Author Topic: cav Bumping  (Read 2618 times)

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Offline CrazyCracka420

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Re: cav Bumping
« Reply #15 on: January 24, 2012, 02:19:34 am »
0
Cavalry should instant kill you or take a lot of health if it runs you over while your down on the ground.. Being trampled by a 1,000+ pound (453.59+ Kg for you Europeans) horse can be very deadly.

yes that's realistic, but would kill the game balance of the mod.  i think the big problem is that weapons aren't considered "solid" objects in the game.  If I'm not moving and my pike is not being thrusted forward, I would still do massive amounts of damage to a horse who ran into it.  But in c-rpg, you have to thrust to do damage.  I think if weapons were solid objects, then you could maybe try to implement something like more damage from horses running you over (and horses bodies being deadly if they fly at you). 

Most of the time, a "realistic" game, would never work for balance.  And if it did, like in some FPS games, it would be the middle ages equivalent of of FPS games where people camp in bushes for 15 minutes a round. 

Some "realistic elements" are very nice, but in reality this is an action game, not a realism mod. 
« Last Edit: January 24, 2012, 02:22:04 am by CrazyCracka420 »
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Offline Overdriven

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Re: cav Bumping
« Reply #16 on: January 24, 2012, 02:35:31 am »
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 I read the title of the thread and came prepared in my head with arguments for why it shouldn't be nerfed. I never expected this. Even I think its fine.

When my charging courser currently does more damage with a bump than my bow then there is definitely nothing  wrong

Offline bonekuukkeli

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Re: cav Bumping
« Reply #17 on: January 24, 2012, 08:29:02 am »
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I'm losing about 50% hp from destrier bump atm (light armour), so if something.... reduce it. Currently HA is doing more damage by bumping enemy than shooting.

So... keep it way that you actually need to hit with weapon while passing by, not just run through. Sure it would be easier then: Try to lance --> missed ---> kill with bump. Well it's like this already :)

Offline Thanatos

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Re: cav Bumping
« Reply #18 on: January 24, 2012, 08:36:38 am »
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Add camels..

Offline Liveon

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Re: cav Bumping
« Reply #19 on: January 24, 2012, 08:45:21 am »
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 Well...my compromise proposal: to eliminate  bumping and add rocket launcher from ass-horses.

Offline ToxicKilla

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Re: cav Bumping
« Reply #20 on: January 24, 2012, 08:47:19 am »
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Offline polkafranzi

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Re: cav Bumping
« Reply #21 on: January 24, 2012, 09:13:17 am »
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I'm losing about 50% hp from destrier bump atm (light armour), so if something.... reduce it. Currently HA is doing more damage by bumping enemy than shooting.

cool story bro
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Offline Siiem

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Re: cav Bumping
« Reply #22 on: January 24, 2012, 09:21:56 am »
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Offline Gristle

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Re: cav Bumping
« Reply #23 on: January 24, 2012, 09:28:30 am »
+1
Well after observing cav for a while i would say Super Mario got it about right and jumping on people's head with your horse should instantly crush them.

Yes, Nintendo influences is what this mod definitely needs. Personally, I think all melee weapons should fire ranged energy beams when swung, as long as the wielder is at full health. The strength of the beam should still count as a melee attack as far as game stats are concerned (so it's still Power Strike instead of Power Draw for example). I think this would be very fair. If anything needs a buff, it's melee fighters.

Offline The_Bloody_Nine

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Re: cav Bumping
« Reply #24 on: January 24, 2012, 09:49:43 am »
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When my charging courser currently does more damage with a bump than my bow then there is definitely nothing  wrong
lol, thats true! If someone charges with high speed it currently does a lot more damage than cute HA piekser (couldn't find any translation, leo says: pricks :P).

Offline Tennenoth

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Re: cav Bumping
« Reply #25 on: January 24, 2012, 10:04:27 am »
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Watched an Arabian walk into a plate guy yesterday and kill him. Granted the plate guy would probably have been on low health but it looked ridiculous the way it just sort of "wandered over and headbutt him in slow motion".

Had 60% hp removed by a friendly horse bump from Ujin yesterday, revenge teamshot him (accidentally, he ran right across in front of me as I fired, i'm sure he remembers the epic headshot a while back! ;)) for 40% (he was at full charge too) His horsebump on me was an accident as well, I stupidly tried to avoid him and ended up running into him.

Horse archers do more damage bumping me than shooting me, granted, but that doesn't mean that horse bump should be increased. I've already rage quit for a week or so because of cavalry bumps. (Sneeze-rage ftl)
« Last Edit: January 24, 2012, 10:05:34 am by Tennenoth »
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Offline dodnet

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Re: cav Bumping
« Reply #26 on: January 24, 2012, 10:26:20 am »
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Yeah increase it to 100 damage at least. I buy me 2 shields (front and back), a fat horse and play tank - no need for weapon anymore  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Kafein

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Re: cav Bumping
« Reply #27 on: January 24, 2012, 11:55:46 am »
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:lol: :lol:

 :lol: :lol: :lol: :lol:


I think our own little discussion makes more sense than the OP :mrgreen:

Offline Radament

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Re: cav Bumping
« Reply #28 on: January 24, 2012, 01:42:32 pm »
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Offline Vibe

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Re: cav Bumping
« Reply #29 on: January 24, 2012, 01:59:30 pm »
+3
TUT TUT

DEAR INTERNET FRIENDS

I PROPOSE A BUFF TO 2H DAMAGE OH LETS SAY ABOUT 650% DAMAGE INCREASE

IT WILL BE BALANCED BECAUSE I CAN ONESHOT MY TEAM MATES AS WELL

AND THEN THEY CAN USE THE REPORT TEAM WOUNDING FUNCTION ON ME AND KICK ME OFF THE SERVER

SO IN THE END IT'S ALL FINE