Let me point out, to start, I'm a cavalryman/infantryman. Okay. Now, onto my proposal for archer balance.
- Buff the Longbow and Warbow, perhaps the Yumi, too. Mostly just 2 slot bows.
(Effect: Will limit the amount of arrows archers carry, since the bows are two-slot. In addition, it will prevent machine-gun type bowmen. Archers will have to take aim, and attempt to hit their targets instead of spam arrows.)
- SLIGHTLY buff the 1 slot bows. (Effect: Will bring back a sliiiight amount of archers, which will help game balance a bit.)
- Don't revert the changes to ranged (Effect: Won't fuck up game balance)
- (POSSIBLE ADDITION, NOT PART OF THE FULL SUGGESTION) Slightly increase the weight on bows/arrows (Effect: Will prevent archers from running as fast as they do. Not by much, but a slight amount in order to help with game balance. Kiting is still very effective, but the archer will need to know how to play it, and think about what he's doing in order to pull it off successfully.)
In essence, the two slot bows should be more viable. Archers should be rewarded for being pure builds. They should also be rewarded for using their high-tier stuff, not sticking with low-tier bows and being able to pull out a giant two-hander in combat.
As another suggestion, instead of nerfing entire classes, why not look into specific items or aspects OF said class that may make it "OP" or slightly better than it should be?
Thank you.