Poll

Should Throwing Lances be removed?

Yes
92 (41.8%)
Severely nerfed
53 (24.1%)
No
75 (34.1%)

Total Members Voted: 220

Author Topic: Remove Throwing Lances  (Read 11192 times)

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Offline Patricia

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Re: Remove Throwing Lances
« Reply #90 on: March 15, 2011, 05:51:22 am »
0

...you don't quite seem to understand how the reticule works.

Mostly because I don't care, I still hit my targets accurately.

Offline Native_ATS

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Re: Remove Throwing Lances
« Reply #91 on: March 15, 2011, 09:52:02 am »
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Mostly because I don't care, I still hit my targets accurately.
maybe you should learn a bit mroe about the game befor posting here :rolleyes:

Offline Seawied

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Re: Remove Throwing Lances
« Reply #92 on: March 15, 2011, 06:10:11 pm »
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maybe you should learn a bit mroe about the game befor posting here :rolleyes:

exactly.

Unlike games like Counterstrike, the reticule greatly affects the dynamics and physics of your throw or shot.
So with PT >10 stones become simple too effective
:lol:

Offline Nemeth

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Re: Remove Throwing Lances
« Reply #93 on: March 15, 2011, 06:56:56 pm »
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exactly.

Unlike games like Counterstrike, the reticule greatly affects the dynamics and physics of your throw or shot.

I'm sorry but I think this post deserves it:

LOL

Edit: Actually, no, I'm not sorry.
« Last Edit: March 15, 2011, 06:58:01 pm by Nemeth »

Offline Patricia

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Re: Remove Throwing Lances
« Reply #94 on: March 15, 2011, 07:08:40 pm »
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maybe you should learn a bit mroe about the game befor posting here :rolleyes:

And maybe you should learn to play the game if you absolutely need a good reticule to hit anything, considering I can accurately hit people with a fuckhuge reticule.

Offline Seawied

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Re: Remove Throwing Lances
« Reply #95 on: March 16, 2011, 04:42:50 am »
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I'm sorry but I think this post deserves it:

LOL

Edit: Actually, no, I'm not sorry.


and we have a second idiot who doesn't understand how the reticule works come out of the wood-works.



@Patricia. One time I got a royal flush in poker, ergo its common and happens all the time. You should all play video poker in vegas.
So with PT >10 stones become simple too effective
:lol:

Offline Berserkadin

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Re: Remove Throwing Lances
« Reply #96 on: March 16, 2011, 12:36:24 pm »
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Nerf royal flush plz
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Offline Nemeth

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Re: Remove Throwing Lances
« Reply #97 on: March 16, 2011, 01:13:31 pm »
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and we have a second idiot who doesn't understand how the reticule works come out of the wood-works.

You might wanna look up the words you used in your post before actually posting them. Do you think your lance is gonna fly faster when your reticule is tighter? Because that's what dynamics is about. Or do you think your lance is gonna turn into jelly when your reticule is wider? Then indeed the physics of the lance would depend on the reticule.
As far as I know though, non of those applies. So your post makes no sense. Also, reticule itself does not affect a single thing. It only shows all the math the game did behind the scenes. You can take the reticule away and experienced/good throwers will have no problem playing their class. That obviously cannot be said about you.

Offline Lanic0r

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Re: Remove Throwing Lances
« Reply #98 on: March 16, 2011, 01:21:51 pm »
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I had pt 8 and couldnt 1Hit evrybody, what are you talking about? Its just a fun weapon and lousy in melee. No one would try to play seriously with throwing lances its too frustraiting. Lances are good for horseslaying nothing more.
Lances need more precision but less units. Who can handle 8 lances on his back XD
Btw the colours of lances should be variable ;D
« Last Edit: March 16, 2011, 01:24:20 pm by Lanic0r »

Offline Patricia

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Re: Remove Throwing Lances
« Reply #99 on: March 17, 2011, 01:35:40 am »
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and we have a second idiot who doesn't understand how the reticule works come out of the wood-works.



@Patricia. One time I got a royal flush in poker, ergo its common and happens all the time. You should all play video poker in vegas.

An average game of poker is nowhere near as swift as the TINY AMOUNT OF TIME between attempts at throwing lances in crpg.

Offline Siiem

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Re: Remove Throwing Lances
« Reply #100 on: March 17, 2011, 07:14:28 am »
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Change the name to pilum, buff damage slightly and make it one projectile per stack.

Offline Tydeus

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Re: Remove Throwing Lances
« Reply #101 on: March 17, 2011, 09:23:21 am »
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Change the name to pilum, buff damage slightly and make it one projectile per stack.
I simply cannot tell if this is a troll post or seriousface post.

I think we should port the AWP from CS to the game but only give 1 bullet per stack, also make it usable with a shield so it's on par with the throwing lances.
chadz> i wouldnt mind seeing some penis on my character

Offline Safavid

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Re: Remove Throwing Lances
« Reply #102 on: March 17, 2011, 09:54:30 am »
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All weapons should be allowed at full power...nerfing is BS.  Once all weapons are available at full potential, then everything will balance itself out.  Then people may need to learn some real skills and know why their weapons IRL would be good or not historically.  ie. Turkish Archery (http://www.turkisharchery.info/?p=overview) was the best in history along with the Japanese and English.  However, recently Crossbows have better accuracy, which is crazy.  In fact, I would love to see auto couching for as long as you hold down like in original M&B.  Realism is why people tend to play this game, otherwise they would be playing WOW.

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Offline Tears of Destiny

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Re: Remove Throwing Lances
« Reply #103 on: March 17, 2011, 04:59:01 pm »
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Game balance is more important to me then realism. I want realism but not to the point of making this a simulator.

First and foremost, I play this game to have fun.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Seawied

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Re: Remove Throwing Lances
« Reply #104 on: March 17, 2011, 06:22:04 pm »
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You might wanna look up the words you used in your post before actually posting them. Do you think your lance is gonna fly faster when your reticule is tighter? Because that's what dynamics is about. Or do you think your lance is gonna turn into jelly when your reticule is wider? Then indeed the physics of the lance would depend on the reticule.
As far as I know though, non of those applies. So your post makes no sense. Also, reticule itself does not affect a single thing. It only shows all the math the game did behind the scenes. You can take the reticule away and experienced/good throwers will have no problem playing their class. That obviously cannot be said about you.


You know, before I just thought you were an idiot -- now you just confirmed it.

Quote from: Dynamic
2. Characterized by continuous change, activity, or progress: a dynamic market.

The reticule shows the path of the projectile, not the speed. Can you guesstimate how its going to be thrown if you are moving or standing still? Sure. Are you more likely to hit by using that tool. Absolutely.


@Patricia, the argument wasn't about the time for each hand, but the probability. The time of poker is nonsequitor. Natural Royal Flush=Very rare (about 4/2.6million), but high pay out. Throwing lances work similarly. Unless conditions are ideal, the trajectory is the most random, and the overall chances of hitting with your weapon are the lowest out of all the ranged weapons in the game. When I say the large reticule balances the lance, its not because like in counterstrike, if you have a very wide or nonexistent cross-hair it becomes more challenging to aim, but because the reticule is a 100% accurate depiction of the chance of the trajectory. The idea behind the balance of the throwing lance is that it has a mathematically low chance of a high reward... much like a royal flush.


lastly, I had to comment on this bit

Nerf royal flush plz
:lol:  I would give you +1, but the awesome bar seems to be on the fritz
So with PT >10 stones become simple too effective
:lol: