Poll

Katana to be nerfed (Increase in Cost)

AGREE
39 (39.4%)
DISAGREE
60 (60.6%)

Total Members Voted: 98

Author Topic: Katana Increase in cost [AGREE/DISAGREE]  (Read 3072 times)

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Offline //saxon

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Katana Increase in cost [AGREE/DISAGREE]
« on: February 04, 2012, 05:40:43 pm »
-1
Ok so the katana has great sword damage and dagger speed the only thing that's bad is the length and because its small you think its balanced yes its small for a 2h but the difficulty is 9 with the right build the length doesn't matter at all everyone goes Agility build with it and is always in your face just hitting and you cant do anything for example before someone was just hitting left right left right i blocked them and as soon as i went to attack he just hit me without a problem i had lordly heavy kuyak and +3 mail gauntlets and it hit 60% HP i had 7 ironflesh if someone just atleast put the COST of the weapon like 14K so the repair is high then yes it would be then balanced post on this Topic either [AGREE/DISAGREE] or leave a comment thanks for reading  :)
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Offline Cup1d

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #1 on: February 04, 2012, 05:47:13 pm »
0
leave ninja in piece dude. Or use longsword and receive same efectivity for less money

Offline BlackMilk

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #2 on: February 04, 2012, 06:16:33 pm »
0
Katana is still up compared to bastard sword

Offline Zerran

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #3 on: February 04, 2012, 09:54:20 pm »
0
Longsword: Length: 106
                    Weight: 1.8
                    Difficulty: 10
                    Speed Rating: 98
                    Thrust Damage: 23 pierce
                    Swing Damage: 36 cut
                    Price: 6660
                   
Katana: Length: 95
             Weight: 1.2
             Difficulty: 9
             Speed Rating: 101
             Thrust Damage: 16 pierce
             Swing Damage: 37 cut
             Price: 9376

Longsword has: 11 more reach, which is in no way negligible;
                           .6 more weight, which is enough to avoid lots of stuns, whereas the katana can get stunned VERY easily;
                           1 more difficulty, but they both have such low difficulty already that 99% of viable builds won't be concerned about that;
                           3 less speed rating, this is the one point that the katana really has over the longsword;
                           7 more pierce on the thrust, which is quite a nice buff. Thrust on the katana is essentially useless, whereas it can actually deal some damage with the longsword;
                           1 less cut on the swing, a small negative, imo, but nevertheless it's there;
                           around 2/3 the cost of the katana.

tl;dr: leave katana alone and go grab a longsword.
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Offline Ninja_Khorin

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #4 on: February 04, 2012, 10:34:18 pm »
0
Apart from that, the OP's argument doesn't make much sense. Anyone with 9str will be having light equipment. Upping the upkeep by 5000 won't matter much to them.

The traditional ninja gear(lamellar, gloves, hood, katana) is about 13 000 gold in total, 9300 of which is from the katana. iirc the money gaining limit is somewhere around 28000 gold. To discourage 9 str guys(with ninja gear, which is fairly heavy for agi spammers) not use katana you'd have to increase the cost to at least 24300 gold.

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Offline Herkkutatti

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #5 on: February 04, 2012, 10:52:05 pm »
-1
Katana is one fucked up weapon. I was level 30 ,10 IF, 62 body armor /54 head armor and i lost 50%-70% by one hit and died to the second hit , and because i had gmaul i had no chance to do anytihing  (spam spam)
it was someone from ninja clan and i bet he didn't have more ps than 7 because that would not be ninjaish.
EDIT: yesterday there was 40 players in EU 4 fand 12 of them had katana O_o , Why? because its too good for its price and hits more than it should.
« Last Edit: February 04, 2012, 10:53:56 pm by joosto »
/l
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Offline Ninja_Khorin

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #6 on: February 04, 2012, 10:59:03 pm »
+1
Well, be glad you didn't get hit by a Miadao/Danish/Nodachi/Claymore/War Cleaver then. That would've hurt you even more or killed you.

In related news. I once got 2 shotted by a great maul on my 11 IF/PS full str ninja char. I mistimed the first strike and then got knockdown overhead spammed.

EDIT: I was on EU_2 the other day. There's just so many bloody greatsword users it isn't even funny. Luckily they don't have the hidden +20 damage bonus the katana gets, though.

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« Last Edit: February 04, 2012, 11:03:47 pm by Ninja_Khorin »

Offline Herkkutatti

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #7 on: February 04, 2012, 11:06:16 pm »
0
Friend with 8 ps and mw danish gs killed me with 4 hits but agiwhore (prob) mw katana kills with 2 ....
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Offline Ninja_Khorin

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #8 on: February 04, 2012, 11:16:22 pm »
+1
Yes, that's the hidden +20 damage bonus it gets.

In all seriousness, though. Your friend, most likely, got in average hits. The katana guy got optimal hits.

For it usually takes around 2-many hits to kill someone like you depending on all the different damage variables that exist in this game. (19 str, MW katana, 174 wpf, 24 agi)
« Last Edit: February 04, 2012, 11:21:32 pm by Ninja_Khorin »

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #9 on: February 04, 2012, 11:19:55 pm »
0
Friend with 8 ps and mw danish gs killed me with 4 hits but agiwhore (prob) mw katana kills with 2 ....
42/3
14 ps
1 hit
1 death

that's all

katana don't need a nerf, it need counter part: we need other agi whore wep (aka short 'n fast sword)

(also, the 20 hidden damage bonus come when you hit head so no wonder if you died so fast)




So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Ninja_Khorin

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #10 on: February 04, 2012, 11:25:13 pm »
0
(also, the 20 hidden damage bonus come when you hit head so no wonder if you died so fast)
That was irony.

And grab a bastard and count how many swings you do a minute compared to how many swings the katana does. It's only 2-ish more per minute for the katana. (at least with my build)

Offline Moncho

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #11 on: February 04, 2012, 11:30:15 pm »
0
katana don't need a nerf, it need counter part: we need other agi whore wep (aka short 'n fast sword)
what about Wakizashi?

Offline Teeth

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #12 on: February 04, 2012, 11:34:07 pm »
0
Katana is at a perfect spot now balance wise. Few people use it, because of the bad price/quality ratio. Still people that want to use it can be effective with it. It kinda has a unique role as a really good fast cutting weapon, but bad range and weight.

Offline isatis

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #13 on: February 04, 2012, 11:39:55 pm »
0
That was irony.



I knew that, was just trying to explain to me how he could have died to a katana, the plus 20 was purely a coincidence

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So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Thomek

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Re: Katana Increase in cost [AGREE/DISAGREE]
« Reply #14 on: February 04, 2012, 11:50:44 pm »
+1
The katana has spiritual advantages not assessable by mere stats. Mine is i.ex cursed, that means anyone that picks up my mw katana are promised certain death in short order. Besides.. Ninjas have all kinds of tricks to maximize its damage output. Jump-slash + headstrike comes to mind.

Besides.. For us and most katana users price doesn't really matter.
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