Author Topic: Loompoint Price  (Read 2637 times)

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Offline Felix

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Re: Loompoint Price
« Reply #15 on: February 12, 2012, 07:40:36 pm »
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Current prices seem reasonable to me.

Playing my character from level 0-31 I earn around 300k golds.
I'm willing to pay 300k / 450k for (+1) item.

Count 600k / 750 golds for (+2) seems interesting
+ A little bonus for keeping the article for two generations.

Count for 900k / 1.050k golds (+3) seems interesting
+ A bonus for keeping the item for 3 generations.

beyond these prices it is more interesting for me to work alone its improvements.

You mean along with your "natural" heirloom (i.e. the one your character produces when he retires), you also have money to buy one more? 2 heirlooms per generation seems a little bit too much  :?

Offline Malaclypse

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Re: Loompoint Price
« Reply #16 on: February 12, 2012, 07:43:34 pm »
+2
I remember Rhaelys doing some maths awhile back:

(click to show/hide)

So the max amount of gold you get in a gen is around 430k, without factoring in any upkeep at all, to start with, with you getting less and less gold the more you retire. If people can get more than that they're going to, that's just how it is. Personally 600k is the absolute highest I'd go, and I'd probably still just wait for a better deal. 550k is what I've payed for my past five purchased points, and I feel like that is a fair deal.
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Offline Tears of Destiny

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Re: Loompoint Price
« Reply #17 on: February 12, 2012, 07:47:56 pm »
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Increasing upkeep (addressed to those points made earlier) is a terrible, brute force idea. Preferably the low items would stay the same, mid tier would be slightly increased, high tier even more so. This of course assuming that upkeep needs to be raised at all.
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Offline Slamz

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Re: Loompoint Price
« Reply #18 on: February 12, 2012, 07:49:05 pm »
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Probably came from people abusing first gen characters < level 25 getting infinite money (no upkeep).

Did they ever do anything about that?
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Offline Tears of Destiny

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Re: Loompoint Price
« Reply #19 on: February 12, 2012, 07:50:20 pm »
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Did they ever do anything about that?

Yup, now I think you start paying if you break 10K in reserve, or some such crap like that.
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Offline Penguin

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Re: Loompoint Price
« Reply #20 on: February 12, 2012, 08:06:55 pm »
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I remember Rhaelys doing some maths awhile back:

(click to show/hide)

So the max amount of gold you get in a gen is around 430k, without factoring in any upkeep at all, to start with, with you getting less and less gold the more you retire. If people can get more than that they're going to, that's just how it is. Personally 600k is the absolute highest I'd go, and I'd probably still just wait for a better deal. 550k is what I've payed for my past five purchased points, and I feel like that is a fair deal.

He did not factor in repair costs though. My character is relatively light with few repairs, but I only have made about 200k my first gen and about 150k this gen (about to retire)
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Offline Tanken

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Re: Loompoint Price
« Reply #21 on: February 12, 2012, 08:18:58 pm »
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Diving in a little bit to what has caused the price increase...

1. A few months back when Strat was first coming around and getting heavily played--no one was retiring. So you saw the prices rise from 400k up to 450k-500k.
2. Archery then, and Archery now -- During this time, more people were wearing heavy armor to combat archers. They got nerfed, but are now rebuffed some and armor users are wearing it more -- Prices rise to 540k.
3. Simple inflation. Those that are selling their loomed items can now demand anywhere from 200-500k more than what they used to be able to on MW items. These are the same people offering to mass-purchase looms at 550-600k.


I don't think it will turn tail and run unless there is a massive week filled with loom points for sale and people having to part with them for under 530k for a regular period of time. I've sold a few loom points in my career, first one I got 380k for, next was 440k, more recently 550k.

I hope it goes back down, it makes those of us not playing the Market system unable to obtain high-priced items without the dedication to play through 3 generations to obtain it.

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Offline Malaclypse

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Re: Loompoint Price
« Reply #22 on: February 12, 2012, 09:28:30 pm »
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He did not factor in repair costs though.


