Tenne- your inquiry therefor is that the slow animation should result in less damage, which is understandable.
However, the slow animation on the Heavy lance is meant to nerf it, as in "slower weapons are weaker", not in terms of damage.
This, however, actually only nerfs the use whilst dehorsed.
I personally loved the patch a few months back when the lance was even slower, as the speed multi gets elevated with the lower speed of the used weapon, so the following proposition is actually a lancer nerf:
I would suggest making the lances faster. This would decrease their speed damage bonus, would make timing a perfect hit harder, and wouldnt give you a headache about why you just got killed by a standing lancer : )
I'm not 100% sure I follow your logic to be honest Torben but I shall take your word for it since all I do is shoot cavalry as opposed to play them. The thing I find most ridiculous is the fact that the speed is so slow for such a powerful attack, it just looks and feels completely silly. I don't mind it if it hit me in the head, i'm quite sure my face wouldn't be to well off with a sharp object shoved into it, but through my armour it's little more than an annoyance because, well... armour should protect you, even leather armour would in truth have some resistance to an object that's already touching you being slowly and methodically jammed into it, especially with that said armour on a backwards movement pattern.
On the same line of thought though, I have found, while playing my pikeman, that I can in fact only slightly touch people and cause large amounts of damage and stagger, which is also a little funny.
I know i'm more or less a reasonably outspoken person when it comes to different game play styles, such as cavalry (due to their high damage, physics and, want of a better word, broken game mechanics) but I do try to give a reasonable explanation for why I believe this.
Naturally, I'm willing to admit that I don't really know how cavalry plays all that well, as all I tend to see from the majority of cav is them bumping people to death/harrassing players till they give up or killing peasants. My days of being a horsearcher are well behind me and I understand a lot has changed since those days, although I fondly remember being able to grab a lance and knock out some good scores without having any polearm prof or ps due to silly speed bonus' etc. (Remember, that was nearly a year ago now)
There are a few things I find silly with cavalry and inparticular it's the stand-still stuff that gets me, cav are a charging force, not a stationary one. Speaking purely from realistic terms, if a cavalryman was stationary in medieval times fighting an infantryman, they would have less of a chance of surviving due to their lack of maneuverability. Charging, they're more or less an unstopable force, as they should be. That seems to be a rule of thumb more than something that happens every time of course.
If i'm harking on about cavalry here as well, I might as well mention the number of times i've seen reasonably armoured players go flying because a horse WALKED into them. I wouldn't mind being knocked out of the way but watching a guy in full plate get killed by a walking arabian horse is of course hilarious, but rather ridiculous when i've just checked his health to be at 10%! (B - Names Cheat)
I really don't want any class to be nerfed to the ground, I would just like to see some mechanics changes so that they don't have quite so much of an advantage being stationary/walking pace. I hate cavalry from the bottom of my soul because of their low handedness (for the most part) and just want the balance to be bent a little bit more in favour of infantry when they aren't moving. All my classes I play are Anti-cav, I'm rather, without sounding arrogant, adept at sniping cavalrymen off horses and my alt is a Bifi-esc longspearman with a presidence on jump stabs towards horses!