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loginI think the risk/reward scales are seriously off in strat right now. Monster alliances are just twiddling their thumbs, we're just barely getting out of the peasant gear stone age, but no one wants to risk a battle where they might lose the hundreds of 'hours' worth of troops and gear they accumulated.
Strat should be about having hard-fought battles where selecting the best players/mercs and having the better battleplan/organization prevails.
Strat should be about logging on after a day and looking forward to one or two big sieges/skirmishes to play a part in.
Strat should not be about grinding in fiefs and castles for days on end.
Strat should not be about constant insta-win "battles" that are more tedious than fun.
Strat should not be about which faction has more idle "drones" than another to decide military strength in the form of gold & troops.
I recognize the challenges involved, and I know that some of them can never fully be overcome. Still, increasing the ease to build armies and gain gold would go a long way towards making it more fun to, you know, actually fight. Perhaps adding some sort of "honor" system in which you can gain "honor" by battling relatively evenly matched opponents and then use that to.. I don't know do something. That might help make strat less of a gank-fest.