Author Topic: A proposal  (Read 2919 times)

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Offline Tristan

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Re: A proposal
« Reply #15 on: January 26, 2012, 02:52:43 am »
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We already have an engine that can handle a lot of players simultaneously. Comparing it to a MMO engine is a big mistake, it should be compared to FPS engines, and how many of those can handle 100+ players?

I know very little of gaming engines, having just recently learned what it actually is.
However, I have heard a lot of very good things about unity and hears whispers of its utilities even outside gaming, so I guessed why not?! :D

In truth we all know that anything but a mod would be extremely hard. But it is always fun to speculate.
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Offline Son Of Odin

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Re: A proposal
« Reply #16 on: January 26, 2012, 02:57:18 am »
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If this was done I think no one would buy m&b2 :D. Beat that Tale Worlds! But seriously, a huge task..
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Offline Torben

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Re: A proposal
« Reply #17 on: January 26, 2012, 02:57:25 am »
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Would sufficient funding make this project possible?  I am sure a considerable amount could be invested,  if the devs would consider making this project their full time job,  whilst having a good business model.
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Offline MeevarTheMighty

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Re: A proposal
« Reply #18 on: January 26, 2012, 03:03:03 am »
+1
Along with TW's foundations, c-rpg devs have a lot of help from the OSP modders of Warband. I don't think you realise quite what a step up in workload it would be for the same people to release their own full game.

Offline Thomek

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Re: A proposal
« Reply #19 on: January 26, 2012, 09:00:09 am »
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I think so too.

The only thing they need is a pretty salesperson, born to find investors!

Who knows, perhaps there are even investors playing cRPG right now?

What is for sure is that a lot less talented people have made games that are not bad before them..
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Offline Snoozer

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Re: A proposal
« Reply #20 on: January 26, 2012, 09:18:22 am »
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 u also get what you payed for.....

this mod is only run by donations and website advertising i doubt they could afford a full scale game.

i cant wait to see your demo of this engine though im keeping and open mine just stating the obvious i suppose lol
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Offline LordSnow

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Re: A proposal
« Reply #21 on: January 26, 2012, 09:19:49 am »
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Yup.

The only engine (I think) that probably could be used in mass scale is Frostbite 2.0 from DICE, however whether the melee system would work in that, who knows, and even so I don't think it would be able to push more than 150 vs 150, maybe 200 vs 200 (can anyone remember how many players the hacked servers got up to?), those numbers wouldn't be bad as a start though.

Now onwards to license Frostbite :)

Otherwise what engines are there, UDK, Cry Engine, Source :P, C4 and as mentioned above Unity. Not all of those would be up for the task, guaranteed.



Frostbite 2 cant handle an hundred of player. It will if all player are on lan with an high end comp.
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Offline Strudog

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Re: A proposal
« Reply #22 on: January 26, 2012, 09:21:14 am »
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all i can say is that, even if the dev team were to start their own game, securing investment would be a very hard done by task. Yes the dev team have made a great mod for c-rpg, but the next level is so much harder. And to get any form of investment they would need proof they could do it.
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Offline Torben

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Re: A proposal
« Reply #23 on: January 26, 2012, 09:33:14 am »
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all i can say is that, even if the dev team were to start their own game, securing investment would be a very hard done by task. Yes the dev team have made a great mod for c-rpg, but the next level is so much harder. And to get any form of investment they would need proof they could do it.

what kind of money are we talking to make a game possible?
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Offline Vibe

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Re: A proposal
« Reply #24 on: January 26, 2012, 09:41:35 am »
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Wow, that's a lot you're asking.

Making a new game is completely different than modding one.

Offline indigocylinder

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Re: A proposal
« Reply #25 on: January 26, 2012, 10:06:15 am »
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Making an entire game from scratch with a team of part timers coordinating online takes a very very long time.

Example: 0 A.D has been in development since late 2000 (the year not the decade), and they are still only at the alpha stage.

http://wildfiregames.com/0ad/

Offline MR_FISTA

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Re: A proposal
« Reply #26 on: January 26, 2012, 10:33:18 am »
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Me and a friend have been thinking of this for a while and I would do everything I could to help with this project.

Offline Okkam

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Re: A proposal
« Reply #27 on: January 26, 2012, 10:35:59 am »
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Someone think that tweaking ready for use code and making game from a scratch is comparable task?  Dreamers...

Someone think that TW melee system was not protected properly?

Offline Lepintoi

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Re: A proposal
« Reply #28 on: January 26, 2012, 11:24:55 am »
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The gameplay M&B uses is probably copyrighted.
On the other hand it would be interesting to see if any potential investors are already playing cRPG.
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Offline Leshma

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Re: A proposal
« Reply #29 on: January 26, 2012, 12:16:04 pm »
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The gameplay M&B uses is probably copyrighted.

No it's not.

And it was made by two people from what I know, Armağan Yavuz and his wife.

Overgrowth, a fighting game with nice physics, is a project of company called Wolfire games which constist of five people. I think that only one or two work on game engine...

My point is, it's not that hard to create a combat system similar to what we have in M&B if you know what you're doing. And I think that cmpx (alone) could make it if he wanted to, had time, was payed enough to do it etc.

Also, forget about high profile game engines like CE3, UE3, Frostbite 2.5. Those cost to much to licence. Only if c-rpg previously made as mod for said games, win a reward for the best mod and they obtain engine licence as reward.
« Last Edit: January 26, 2012, 12:21:42 pm by Leshma »