Throwing is neither high damage or accuracy right now. You have headshot damage thats buffed, but throwing is actually doing less damage than it used to a year ago.
Example:
A guy with 0 PS and 0 wpf can pick up a 2h and can 1 or 2 hit people with regularity (I do it all the time).
A guy with 7 PT and 4 throwing lances cant hit the broad side of horse 10 feet in front of him without 5-6 attempted throws. AND it will survive even if its a regular rouncy. Try that with a guy charging you with a weapon and you just dead, without much chance unless you wanna start the absurd running game (I only run to grab a weapon and fight it out if Im on my thrower).
Take today for another example. My throwing alt, 154 throw and heavy throwing axes. Point blank I've been facing off with slow moving tin cans and missing them, and the axe goes wide of the targeting reticle and repeatedly hits friendlies. I used to rarely ever hit friendlies with ranged, especially throwing. Now... it just can't but go astray into friendlies. So, when u have 12 axes and miss enemy 4-5 the times, by that time you are dead and you wounded/killed your teammate. I am not asking for more ammo. I am not asking for more damage. I am asking that I can hit what I aim at rather than have to stand a mile away from a fight knowing I can't hit anything anyway up close anymore than far away with a dedicated thrower.
I stopped playing this game for about 5-6 months before because of a similar issue ruining not just throwing but several other really fun weapons. When they become only spamable and not really intentional in use... it (for me) takes the fun out of it. I used to get headshots before the headshot increase damage thing and did just fine with really high wpf on my thrower. Those were intentional hits and they felt good to deliver. Now... its the luck of the draw whether you get one, even tho the headshot damage is now (imo) too high.
Things are just really unbalanced and its diminishing the fun. Today there were a ton of archers on NA1 for a while. I guess people are clueing in on the increased damage archers are doing recently. No one seems to be able to explain why its doing more, but it is. I've been one shot even on my strength build with shots in the chest... I even got on my no loom alts and found myself dealing lots of damage and headshots with archery. So go figure. People left NA1 enmasse earlier today due to so many archers being on, you couldn't even melee.
What I'm saying is this summarized:
1. Throwing is SUPPOSED to be medium + damage and high accuracy because it has so little ammo. If you can't hit, its worthless.
2. Ranged is supposed to be medium to light damage with more ammo because it has such long range, yet if you have that much ammo and once shot people a lot then it ends up taking melee out of the game. Thus, you can "afford" to hit more times because you have much more ammo and need to do less damage per hit because of having so much distance and ammo.
Throwing needs accuracy buff, compensate with archery by slowing the draw time down and returning headshot/body damages to the previous setting. Let the game get back to a more melee intensive focus while allowing the dedicated options (yes even ranged) to still be playable.