Author Topic: Situational XP/Gold-rewards  (Read 1395 times)

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Offline KaffeKalle

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Situational XP/Gold-rewards
« on: January 24, 2012, 02:45:32 pm »
-1
Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.

Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)
If the game can track who killed you, maybe it could set nemesis-status on that dude and grant you a little reward if you get your revenge.
Maybe archers should get a little something for a long range headshot
pikers for killing a horse
axers for destroying a dudes shield
If enemies are taking over flag in siege you could get some reward for breaking their flag-capture-process.

There are alot of things that could be rewarded, dunno what the engine is capable of. But I think it would be a nice feature, even if its nothing really required or gamechanging.

Offline Gisbert_of_Thuringia

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Re: Situational XP/Gold-rewards
« Reply #1 on: January 24, 2012, 02:46:58 pm »
0
Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.

Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)


cav and cav?^^

Would actually just support the horseguys, noone else

Offline BlackMilk

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Re: Situational XP/Gold-rewards
« Reply #2 on: January 24, 2012, 03:41:12 pm »
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cav and cav?^^

Would actually just support the horseguys, noone else
/facepalm.

Offline Tears of Destiny

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Re: Situational XP/Gold-rewards
« Reply #3 on: January 24, 2012, 03:44:53 pm »
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cav and cav?^^

Would actually just support the horseguys, noone else

This is pretty much true 94% of the time.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline KaffeKalle

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Re: Situational XP/Gold-rewards
« Reply #4 on: January 24, 2012, 07:22:59 pm »
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Nice selective reading there. Plenty of suggestions, one which apparently would "only benefit cav", which I cant agree with.

Offline Yoghurt

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Re: Situational XP/Gold-rewards
« Reply #5 on: January 24, 2012, 07:48:35 pm »
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I like the idea pretty much. It would make the game more variable, motivating and, of course, more fun. I can imagine lots of different possibilities:
- 250/500  XP for 5 kills in one life / 1000 for 10 kills and so on
- 600 XP for killing a lvl 30 or higher when below lvl 5
- 500 XP for opening/closing the gate at siege
- 500 XP for standing nearby flag when captured
- 750 XP for getting a goal at rageball
- 100 XP for bumping a ladder off
- and so on and so on

* all XP airy

Offline Phew

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Re: Situational XP/Gold-rewards
« Reply #6 on: January 24, 2012, 07:50:01 pm »
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Some siege-specified reward criteria:

-Reward for whoever did most damage to doors that round (when on offense)
-Reward for getting kills/assists within a certain radius of the flag
-Reward for flag 'saves' (when you get the flag back up after attackers have brought it down a certain amount)

I like the nemesis idea too, this could be implemented a lot of fun different ways (bonus for killing players with the best K:D against you, or longest kill streak against you, etc).

A few ideas to curb teamwounding:
-Reward for the guy that does the most damage to enemies without damaging a teammate
-Or a progressive bonus for kills without a teamkill (each kill gives you 10 XP times the number of consecutive kills without a teamkill)

Offline Zerran

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Re: Situational XP/Gold-rewards
« Reply #7 on: January 24, 2012, 09:12:57 pm »
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When you post an idea, try and think how it might be abused too, not just how it would work in an ideal setting. Pretty much every idea here, while having potential, would get abused horribly.  :|
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Offline Boerenlater

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Re: Situational XP/Gold-rewards
« Reply #8 on: January 24, 2012, 09:17:41 pm »
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+3000xp and gold for being a horsearcher while being the last one alive on your team
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Offline n445

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Re: Situational XP/Gold-rewards
« Reply #9 on: January 24, 2012, 09:32:14 pm »
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Extra xp or gold for anything is a TERRIBLE idea. It breaks the foundation of "team" playing.

Yea so someone can do the most damage to doors and get xp, then they will just farm doors, same with others.
If you give xp for anything but ticks, people will start abusing it by just farming.

crpg is fine the way it is, incourages teamwork and helping eachother, we're already are kill/xp/gold hungry bastards, why make it worse?
01000001 01110010 01110100 01111001 01101111 01101101 01000010 01110010 01100101 01100111 01101101 01100001 01101110 00000000 000000000000000001000001 01110010 01110100 01111001 01101111 01101101 00000000 0000000001001001 01110100 00100000 01101001 01110011 00100000 01001011 01110010 01101111 011011

Offline LastKaze

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Re: Situational XP/Gold-rewards
« Reply #10 on: January 24, 2012, 09:37:05 pm »
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Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.

Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)
If the game can track who killed you, maybe it could set nemesis-status on that dude and grant you a little reward if you get your revenge.
Maybe archers should get a little something for a long range headshot
pikers for killing a horse
axers for destroying a dudes shield
If enemies are taking over flag in siege you could get some reward for breaking their flag-capture-process.

There are alot of things that could be rewarded, dunno what the engine is capable of. But I think it would be a nice feature, even if its nothing really required or gamechanging.
Call of Duty?
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Offline n445

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Re: Situational XP/Gold-rewards
« Reply #11 on: January 24, 2012, 09:52:49 pm »
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Call of Duty?

Unfortunatly, that's what they want lol
01000001 01110010 01110100 01111001 01101111 01101101 01000010 01110010 01100101 01100111 01101101 01100001 01101110 00000000 000000000000000001000001 01110010 01110100 01111001 01101111 01101101 00000000 0000000001001001 01110100 00100000 01101001 01110011 00100000 01001011 01110010 01101111 011011

Offline Phew

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Re: Situational XP/Gold-rewards
« Reply #12 on: January 25, 2012, 04:10:40 pm »
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The majority of people just ignore the objective on siege right now anyway, giving them a bonus to fight near flag, open/close gates, break/defend doors would ENCOURAGE teamplay. I'd rather have a guy breaking an obscure back door than chasing some cav around the spawn for the entire round.

Offline n445

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Re: Situational XP/Gold-rewards
« Reply #13 on: January 25, 2012, 09:29:37 pm »
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The majority of people just ignore the objective on siege right now anyway, giving them a bonus to fight near flag, open/close gates, break/defend doors would ENCOURAGE teamplay. I'd rather have a guy breaking an obscure back door than chasing some cav around the spawn for the entire round.
Are you sure? Bonus near flag, thats great. Opening/closing gates? Bad idea, friends will just spawn on seperate teams and open close gates all through the round. Breaking doors? youll have a guy just going around breaking doors that have nothing to do with the flag. And defending doors, ppl will stay by useless doors killing ppl to get xp. Only one of those is a good idea, the rest are terrible.
01000001 01110010 01110100 01111001 01101111 01101101 01000010 01110010 01100101 01100111 01101101 01100001 01101110 00000000 000000000000000001000001 01110010 01110100 01111001 01101111 01101101 00000000 0000000001001001 01110100 00100000 01101001 01110011 00100000 01001011 01110010 01101111 011011

Offline KaffeKalle

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Re: Situational XP/Gold-rewards
« Reply #14 on: January 25, 2012, 09:52:11 pm »
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Maybe you could make it so only the first dude opening a gate would get the bonus, at any rate these are all just suggestions, giving bonuses that promote teamplay are of course preferable. And the rewards for anything should be minimal compared to winning a round.