Author Topic: Movement impairing hits  (Read 207 times)

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Offline Jarlek

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Movement impairing hits
« on: February 11, 2012, 03:49:19 pm »
+4
What i mean is that every weapons should have a stagger that actually stops the enemy, polestagger locks them in place for a short time while 2h and 1h only stuns for a brief moment which doesnt really do a difference i can still keep running after getting hit... Im not saying they should all get a stagger that allows another attack to be landed like polestagger is right now, but atleast something that doesnt allow them to escape while being hit.
I think I understand what you are asking for, and I kinda like it.

Whenever you are hit by a weapon, you get a long MOVEMENT penalty, but the "stagger" (how long until you can attack/block again), would be the same for all? That would actually be a pretty good thing to implement. Either you or me should make a thread about that in the suggestions corner.
From the discussion in this thread: http://forum.c-rpg.net/index.php/topic,25022.0.html

It would make the polestagger (or really, any weapon you'd want to do this) hinder a players movement, instead of movement AND ability to block. So you can block after getting hit, but you get a big movement penalty for a couple of seconds, making it easier for other enemies to take advantage of you. Better that then having a full stagger and no chance of blocking. It would make it easier for groups of players to kill a single enemy, while taking away the bonus free hit that you can get if the polestagger can give you.

Personally I would want this for all weapons, but it could also replace the polearms extra stagger to keep spears/pikes/etcs greater support ability while not having the occasional bonus second hit.
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