from: chadz
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Trolololololol

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Why no bots?
« Reply #2 on: February 13, 2012, 08:10:42 pm »
0
In strategus, using bots to fill in empty slots would result in wasted gear and tickets, as you can't use anywhere near the same tactics with bots as you can with real people.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Why no bots?
« Reply #3 on: February 13, 2012, 09:36:25 pm »
0
I'm making a mini-mod now that has better balanced factions for player controlled bot battles. I don't think bots are right for c-rpg right now though.

The problem with bots is that they can do some things adequately, but other things very poorly. For instance, bots make decent archers and infantry, but poor cavalry (no avoidance of pikes) and terrible horse archers. Thus, the use of bots would distort the composition of armies so to take advantage of the roles bots are good at.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Why no bots?
« Reply #4 on: February 13, 2012, 10:07:00 pm »
0
In strategus, using bots to fill in empty slots would result in wasted gear and tickets, as you can't use anywhere near the same tactics with bots as you can with real people.

I remember not bad «trainer» bots at 22nd duel server.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Why no bots?
« Reply #5 on: February 13, 2012, 10:37:20 pm »
0
I remember not bad «trainer» bots at 22nd duel server.

They are ok with duelling when you mod them to inhumane reflexes. But bots can't do group fights or non-infantry combat correctly. If you allow bots from the same team to hurt each other, it's insta tk massacre.

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Why no bots?
« Reply #6 on: February 13, 2012, 11:19:20 pm »
0
Now obvious we can see that there are some issues with bots. Poor at doing some things, skewing of battles towards bot army skills.. But we need not restrict our thinking of what bots are. Why should bots be fully complementary player replacements? Consider this... there are certain builds that are superior to others at dueling, those builds are in essence "manifested" because of the specific conditions of the game mechanics. How could you really argue that a change in army type because of new game mechanic is different whether it comes from bots or character creation stats and skills adjustments and nerfs?

For example, why couldn't bots be thought of simply as infantry? We have to consider how it is that the bots will appear on the battle field and be controlled. The specifics of how they will be controlled is vital to even beginning to understand how they would be used.

A question i have is do we have to make it so a bot takes a player slot?
« Last Edit: February 13, 2012, 11:22:23 pm by engurrand »
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Why no bots?
« Reply #7 on: February 13, 2012, 11:58:28 pm »
+1
Cause we don't need them. Cause they don't work good enough. Cause fighting bots blows. Cause we already have singleplayer.

Offline BADPLAYERold

  • Permanently Banned
  • **
  • Renown: 362
  • Infamy: 163
  • cRPG Player
    • View Profile
  • Faction: PRO
  • Game nicks: BADPLAYER
Re: Why no bots?
« Reply #8 on: February 14, 2012, 12:30:27 am »
0
yeah lets introduce bots so strategus becomes a game of who can abuse the terrible AI the best

a++ idea would read again

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Why no bots?
« Reply #9 on: February 14, 2012, 01:16:25 am »
0
I'm not going to put 2k of shit on bot. Its hard enough getting the quality players you want to show up and cut mother fuckers down.

Bots are just too shit. They will die on mass and waste all your gear and tickets.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Why no bots?
« Reply #10 on: February 14, 2012, 06:14:13 am »
0
Would be lovely to have AI Lords from native :D

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Why no bots?
« Reply #11 on: February 16, 2012, 05:41:48 pm »
0
NO

K

In strategus, using bots to fill in empty slots would result in wasted gear and tickets, as you can't use anywhere near the same tactics with bots as you can with real people.

Obviously. Bots are not supposed to replace real players.

I'm making a mini-mod now that has better balanced factions for player controlled bot battles. I don't think bots are right for c-rpg right now though.

The problem with bots is that they can do some things adequately, but other things very poorly. For instance, bots make decent archers and infantry, but poor cavalry (no avoidance of pikes) and terrible horse archers. Thus, the use of bots would distort the composition of armies so to take advantage of the roles bots are good at.

I agree, i never said this would be easy to implement. I tried to make it clear from the beginning that no one even has a good idea of how to implement it, and they wont even think creatively about it because they are reactionary. I try to think of what exists and then add to that to make it better, and that is a trial and error process that requires some effort of thought rather than emotion and rage.

They are ok with duelling when you mod them to inhumane reflexes. But bots can't do group fights or non-infantry combat correctly. If you allow bots from the same team to hurt each other, it's insta tk massacre.

They need not be highly skilled, perhaps they can be fodder intentionally. Also, what about the single player bots? they follow orders well enough. Is there only one type of bot?

Cause we don't need them. Cause they don't work good enough. Cause fighting bots blows. Cause we already have singleplayer.

You cannot say that there are no methods of bot implementation that would not make the game better... considering that no experimentation with bot and player battles has ever been done- just as much as i cant say it would be a success, for there are many things to consider and test.

The possible ways of implementation is vast. They don't need to work "good enough", they need to be considered in terms of what they are capable of. As was mentioned before, they make decent archers (anyone lacking archers in start??? :D ) and infantry.

Also, "we" is not everyone. There are a lot of people out there that would enjoy to have their nameless selves and 49 person armies outfitted as peasant bogarts to be slaughtered when no one will sign up for their "pointless" battle.

I'm not going to put 2k of shit on bot. Its hard enough getting the quality players you want to show up and cut mother fuckers down.

Bots are just too shit. They will die on mass and waste all your gear and tickets.

That is kind of the point. What i am imagining is fodder infantry basically. Yes, it's hard enough getting decent players, and when your not part of a clan / respect / known it's hard enough getting anyone at all. 

Would be lovely to have AI Lords from native :D

Interesting idea... I'm thinking bots in battle / siege mode start battles only though.

I still have question:

do bots have to take up a player slot on a server?
visitors can't see pics , please register or login

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: Why no bots?
« Reply #12 on: February 16, 2012, 09:04:53 pm »
0
Bots will never work in strat or battle

All maps that support bots have to be AI-pathed which is an extremely painful task to perform and gets exponentially harder the larger and more complex maps get

In addition, sieges on strat have NO preplaced ladder so it is IMPOSSIBLE to get AI over the walls.
You cannot make an AI mesh for a dynamic map with deployable ladders and such


tl;dr: we cant re-AI mesh every map in crpg for such a feature
« Last Edit: February 16, 2012, 09:06:03 pm by MrShovelFace »
Nobody cares about who I am or what I think

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Why no bots?
« Reply #13 on: February 17, 2012, 01:15:37 am »
0
"we cant re-AI mesh every map in crpg for such a feature"

why is that? Dont have to do all, maybe just a few or one to experiment with the feature...

Humans with a little AI vrs Humans with a little AI, nothing ranked or whatever, just a little experimentation.

How would we begin to edit the AI pathing?

visitors can't see pics , please register or login

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Why no bots?
« Reply #14 on: February 17, 2012, 06:45:46 pm »
0
Also they should add the capture lord thingy, like if the lord in a castle / village got defeated, he should taken to prisoner instead of spawning somwhere else, then the lord need a payment to set him free. the faction will then pay for him in exchange to free the man. sounds like a deal