Author Topic: Sea Clash and Sea Battle  (Read 2544 times)

0 Members and 1 Guest are viewing this topic.

Offline SteelDevil

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • IM NO GODDAMN PEASANT
    • View Profile
  • Game nicks: Hellfire
Sea Clash and Sea Battle
« on: February 27, 2011, 02:45:40 am »
0
Sea Clash ( finished )

(click to show/hide)

Sea Battle ( finished )

(click to show/hide)

:>

interested ?^^ mayb :D ?





http://rapidshare.com/files/450076508/scn_multi_scene_12.sco

http://rapidshare.com/files/450070219/scn_multi_scene_9.sco
« Last Edit: February 27, 2011, 01:02:56 pm by SteelDevil »

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Sea Clash and Sea Battle
« Reply #1 on: February 27, 2011, 06:57:31 am »
0
I hope there are AI or normal barriers around all those ships, otherwise horsemen will jump off and survive.
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline SteelDevil

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • IM NO GODDAMN PEASANT
    • View Profile
  • Game nicks: Hellfire
Re: Sea Clash and Sea Battle
« Reply #2 on: February 27, 2011, 11:21:45 am »
0
i made it very deep so they hopefully die, but im going to add walls today, and the floor on the second map will be removed too.

Offline LLJK_Korea1

  • Knight
  • ***
  • Renown: 30
  • Infamy: 25
  • cRPG Player
  • What of it?
    • View Profile
  • Faction: LLJK
Re: Sea Clash and Sea Battle
« Reply #3 on: February 27, 2011, 11:44:57 am »
0
Can't chadz&co. code some sort of oxygen-timer so when you submerge and dont get up in time you drown?
PROUD CITIZEN OF PEOPLE'S REPUBLIC OF LLJK

visitors can't see pics , please register or login

Offline SteelDevil

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • IM NO GODDAMN PEASANT
    • View Profile
  • Game nicks: Hellfire
Re: Sea Clash and Sea Battle
« Reply #4 on: February 27, 2011, 12:17:10 pm »
0
ok i added walls to sea battle now, it would be ready to be played :>

edit: k now Sea Clash has its walls too :D
« Last Edit: February 27, 2011, 01:03:45 pm by SteelDevil »

Offline Kong Ming

  • Noble
  • **
  • Renown: 17
  • Infamy: 0
  • cRPG Player
  • Strength is but only one aspect of power.
    • View Profile
  • Faction: Eastern Tsardom
  • Game nicks: Barely_Legal, Anastasia, Hua_Xiong
Re: Sea Clash and Sea Battle
« Reply #5 on: February 27, 2011, 07:55:27 pm »
0
I recommend setting the outer terrain to "sea_outer_terrain_1".  If I recall correctly, this will make the ocean go in all directions indefinitely.  If not then it's "sea_outer_terrain_2".
visitors can't see pics , please register or login

Offline Teeth

  • Moderator
  • *****
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Sea Clash and Sea Battle
« Reply #6 on: February 27, 2011, 08:07:38 pm »
0
Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Sea Clash and Sea Battle
« Reply #7 on: February 27, 2011, 08:43:00 pm »
0
Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.

+1

Offline SteelDevil

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • IM NO GODDAMN PEASANT
    • View Profile
  • Game nicks: Hellfire
Re: Sea Clash and Sea Battle
« Reply #8 on: February 28, 2011, 11:39:10 am »
0
a possibility would be to stuff the big ships with items like chests as a protection from arrows. but id actually like to keep it this way until i saw how it works out with alot of ppl