Author Topic: 2.6.2.0?  (Read 1409 times)

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Offline Okkam

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2.6.2.0?
« on: January 21, 2012, 07:02:06 pm »
0
any news?

Offline Cepeshi

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Re: 2.6.2.0?
« Reply #1 on: January 21, 2012, 07:02:34 pm »
+2
Its out!

Offline Teeth

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Re: 2.6.2.0?
« Reply #2 on: January 21, 2012, 07:05:29 pm »
+1
Prolly just battlegroup implementation

Offline Okkam

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Re: 2.6.2.0?
« Reply #3 on: January 21, 2012, 07:06:57 pm »
0
Voulge
weapon length: 124
weight: 3
difficulty: 9
speed rating: 87
weapon length: 124
thrust damage: 24 pierce
swing damage: 35 cut
slots: 2
Can't use on horseback
Unbalanced
Bonus against Shield
Secondary Mode
1,069

It was implemented in previous version?

Offline Okkam

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Re: 2.6.2.0?
« Reply #4 on: January 21, 2012, 07:17:32 pm »
0
Arbalest
missile speed: 58
weight: 3.7
accuracy: 89
difficulty: 15
speed rating: 78
missile speed: 58
max ammo: 1
thrust damage: 81 pierce
slots: 2
Can't reload on horseback
18,796

What?

Nah, nevermind, it was in 0.261 too
« Last Edit: January 21, 2012, 07:22:42 pm by Okkam »

Offline Cepeshi

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Re: 2.6.2.0?
« Reply #5 on: January 21, 2012, 07:22:40 pm »
0
All the xbows are quickened or?

I never know about these, as i do not remember all them numbers.

Offline Kajia

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Re: 2.6.2.0?
« Reply #6 on: January 21, 2012, 07:37:23 pm »
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more metal sounds -compatibility is fucked up. that's all I say about this.
we need a new sounds.txt with mm sounds!

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Offline karasu

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Re: 2.6.2.0?
« Reply #7 on: January 21, 2012, 07:38:34 pm »
+2
I'd love to see more metal sounds and sounds of suffering always imbued in cRPG from root.

The native sounds are terrible.

Offline SixThumbs

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Re: 2.6.2.0?
« Reply #8 on: January 21, 2012, 08:00:32 pm »
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I always thought there was a certain cheesy charm to the voices and sounds of the game.
And how!

Offline Froto_the_Loc

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Re: 2.6.2.0?
« Reply #9 on: January 21, 2012, 08:13:24 pm »
+1
Just as long as the glance noise changes, its sounds like someone blew a raspberry into a microphone.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline SixThumbs

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Re: 2.6.2.0?
« Reply #10 on: January 21, 2012, 08:16:07 pm »
+4
My favorite is the staff hitting a shield noise.
And how!

Offline The_Bloody_Nine

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Re: 2.6.2.0?
« Reply #11 on: January 21, 2012, 08:26:26 pm »
0
I'd love to see more metal sounds and sounds of suffering always imbued in cRPG from root.

The native sounds are terrible.
Its been a long time since I checked, but MM sounds are very bad quality IMO. Never understood how someone could like them.

Offline kono yaro!

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Re: 2.6.2.0?
« Reply #12 on: January 21, 2012, 08:27:33 pm »
-2
My favorite is the staff hitting a shield noise.

or the glance/low damage hit from any of the staves. sounds like a rock skipping off smth
« Last Edit: January 21, 2012, 08:29:05 pm by kono yaro! »

Offline Kajia

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Re: 2.6.2.0?
« Reply #13 on: January 21, 2012, 08:46:46 pm »
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ok, false alarm.
with the new version, mm sounds actually works with this, but only if you install manually.

I don't know what exactly got changed or added with the new patch, but with this sounds.txt it has the right more metal sounds at the right time, so it's works without bugs at least.
« Last Edit: January 21, 2012, 08:49:17 pm by Kajia »

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Offline Nehvar

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Re: 2.6.2.0?
« Reply #14 on: January 21, 2012, 09:17:10 pm »
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If MMS is broken for you try the sounds.txt I posted here; Or, if you prefer the normal round/capture sounds, Korppis did that for you here.
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