The assumption is that on the battlefield should be present all the basic types of units and their hybrids. The search for the proper balance of the game cause changes in the proportion of amount of each class. This is natural. To see the actual impact of changes in balance, you have to wait a bit, because people need time to observe and adjust.
I fear that the latest balance is bad, because I noticed a
sharp decline in the number of certain classes. I think this spoils teamwork.
Practically you can't see throwing units and mounted archers. Additionally, you can't see a dedicated crossbowmen, and the number of archers has decreased to a minimum level.
Time for the observation of chaotic clashes 2h + lance in your back while you can't see. These two classes have any natural enemies now, they don't have to be afraid, don't have to invest points in the shields or hold formation. What for? 2h/pole spam + lance in the ass solves all problems.
Rather than reduce the diversity, it is better to increase it. Add new units, such as camels or elephants. Relax - at the cost of upkeep one elephant should work half the clan. Look at this:
http://forum.c-rpg.net/index.php/topic,23133.0.html This is a joke, but it shows the desire of people for diversify.
This is what I write here isn't complaining and crying. I'm not focused on the K:D ratio. I just see that battles are less interesting than before. It does not matter what the map. It is always the same - charge and end the battle after 2 minutes.
Is that what we all want? If you think otherwise - just give arguments and keep emotions for yourself.