Author Topic: Version 0.270  (Read 58385 times)

0 Members and 1 Guest are viewing this topic.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.270
« Reply #60 on: February 05, 2012, 03:41:41 pm »
+1
would be nice if launcher would autoupdate itself

Launcher will now autoupdate itself, you just need to have version 0.6 or higher.

Offline Rangerbob

  • Knight
  • ***
  • Renown: 40
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Game nicks: Rangerbob
Re: Version 0.270
« Reply #61 on: February 05, 2012, 03:48:17 pm »
0
I love the market changes thanks so much!
If you complain about the market its much easier now.  Go to advanced view uncheck heirlooms I own and sort by date or weapon and its exactly the same as before if not better and faster.  Clearing cookies and cache worked for me!

FYI booo to the stealth great maul nerf!!!  2->3 slots but no documentation.  On another note, all crushthrough weapons should be 3 slots imo.  Why is the mallet and maul unchanged?
« Last Edit: February 05, 2012, 04:19:13 pm by Rangerbob »

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Version 0.270
« Reply #62 on: February 05, 2012, 04:02:58 pm »
0
New values, compared to Native:
ranged: slightly higher damage on headshot, lower damage on limbs
melee: slightly lower damage on limbs
melee vs horses: higher damage on legs

Can anyone explain?
Ranged: slightly higher damage on headshot (buffed), lower damage on limbs (you do lower dmg on limbs, body stayed the same, at least it ain't mentioned)

Melee: slightly lower damage on limbs (dmg on limbs got lowered a bit)

Melee vs horses: higher damage on legs (horses have a new melee weakness on legs now)

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Version 0.270
« Reply #63 on: February 05, 2012, 04:08:40 pm »
0
0.261 -> 0.270?

Okay.  :wink:

Looks like mod versions will start with 0.3 soon.  :)

Keep it up.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Elio

  • Marshall
  • ********
  • Renown: 737
  • Infamy: 20
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The treeee!
    • View Profile
    • Calradia's Maps Explorer
  • Game nicks: Elio
Re: Version 0.270
« Reply #64 on: February 05, 2012, 04:13:24 pm »
0
What is this shit, free DTV!

(click to show/hide)

Offline Chris_the_Animal

  • Duke
  • *******
  • Renown: 663
  • Infamy: 183
  • cRPG Player Sir White Knight
    • View Profile
  • Game nicks: Chris
Re: Version 0.270
« Reply #65 on: February 05, 2012, 04:37:25 pm »
+1
only positive things to say ;)

marketplace nice
rageball fixes nice
strategus fixes very nice
Bros never die!

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Version 0.270
« Reply #66 on: February 05, 2012, 04:38:20 pm »
0
Cav got nerf?

Offline Vrael

  • Noble
  • **
  • Renown: 10
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Ninja_Vrael
Re: Version 0.270
« Reply #67 on: February 05, 2012, 04:39:18 pm »
0
I'm using 0.4c and I could still download this update and playing works.
visitors can't see pics , please register or login

Offline De_Gothia

  • Peasant
  • *
  • Renown: 3
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Faction: Rzeczypospolita Polska
  • Game nicks: Jerzy_Dudek
Re: Version 0.270
« Reply #68 on: February 05, 2012, 04:40:54 pm »
0
except one: the market illegible  :?
the old one was better   :rolleyes: :twisted:
Piłka temu się poświecę :)

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Version 0.270
« Reply #69 on: February 05, 2012, 05:01:48 pm »
0
Could someone please tell us the ranged damage changes from the last version to this one?

Offline zottlmarsch

  • King
  • **********
  • Renown: 1114
  • Infamy: 162
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Burg Krems (Founder)
  • Game nicks: Eberhart & Juta von Krems
  • IRC nick: Dan
Re: Version 0.270
« Reply #70 on: February 05, 2012, 05:27:20 pm »
0
the new zimke armours look great, really nice quality. hope they get added soon!
visitors can't see pics , please register or login

Offline Tonyukuk

  • Count
  • *****
  • Renown: 258
  • Infamy: 58
  • cRPG Player
    • View Profile
  • Game nicks: MikariN
  • IRC nick: MikariN
Re: Version 0.270
« Reply #71 on: February 05, 2012, 05:32:51 pm »
0
We hope so :(
Unreal:
Essay ban, 800 words on: "Accepting defeat and learning from it"


GEEKİLLER:only 2 words: "Fuck You!"

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Version 0.270
« Reply #72 on: February 05, 2012, 07:37:07 pm »
0
Logged on, scored four or five kills in one go, logged off happy archery is proper again for my build instead of the nerf darts I was using yesterday.

Thank you...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Version 0.270
« Reply #73 on: February 05, 2012, 08:01:20 pm »
+1
Ooh, looks like we can just straight up offer gold for looms! Me likey!

EDIT: Oh god, thank you for alphabetizing the list
« Last Edit: February 05, 2012, 08:05:50 pm by Earthdforce »
visitors can't see pics , please register or login

Offline Goobzor

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Version 0.270
« Reply #74 on: February 05, 2012, 08:24:28 pm »
0
Installer will not run just crashes