You might wanna look up the words you used in your post before actually posting them. Do you think your lance is gonna fly faster when your reticule is tighter? Because that's what dynamics is about. Or do you think your lance is gonna turn into jelly when your reticule is wider? Then indeed the physics of the lance would depend on the reticule.
As far as I know though, non of those applies. So your post makes no sense. Also, reticule itself does not affect a single thing. It only shows all the math the game did behind the scenes. You can take the reticule away and experienced/good throwers will have no problem playing their class. That obviously cannot be said about you.
You know, before I just thought you were an idiot -- now you just confirmed it.
2. Characterized by continuous change, activity, or progress: a dynamic market.
The reticule shows the path of the projectile, not the speed. Can you guesstimate how its going to be thrown if you are moving or standing still? Sure. Are you more likely to hit by using that tool. Absolutely.
@Patricia, the argument wasn't about the time for each hand, but the probability. The time of poker is nonsequitor. Natural Royal Flush=Very rare (about 4/2.6million), but high pay out. Throwing lances work similarly. Unless conditions are ideal, the trajectory is the most random, and the
overall chances of hitting with your weapon are the lowest out of all the ranged weapons in the game. When I say the large reticule balances the lance, its not because like in counterstrike, if you have a very wide or nonexistent cross-hair it becomes more challenging to aim, but because the reticule is a 100% accurate depiction of the chance of the trajectory. The idea behind the balance of the throwing lance is that it has a mathematically low chance of a high reward... much like a royal flush.
lastly, I had to comment on this bit
Nerf royal flush plz
I would give you +1, but the awesome bar seems to be on the fritz