Well the more I read about this game the more I'm hyped.
I simply love the fact that they're "breaking" so many of the rules set by nowadays "MMO" games like WoW, RIFT, SWToR and co.
Why did I write "MMO"? Because simply said those names that I mentioned are anything but a MULTI MASSIVE ONLINE game. Actually the last thing "massive" in WoW was pre-battlemaster vanilla PvP battles in Hillsbrad Foothills.
From there it just went down to cross-server LFD tools and other bad stuff like that, that completely broke server communities. Nowadays so called big "MMOs" are nothing but instantiated content exclusively for your guild where other random players (read server) have no influence, neither do you have any influence on the server.
Guild Wars 2 kind of breaks this era of "MMO" games by releasing a real MMO and Dynamic Events are what makes that possible. It's no more about solo questing, you encounter different events throughout your journey which are NOT exclusive to you (or your party). These are the GW2s "quests" that anyone can join in. What others and you do in these events makes an impact on how the event will end and how the world/area will be influenced.
The game is no more about getting to max level, getting a good guild and gear grind till your eyes pop out of sockets. It's about cooperating with your whole server, not just a small group of players. Yes, GW2 still has instanced 5man dungeons, but that is a small part of the game.
In addition to this, you have World vs World vs World PvP (3 servers), which makes a server's community matter even more.
Other than these dynamic events that really bring the feel of a real MMO, you have this:
- no more tank/heal/dps classes (aka the trinity)
- no more normal talk to npc quests
- no more gear grind (stats may be different but the "item level" is the same for everyone of the same level)
- bigass PvP zone with dynamic events, castles, resource points, mines, fortresses where 3 servers fight eachother
- dynamic combat with active blocking, projectile dodging, skill combos and cast on run
- ability to level exclusively in PvP from level 1 (you're boosted to 80 with gear and skills so you're not gimped)
- ability sets dependant on what type of weapon you're using
- a sidekick system that boosts/lowers your character to your friends level so you can play with him
- a character story system where your choices matter
- ability to switch servers without a cost
- buy to play!
That being said, here's a megalong überpost about GW2, that pretty much has all the info about it:
http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated.-READ-ME!
Also:
We recently finished our first closed beta test, and were now ready to hold progressively larger events. In February well invite select press to participate in beta testing, and in March and April well aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.