I bet you're a tincan or shielder! 
Have you ever been thrower before? And have you tried recently? Its almost impossible to kill someone with heavy throwing axes. They are not acurate enough that you could "aim" for the head. Throwing is a question of timing not aim. For me its not balanced. I've respeced after 2.6 and made a stf thrower with the same build - 15/21 throwing axes only, leather vest ... just to be up to date... Still i only got 12 axes each round. And i need at least 3 of them + 2 hits in sec. mode to kill a low-medium armored dude.
no buff yet. Balanced? Not on your nelly!
Haven't been a shielder for a few months, but I suppose I have been a tincan these days. Body shots were buffed. Not to what they were pre-.26, but certainly better than what they were in .26. Now, hits to the arm, they don't hurt much anymore. That goes for all damage, not just range, so I don't mind it.
But you want to talk Throwing specifically? OK. Using myself as an example, how many axes to the body do you think it should take to kill a person with 68 body armor and 50 hit points? I use an Arbalest, and it takes me 1 to 3 shots to kill
most people, but rarely less than 2. As for shooting myself, I would be very lucky to survive more than 2 body shots, however I do believe I could survive 2 arm shots and a body shot (I survived a similar situation recently). That's how drastic the body damage compared to arm damage is.
Let's talk ammo: You get 3 Throwing Axes per slot, so I figure you'll bring 9 or maybe 12. I get 13 bolts (increased due to heirloom, a perk which throwing could use), but I'm lucky to fire half of them due to my long reload time. How many projectiles do you usually get to throw a round?
Now this is where I actually see a real problem. Let's talk cost:
Throwing Axes x4: 13,496
Heavy Throwing Axes x4: 18,104
Arbalest: 18,796
For that price difference, regular Throwing Axes should not and do not compare to my Arbalest in effectiveness. However, Heavy Throwing Axes, which DO compare in price, do not compare in damage. To continue:
Javelins x4: 18,508 (OK)
Throwing Spears x4: 27,908 (What)
Jarids x4: 28, 724 (No)
Throwing Lances x4: 32,420 (Oh, come on)
I understand that these numbers are skewed based on the price of all 4 slots they take up, and it's incredibly unlikely for all 4 to break at once. Still, the thrower will ultimately pay more than I do for my Arbalest and bolts. if Throwing Lances are going to cost that much, they should be a guaranteed 1 shot kill no matter where they hit. Hell, you need Power Throw 7 just to use them, and that severely limits your build options, as well as the wpf restrictions severely limit your armor options. Is that why the prices are so high? Dedicated throwers aren't able to wear armor, so they're forced to pay so much more for their weapons to compensate?
I don't really want to go much further here, as I feel I'm going off topic. What I perceive to be the problems for throwing existed long before patch .26. So, Fin, while I agree Throwing still needs help, I also contend that the problems of .26 were mostly removed in .27.