Maybe i missed something Jarlek, but if I would get max bonus(40), i would have 100 crafting skill in key things. Crafting with 40 skill is enough to equip your army - you can do 40*24 items per day so assuming 3-4 key items for warrior you can equip 1000 troops army in a matter of 3,5 day (assuming you have gold)
No. When you get the max bonus you will only have 40 in it. Yeah, you might have some normal chadztext skill in it, but are you saying that you equip a complete army with only items that the commander have crafting skill in? And 3-4 items is actually too little. That's a helmet, a body armour, leggings and one type of weapon. Yeah, you can quickly equip and army of only 2h/pole/1h-without shields, but it wont be an effective one. Also as Tomas said: You would need to spend a lot of gold to actually get all of this crafting skill, making the choice of spending a lot of gold in the start and get high crafting skill or craft a small amount get a small bonus at the start and then craft a bit with the new skills, gradually increasing the skill. Yeah, it can become very powerful when you finally get the 40 skill bonus on a lot of items, but giving commanders a boost is basically the point of this suggestion. And say what you want; those bonus crafting skills would most of the time be better to have spread out on different people. Not EVERYONE of a clan, but where there were before 1, 2 or 3 commanders, it would be 5, 6 or 7. Also when a commander got a lot of the extra crafting bonus, why use him to command the army? Better to let him craft and another one move the army and get the bonus.
Just a quick potential extra for the suggestion
- Every week your Commander Skills all go down by 10%. This adds a very slow decay to your skills meaning commanders can't just fight a load of battles and then retire to a life of crafting for ever more. This should also help soften the relatively high limit of 40 to skills that i suggested in the OP. It is percentage based so that there isn't too much impact as you are gaining the skills. This will be rounded down so that if you only have 9 skill or less you won't lose anything.
I was thinking of a decay myself, but I think that would go against the point of making different people command instead of the usual guys. Maybe have a decay but let it stop at a certain point? 20 maybe? That means that raiders who fight often will constantly keep their high crafting, while a big army commander who only does big battles (and thus must spend more time gathering troops/equipment), would still have a good bonus. And it wouldn't be able to be abused (by attacking your own) since you have to actually LOSE the equipment.