Author Topic: Version 0.270  (Read 58250 times)

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Offline Leshma

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Re: Version 0.270
« Reply #255 on: February 21, 2012, 01:32:46 pm »
-4
We have plenty of those, siege like maps, on battle server. Actually every single custom map that was ever created for c-rpg mod is way worse than native maps, balance wise. That includes open plains or how I like to call them, official Great Khans map pack.

Offline Overdriven

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Re: Version 0.270
« Reply #256 on: February 21, 2012, 01:55:17 pm »
0
If you wait for the flag rather than charging up the tower. Problem solved. The issue arises when people go one by one up a tower and end up all dying.

Offline Leshma

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Re: Version 0.270
« Reply #257 on: February 21, 2012, 01:58:35 pm »
-2
Yeah, we should wait. Whole point of battle mode is to wait for 5 minutes until flags show up :rolleyes:

Offline Gurnisson

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Re: Version 0.270
« Reply #258 on: February 21, 2012, 02:38:05 pm »
+2
If you wait for the flag rather than charging up the tower. Problem solved. The issue arises when people go one by one up a tower and end up all dying.

Which is what you get in crpg. The average IQ is not to be overestimated.
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Offline Jarlek

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Re: Version 0.270
« Reply #259 on: February 21, 2012, 02:38:17 pm »
+2
Yeah, we should wait. Whole point of battle mode is to wait for 5 minutes until flags show up :rolleyes:
Fail Leshma is fail. It only takes 1 minute for flags to appear.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline karasu

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Re: Version 0.270
« Reply #260 on: February 21, 2012, 02:57:28 pm »
+1
That reminds me why I love Siege. Then again, no admins in Siege = anarchy.  So hmmm, anarchy vs. campfest. Obvious winnar is RL quality time or another game. :D

Offline Leshma

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Re: Version 0.270
« Reply #261 on: February 21, 2012, 03:13:29 pm »
0
Fail Leshma is fail. It only takes 1 minute for flags to appear.

So you can summon flags at 5 minute mark?

Offline Jarlek

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Re: Version 0.270
« Reply #262 on: February 21, 2012, 07:35:08 pm »
+3
So you can summon flags at 5 minute mark?
If nobody died? Yes. 1 minute without any deaths, and they spawn. That's why going in 1 at a time is stupid and possibly makes the flags not appear.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Son Of Odin

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Re: Version 0.270
« Reply #263 on: February 21, 2012, 09:14:16 pm »
0
If nobody died? Yes. 1 minute without any deaths, and they spawn. That's why going in 1 at a time is stupid and possibly makes the flags not appear.
I bet that over 90% of the community didn't know that :mrgreen:.
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Offline Leshma

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Re: Version 0.270
« Reply #264 on: February 21, 2012, 09:35:19 pm »
0
Well, I knew that it takes one minute of peace for flags to spawn but I never thought you can do that right at start. Thought it was only possible in last two minutes or so. That can be abused, thankfully we have plenty people who don't care about it.

Offline Kato

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Re: Version 0.270
« Reply #265 on: February 22, 2012, 12:17:48 am »
+1
Master of the field:

conditions:

1.No deaths for a certain amount of time - this amount is determined by team size and time remaining - the count starts over every time there is a death
2.The teams are far enough apart from one another
3.There are more than 15 seconds remaining

based on this thread http://forums.taleworlds.com/index.php/topic,186984.15.html
not sure if its exactly the same in c-rpg
« Last Edit: February 22, 2012, 01:34:15 am by Kato »

Offline Jarlek

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Re: Version 0.270
« Reply #266 on: February 22, 2012, 12:47:01 am »
+2
Master of the field:

conditions:

1.No deaths for a certain amount of time - this amount is determined by team size and time remaining - the count starts over every time there is a death
2.The teams are far enough apart from one another
3.There are more than 15 seconds remaining

based on this thread http://forums.taleworlds.com/index.php/ ... 84.15.html

not sure if its exactly the same in c-rpg
Link not right, btw. Mind posting it again? Thanks for posting the full requirements btw.

Personally I would like to have the flags appear at the 1:30 or 2:00 mark by default, no matter if people are dying or not.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Malaclypse

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Re: Version 0.270
« Reply #267 on: February 22, 2012, 01:07:20 am »
+2
Link not right, btw. Mind posting it again? Thanks for posting the full requirements btw.

Personally I would like to have the flags appear at the 1:30 or 2:00 mark by default, no matter if people are dying or not.

I'd like to see this as well.
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Offline Kafein

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Re: Version 0.270
« Reply #268 on: February 22, 2012, 01:24:28 am »
+1
Personally I would like to have the flags appear at the 1:30 or 2:00 mark by default, no matter if people are dying or not.

Would be a good thing.

Offline karasu

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Re: Version 0.270
« Reply #269 on: February 22, 2012, 01:28:34 am »
0
Personally I would like to have the flags appear at the 1:30 or 2:00 mark by default, no matter if people are dying or not.

Then GK happens.  :lol: