Build and statsUse this here to check builds:
http://infinitum.dyndns.org/crpg/calc.htmThis here is a nice build for a polearm build with shield. It's not the best there is, but a good place to start. People play this game differently so what is best for you might not be the best for others. I suggest that you use Skip The Fun on an alt and test this out. Then tweak it to fit better your playstyle. Wpf isn't actually that important, and if your only gonna take polearm you should just take 3 WM and get 130 pole wpf. It is more than enough. Shieldskill is very important when you use a shield. Never go 1 or 2 shieldskill. 3 is doable. 4 or 5 is the most out of your skillpoints. The jump to 6 shieldskill isn't that big. 7 makes a difference, though, but that is for dedicated shieldbuilds mostly. Ironflesh is also a place you can take points away from, but keep in mind that IF can be REALLY helpfull and save you in a lot of situations.
Level 30 (4 420 577 xp)
Strength: 18
Agility: 18
Skills to attributes: 2
Ironflesh: 6
Power Strike: 6
Shield: 5
Athletics: 6
Weapon Master: 6
Polearm: 154
WeaponsWith shield: This really depends on what you are gonna do. Your main weapons would be the Red Tassel Spear, Warspear and Battle Fork. They can fill almost all the needs you have for them (long enough for anti-cav/close infantry support AND fast enough to fight alone with). The Ashwood Pike is
by far the best hoplite spear and perfect for anti-cav/infantry support, but it can be a bit difficult to duel with. Fighting alone against groups is even worse, so better pack a backup weapon (quarterstaff is good for this). Also experience a bit with the shorter ones. The spear or shortened spear can actually be very good to duel with; even when you have the shield out.
Long Range: Pike is the longest and a weapon you can do very well with when you know how to use it. But it's a highly teamweapon so unless you got friends with you (preferably over TS or the like) it can be very frustrating to use. If you fear you're gonna be rushed, drop it and use the backup weapon or pick a better dueling weapon from the ground. The Long Spear is similar to the pike, but faster and shorter. Not that much better in my mind. If your gonna sacrifice the reach, go instead for the Bill, Halberd, Awlpike or Long Awlpike. I think the "best" of those 4 is the awlpike, but don't underestimate the other two. The Halberd is the best jack-of-all-trades in that it is shieldbreaking and does both high cut AND high pierce damage. The awlpike is the best anti-armour (and thus, also anti-not armoured xD) but doesn't have the shieldbreaking ability. The Long Awlpike and Bill are both longer and slower, thus making them more situational. That being said. The Long Awlpike is the KING of wall defending if you know how to use it and the Bill is your number 1 weapon to deal with armoured horses. The pike and long spear is longer and can stop the horse easier, but the bill will almost always kill the horse and usually the rider in one hit. And if the rider didn't die with the horse, then you can always get him with the overhead while he tries to get up.
Hope this helps. Feel free to ask more questions!