Author Topic: Lolstab range  (Read 13256 times)

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Offline Vibe

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Re: Lolstab range
« Reply #60 on: March 01, 2011, 09:42:49 am »
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What I would focus on is real problems, like the rising amount of horse xbowmen these days.

Offline bruce

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Re: Lolstab range
« Reply #61 on: March 01, 2011, 09:48:07 am »
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What I would focus on is real problems, like the rising amount of horse xbowmen these days.

The US cavalry guys? ;)

Meh... while they more or less mop up normal cavalry which goes near and wipe out small groups of infantry flanking, mostly they don't kill a lot... but they are amazing support.
« Last Edit: March 01, 2011, 09:50:12 am by bruce »
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Offline Vibe

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Re: Lolstab range
« Reply #62 on: March 01, 2011, 09:54:33 am »
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Yeah, US cavalry + a lot more I'm seeing these days. Some guys in sarranid armor also appeared gaybowing from a horse's back as well as a number of random people that look up to US cav I guess.

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Offline Casimir

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Re: Lolstab range
« Reply #63 on: March 01, 2011, 10:02:21 am »
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Once upon a time one archer could have killed these idiots.
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Offline Sauce

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Re: Lolstab range
« Reply #64 on: March 01, 2011, 10:33:44 am »
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« Last Edit: March 28, 2014, 06:46:51 pm by Sauce »

Offline bruce

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Re: Lolstab range
« Reply #65 on: March 01, 2011, 11:27:12 am »
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death, reevaluate yourself. Meanwhile Pikes and Polearm users can point blank stab people and not glance(the new lolstab).

Only with some spinning action.

Else, it bounces if you're too close.

Once upon a time one archer could have killed these idiots.

Well, now you need a couple but the end result is the same, full agi builds so they get onehit by everything.

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Offline [ptx]

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Re: Lolstab range
« Reply #66 on: March 01, 2011, 11:32:10 am »
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2hand swords already got a nerf in animation and pierce damage. If you still think they need to be nerfed because you can't play back pedal polearm hero and spam someone to death, reevaluate yourself. Meanwhile Pikes and Polearm users can point blank stab people and not glance(the new lolstab).
2h got a NERF in animation? What are you smoking? :?

Also, 2h and 1h can stab people point blank with much more ease than polearms ;d

Offline Gorath

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Re: Lolstab range
« Reply #67 on: March 01, 2011, 11:41:42 am »
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2h got a NERF in animation? What are you smoking? :?

Also, 2h and 1h can stab people point blank with much more ease than polearms ;d

^  These :)

The new 2h lolstab, while not having the same length as before (it's still pretty wicked length bonus) is so insanely fast.  More than any other melee move in the game now the current lolstab is made for machinegun spamming.

Polearms suck for thrusting in close unless you've worked on how to spin your mouse for it.  Aim towards feet and slightly to the right/left, then spin the mouse towards them during the attack and upwards towards their head.
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Offline Punisher

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Re: Lolstab range
« Reply #68 on: March 01, 2011, 12:07:08 pm »
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Btw the +80 range for 2h stab that I saw mentioned here is from the old animation, now it's significantly shorter, just think that if it really was +80 it would mean the German Greatsword has 203 range on stab, that's more than a pike lol, so it's obviously false. I think the real value is around 40-50, considering a 160 lenght Glaive has about the same stab range, maybe slighty longer.

And the 2H stab bounces a lot, at least with the German Greatsword. If you watch people like Phyrex of course it looks like it never bounces because he always gets the sweetspot range, but watch an average player (me :oops:) and you will see it bounces quite easy if you do it too close.

Offline [ptx]

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Re: Lolstab range
« Reply #69 on: March 01, 2011, 12:11:17 pm »
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A simple mouse movement lets you thrust at even point blank range with a 2h sword for almost maximum damage. And with the current animation, the attack connects super-fast.

1h thrust is doable at point blank range for good damage too.

On polearms, it takes some serious spin to stab someone at point blank range, the longer the weapon, the more effort it takes and the point blank damage is greatly reduced anyway.

Offline Nemeth

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Re: Lolstab range
« Reply #70 on: March 01, 2011, 12:55:51 pm »
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And the 2H stab bounces a lot, at least with the German Greatsword. If you watch people like Phyrex of course it looks like it never bounces because he always gets the sweetspot range, but watch an average player (me :oops:) and you will see it bounces quite easy if you do it too close.

I'm an avarage player, I saw a lot of other average players and lolstab is no problem. It only takes a bit practise to get the feel for when to spin to your target, but that's about it.

Offline bruce

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Re: Lolstab range
« Reply #71 on: March 01, 2011, 01:30:59 pm »
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considering a 160 lenght Glaive has about the same stab range, maybe slighty longer.

Like hell it does. It has more or less the same slash range as the stab range of a sword, but it's stab is actually a lot shorter then the slashes, and is more or less the weakest attack with a, eg. glaive (not to mention a LHB, then again, it's obviously not meant for stabbing).


« Last Edit: March 01, 2011, 01:33:07 pm by bruce »
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Offline Punisher

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Re: Lolstab range
« Reply #72 on: March 01, 2011, 01:53:00 pm »
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Well I haven't tested it so you might be right. But the lolstab is definetly shorter than the stab of an 174 long english bill for example, so it's impossible to have +80 range.

Anyway I'm 1 mil away from retiring to polearms so I will soon test all these things.
« Last Edit: March 01, 2011, 01:55:48 pm by Punisher »

Offline bruce

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Re: Lolstab range
« Reply #73 on: March 01, 2011, 01:59:36 pm »
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Well I haven't tested it so you might be right. But the lolstab is definetly shorter than the stab of an 174 long english bill for example, so it's impossible to have +80 range.

That it is.

It used to be +80 range. Now it's more like +35-40, although faster (but less damaging then it used to be). I'd say it's balanced, personally.
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline Rumblood

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Re: Lolstab range
« Reply #74 on: March 01, 2011, 05:03:01 pm »
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1. realism isnt an argument in CRPG
2. in that case, the polearm thrust would have much more power, and therefore gonig much more damage (instead of the other way around as it is now)

1. Your opinion isn't an argument in cRPG. How about them apples?

2. Polearms are balanced. The thrust for 2Hander is working properly.

« Last Edit: March 01, 2011, 05:08:17 pm by Rumblood »
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