Author Topic: Cavarly is broken  (Read 8516 times)

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Offline Xol!

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Re: Cavarly is broken
« Reply #105 on: February 06, 2012, 02:40:56 pm »
is it just me or cav got little bit of nerf after the patch? Some people say thrust lance from horse become slower and takes more damage from legs?

I don't think cav is any slower, but horses now take bonus damage from melee hits on the legs, as well as taking normal (pre-.260) ranged damage.

Some lancers were complaining about not killing people, but that has to do with hitting llimbs (which now take reduced damage from all sources) instead of the body or head.
boop

Offline Torben

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Re: Cavarly is broken
« Reply #106 on: February 06, 2012, 02:45:56 pm »
I do feel a slight manuever nerf at higher speeds tho.  keep running into walls.  than again i didnt play for a week so maybe its in my head
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Offline Death_Dealer

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Re: Cavarly is broken
« Reply #107 on: February 06, 2012, 02:49:21 pm »
You can also gallop headlong into a wall with no damage. Do you care?

yh i care i hope they make it and horses should be able to knocked down too when they crash something big but dunno if its possible to make also they should not immediately jump at the moment u touch the button all creatures takes some balancing steps before jumping they dont jump when sprinting so rider has to calculate this when he wanna jump. u hold the button for 2 steps(dunno how many for horse:P) and release for example i dunno somethn like that maybe.
« Last Edit: February 06, 2012, 02:58:03 pm by Death_Dealer »

Offline Jarlek

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Re: Cavarly is broken
« Reply #108 on: February 06, 2012, 04:39:03 pm »

yh i care i hope they make it and horses should be able to knocked down too when they crash something big but dunno if its possible to make also they should not immediately jump at the moment u touch the button all creatures takes some balancing steps before jumping they dont jump when sprinting so rider has to calculate this when he wanna jump. u hold the button for 2 steps(dunno how many for horse:P) and release for example i dunno somethn like that maybe.
Hmmm, the "not instajump" for horses actually might be a good idea. It doesn't really nerf you that much, but it's still something and it makes you have to prepare the jump (like you do with a real horse). Although if it would be implemented, then I suggest to make it so the prepare time is only a minimum and can be held for a long time. Like; the prepare time is (for example) 2 seconds. If you tap the jump key, then you jump after 2 seconds. OR, you can hold down the jump key, readying the horse but not jumping, and when you release it (after 2, 3, 10 or OMFGZ A BAZILLION seconds!) you instantly jump.
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Offline Renten

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Re: Cavarly is broken
« Reply #109 on: February 06, 2012, 05:59:21 pm »
It would be a nightmare to get out of the small fence areas if you couldn't hold the jump key to pre-prepare.

Offline Death_Dealer

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Re: Cavarly is broken
« Reply #110 on: February 06, 2012, 06:01:35 pm »
cav should not fight there already

Offline justme

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Re: Cavarly is broken
« Reply #111 on: February 06, 2012, 06:13:40 pm »
shields on horse should reduce riding skill!

Offline BlackMilk

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Re: Cavarly is broken
« Reply #112 on: February 06, 2012, 06:18:15 pm »
The problem with cav is the super duper cheap and awesome Rouncey

Offline wayyyyyne

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Re: Cavarly is broken
« Reply #113 on: February 06, 2012, 06:31:54 pm »
Cav's only financially broken

Offline Overdriven

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Re: Cavarly is broken
« Reply #114 on: February 06, 2012, 06:35:03 pm »
The problem with cav is the super duper cheap and awesome Rouncey

Which not many people use...

Offline Lichen

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Re: Cavarly is broken
« Reply #115 on: February 06, 2012, 07:08:55 pm »

- shield forcefield protecting horse

The shield forcefield effect should be removed entirely IMO. It's dumb. Shield skill should increase only the speed at which you use the shield and increase durability not give you also a magical extension of its size.

Offline obitus

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Re: Cavarly is broken
« Reply #116 on: February 06, 2012, 07:54:23 pm »
horses got nerfed substantially with this patch and take shitloads more damage from both arrows and melee. 

a 23,000 gold destrier can now die in one hit from 1 handers.  i also saw it somehow manage to take ~95% damage from a single arrow in the side of its body (NOT bolt).

i suppose it is time to go 2h since it is apparently the class that the devs play and won't nerf.  with 23,000 extra gold to spend on equip i'm sure i can wear some real nice black armor to piss everyone off.
« Last Edit: February 06, 2012, 07:57:29 pm by obitus »

Offline Overdriven

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Re: Cavarly is broken
« Reply #117 on: February 06, 2012, 07:55:11 pm »
Thank god though. There's already a lot less cav on the servers. That's only a good thing.

95% damage to a destrier with side body shot with an arrow? Urm no. My champ courser has been taking normal damage from ranged and I've been playing for 4 hours now. There hasn't been a single moment where one arrow or whatever has taken huge damage from it.
« Last Edit: February 06, 2012, 07:56:41 pm by Overdriven »

Offline Tzar

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Re: Cavarly is broken
« Reply #118 on: February 06, 2012, 08:00:31 pm »
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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Siiem

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Re: Cavarly is broken
« Reply #119 on: February 06, 2012, 08:12:52 pm »