Author Topic: Siege Map: Jammadi Castle  (Read 6412 times)

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Offline zagibu

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Siege Map: Jammadi Castle
« on: February 24, 2011, 05:08:56 pm »
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This is my fourth siege map:

http://node23.net/jammadi_castle_v1.zip
http://node23.net/jammadi_castle_v2.zip
http://node23.net/jammadi_castle_v3.zip
http://node23.net/jammadi_castle_v4.zip
http://node23.net/jammadi_castle_v5.zip ( http://www.mbrepository.com/file.php?id=3246 )

The flag is in the walled-in oasis. Some roads are blocked in the town, so that attackers can't simply run straight to the flag.

(click to show/hide)
« Last Edit: September 19, 2011, 10:54:46 pm by zagibu »
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Offline Adam_Bomb

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Re: Siege Map: Jammadi Castle
« Reply #1 on: February 24, 2011, 05:31:49 pm »
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I like it, nice and compact.  Might be hard to defend once the attackers start throwing up ladders everywhere though.
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Offline Kong Ming

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Re: Siege Map: Jammadi Castle
« Reply #2 on: February 24, 2011, 05:37:00 pm »
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Looks cool man!  I recommend you set up a mbrespository account and get your maps on there.  Takes an hour or so to get approved and then you can upload all you want.  Good file hosting for M&B specific stuff and then players outside cRPG can access your stuff as well.

http://www.mbrepository.com/index.php
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Offline zagibu

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Re: Siege Map: Jammadi Castle
« Reply #3 on: February 24, 2011, 06:33:10 pm »
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I like it, nice and compact.  Might be hard to defend once the attackers start throwing up ladders everywhere though.

Yeah, that's what i thought as well. It is quite high, but maybe you can get up with siege ladders, and balance will be fucked...we'll see.

Thanks for the suggestion, Ming, going to add my stuff there, as well.
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Offline Leiknir

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Re: Siege Map: Jammadi Castle
« Reply #4 on: February 24, 2011, 11:46:15 pm »
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I feel like there always has to be some secondary way to get to the flag (even for teams without custom ladders). It will be very hard to take that casle if 2 shielders just block the wood-platform thing, allowing a poleguy in the background to poke the attackers down.
Maybe a ladder on the roof of that one house closeby, or something like that.

(another minor request, resize your screenshots before uploading, the scrolling with this forum software is terrible :o )
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Offline zagibu

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Re: Siege Map: Jammadi Castle
« Reply #5 on: February 25, 2011, 12:29:43 am »
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You can get on top from 2 sides, but you are right, it might still be too hard. We'll see. I'll resize the next screenshots.
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Offline Mylet

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Re: Siege Map: Jammadi Castle
« Reply #6 on: February 25, 2011, 12:57:44 am »
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It's up now. It's really hard to tell how the balance on this one will work out.
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Offline Leiknir

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Re: Siege Map: Jammadi Castle
« Reply #7 on: February 25, 2011, 01:54:02 am »
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No idea about balance yet, had not enough players to make walls important, all was about the flagtower.

But one thing I noticed: Backdoor. We broke it, went in, went wtf. It doesnt seem to give any benefit, maybe add a ladder to a roof, and one from this roof to flag to make backdoor a viable strategy.
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Offline BlackMilk

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Re: Siege Map: Jammadi Castle
« Reply #8 on: February 25, 2011, 03:13:22 pm »
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I played on it and def won the round 3-0....

Offline zagibu

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Re: Siege Map: Jammadi Castle
« Reply #9 on: February 25, 2011, 04:53:35 pm »
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No idea about balance yet, had not enough players to make walls important, all was about the flagtower.

But one thing I noticed: Backdoor. We broke it, went in, went wtf. It doesnt seem to give any benefit, maybe add a ladder to a roof, and one from this roof to flag to make backdoor a viable strategy.

Good idea. Yeah I also noticed after having placed the stairs that the backdoor might be a bit useless. Well, you don't have to fight guys on the walls, if you use backdoor, but I guess once you are in, they have already mostly pulled back anyway. I'll see what I can do.

I played on it and def won the round 3-0....

Doesn't sound good. Oh well, it was worth a try, I guess...
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Offline Leiknir

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Re: Siege Map: Jammadi Castle
« Reply #10 on: February 25, 2011, 05:01:54 pm »
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Doesn't sound good. Oh well, it was worth a try, I guess...

Less/no defender spawns on the flag, maybe on the wood, but not in a place where a freshly spawned guy blocks the flag without even moving might help attackers, too.
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Offline zagibu

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Re: Siege Map: Jammadi Castle
« Reply #11 on: February 25, 2011, 09:55:10 pm »
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Yeah, I thought about it. But I think most players would still whine, so i'm probably going to put the flag on the ground somewhere and change the interior a bit.

I'm not sure if after this I'm going to continue making maps, though, I don't really see the sense in making a siege map that can be conquered by random attacks. But that's exactly what most people expect. Siege is for them just another form of team deathmatch, where, instead of simply having to kill the enemy team, you also have to walk towards a certain spot on the map. It seems the multiplier is more important for most people than the fun of conquering a challenging castle.

Maybe this would be different without the multiplier, but I'm not sure.
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Offline Leiknir

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Re: Siege Map: Jammadi Castle
« Reply #12 on: February 25, 2011, 10:31:41 pm »
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Getting balanced maps for crpg siege is nearly impossible, first version of my map did consider ladder-spamming by the attackers too much, making it too easy to defend against a team without custom ladders, but nothing stops one from trying to find the middle.
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Offline zagibu

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Re: Siege Map: Jammadi Castle
« Reply #13 on: February 25, 2011, 10:38:46 pm »
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Yeah, but if the "middle" is mostly a battle map with some walls and a siege tower, then someone else can do it. We got cool props, and I want to build castles with them, not simply place them around the flag as backdrops.
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Offline Mylet

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Re: Siege Map: Jammadi Castle
« Reply #14 on: February 26, 2011, 12:59:29 am »
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Feel free to suggest changes to the way siege mode currently works. I agree that it feels a bit more like "deathmatch with walls" than an army superior in numbers assaulting impregnable defenses (like it often did in Strategus).

But for now, siege maps have to be balanced for the current siege mode. I think I will have to remove this map from the rotation soon, it seems currently pretty much impossible for the attackers to capture.
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