So the max amount of gold you get in a gen is around 430k, without factoring in any upkeep at all, to start with, with you getting less and less gold the more you retire.
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Offline POOPHAMMER

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Re: Loompoint Price
« Reply #23 on: February 12, 2012, 09:53:04 pm »
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LOOM POINTS R EXPANSAVE MUST BE GREED

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Offline Corwin

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Re: Loompoint Price
« Reply #24 on: February 12, 2012, 10:19:06 pm »
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LOOM POINTS R EXPANSAVE MUST BE GREED

(click to show/hide)

You are assuming that there are still lo of people playing Strategus. That's just not the case.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Rhaelys

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Re: Loompoint Price
« Reply #25 on: February 13, 2012, 01:42:53 am »
+1
He did not factor in repair costs though. My character is relatively light with few repairs, but I only have made about 200k my first gen and about 150k this gen (about to retire)

The maximum amount of gold you could gain in a single generation is actually at generation 1, because with higher generations the amount of XP you gain per tick is higher, but the amount of gold you gain per tick remains the same.


Thus, with 8,735,000 XP needed to retire: (I do not know the exact values for the last three digits, but it's inconsequential)

8,735,000 XP/1,000 XP per tick = 8,735 ticks x 50 gold = 436,750 gold

This holds regardless of multiplier, because gold increases by the same proportion that XP does. Consider the case of a perpetual 5x multiplier:

8,735,000 XP/5,000 XP per tick = 1,747 ticks x 250 gold = 436,750 gold


Now let's consider the worst case scenario.

You gain the least amount of gold when you receive maximum XP ticks, which is set to 1,450 at a x1 (generation 16).

8,735,000 XP/1,450 XP per tick = 6025 ticks x 50 gold = 301,250 gold


What was the point of this post?

I don't know.

max·i·mum   [mak-suh-muhm]  Show IPA noun, plural -mums, -ma  [-muh]  Show IPA, adjective
noun
1.
the greatest quantity or amount possible, assignable, allowable, etc.
2.
the highest amount, value, or degree attained or recorded.
3.
an upper limit allowed or allowable by law or regulation.
« Last Edit: February 13, 2012, 01:43:58 am by Rhaelys »
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Offline rufio

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Re: Loompoint Price
« Reply #26 on: February 13, 2012, 11:58:38 am »
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and what it all boils down to ...... people in crpg with enough money to buy looms are fuckin retarded leechers who dont contribute whatsoever to multiplyers, they are the rotten oozing filth in this community that care not for battlefield glory but, to eventually trot about in shiny stuff, while still being the fuckin retarded scrubs they are.... now probbably im gonna have to pay more for my fun while these maggots just will continue grinding / leeching on their cheap ass gear..

*also what would be way better is if you can sacrifice an alt + heirlooms to main , for lets say ~30/50 k, as a different option to the lvl 5 bs. basicly person is still sticking his time into getting the loom himself + paying xtra (xtratime) for the transfer.
« Last Edit: February 13, 2012, 12:04:53 pm by rufio »
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Offline Malaclypse

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Re: Loompoint Price
« Reply #27 on: February 13, 2012, 12:02:51 pm »
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maggots just will continue grinding / leeching on their cheap ass gear..

I do pretty decent in cheap clothes, still using good weapons though. I feel like high armor is a detriment to this mod.
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Offline FRANK_THE_TANK

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Re: Loompoint Price
« Reply #28 on: February 13, 2012, 02:08:08 pm »
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People are treating the market as a market. Buying low selling high. The price of loom points is related to the value of objects in the market. Who is going to sell a loom point and not be able to afford a loom? Why would you not just loom something like armour and sell it if you wanted cash.

The result is a co-dependant price relationship. The constant inflation is "normal" constant money is entering the system. If the value of money is being depreciated by it constantly growing then the prices are also going to keep going up.

Its possible to earn a rather tidy some of money playing a light cheap archer for a gen or light infantry. A cheap 2 skill shield and Yanmaodao + Byrnie and a nice hat is going to cost very little to maintain. As all that money filters into the system it helps to push the price up.

The trouble is we don't know how many trades are really going on and we have no simple way knowing how much liquidity is in the market. For all I know very little money is actually moving around and instead most of the movement is trades.

Another thing that was causing inflation was money coming out strat. People were able to transfer cash out strat at a 10-1 rate. If I pushed out my strat money at 10-1 right now I would walk out with over 1.2mill. And that's what was happening a month or two ago. Huzzah for inflation.

TL:DR don't have a shit fit, its normal. Prices rise, its called inflation.
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Offline Idzo

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Re: Loompoint Price
« Reply #29 on: February 13, 2012, 02:12:35 pm »
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Selling loom for 800K! It sings, cleans and he can satisfy volunteer's egoistic needs!
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