Poll

Xbowers to go back to what they were?

yes
no

Author Topic: Crossbows damage  (Read 3727 times)

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Offline Harpag

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Re: Crossbows damage
« Reply #15 on: January 17, 2012, 04:34:05 pm »
0
These are the reasons why I don't use arbalest. If after such a long load time and a good shot you still can not kill a peasant, it is better not to treat arbalest as the main weapon. From my point of view, it 's better to use regular weak crossbow, treat it as a additional weapon for inflict wounds. Your team mates will have an easier job and win the round. Do not try to hit the peasant, only the strongest players, just to weaken the opponent's team. Forget about frags, think about the team. If you are lucky and hit an early wounded, you have a frag. Of course it is still headshot, but it is not easy, despite the fact that I have a 100 wpf  points. When it rains, I do not take a crossbow, because it's pointless waste of time. It's hard times for the crossbowmen, so you must change your way of thinking about this weapon. However the cost of upkeep these weapons is indeed a scandal, particularly in relation to horses.
 
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Offline MrShine

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Re: Crossbows damage
« Reply #16 on: January 17, 2012, 04:35:48 pm »
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aim head

it was always (or almost always) an insta-kill.  The damage buff to headshots did practically nothing to buff xbows, especially the slow ones like arbalest.

Head shots are "more" viable for faster shooting weapons because you'll get more chances. 

Also pierce is just as effective as cut for doing damage to low armor IIRC, it's just that cut weapons typically have a higher base damage than pierce and blunt weapons. 
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Offline Siboire

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Re: Crossbows damage
« Reply #17 on: January 17, 2012, 04:42:40 pm »
+2
As an ex user of MW arbalest... yup RIP dedicated arbalester build...

Rain fucks you too often nowadays and now with the latest patch, it made dedicated "arbalesters" near useless. For the time it takes to reload a damm arbalest I dont mind much the damage when I get shot by one.  The problem pre-patch was the sheer amount of xbow users using light and regular xbows with a 2-slot weapon, not some dedicated xbowman with an arbalest and a 1h as side arm. 

arbalest IMO should not be affected by this new "range rule" of 67% damage for body shot.

This comes from a "jedi boromir"... Just saying.

Offline Porkthegreat

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Re: Crossbows damage
« Reply #18 on: January 17, 2012, 05:10:10 pm »
0
watching people in cloth take 2 arb bolts is the funniest thing in the world.  I mostly play polearm...Its great walking around with 10 bolts/arrows in me :)   Ok, Being serious now,  I think the damage on ranged was nerfed a bit too much. 
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Offline PanPan

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Re: Crossbows damage
« Reply #19 on: January 17, 2012, 05:13:15 pm »
0
Yeah Okkam, but note that the 1 shot takes as much time as 4 shots for an archer.

And also note, that while reloading, unlike archer, you must be stationary (easy bait). Or find cover (meaning more then 4 shots compared to archer)

So if it takes me 2 shots with Arbalest to kill a peasnt, that means the equivalent of 10 arrows?

Using an Arbalest isnt easy, its not just about 1 shoting, for each 1 shot (hit or miss, kill or wound) you reload for a long long time, and while you do yr open to attacks, and any move to evade or any smallest hit means all over a new reload.
depends wich bow ur using cus the Long Bow isnt the fastest...

and Archery is rly UP and other ranged now cus I run around in monks robe and a archer with mw horn bow and barbed arrows takes like ONLY 20 % of my life (no IF 21 str)
« Last Edit: January 17, 2012, 05:57:08 pm by PanPan »

Offline Ragni_Bross

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Re: Crossbows damage
« Reply #20 on: January 17, 2012, 05:53:33 pm »
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Crossbow's too weak compared to bows? Nerf bows :P

Offline Ronald_Meliossandro

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Re: Crossbows damage
« Reply #21 on: January 17, 2012, 06:00:02 pm »
+1
So now we (archers / xbowman) have to start to cry and complain like the other whiners.
I personally do not whine as much, but this last patch has really ruined the game for me.
That ladders is gone are ok for me but to nerf damage on ranged ITS bahhhh
The truth is that those who most complain about is the player who wants to be top of the scoring list.
Go and play Hello Kitty if you think this game is too hard with all ranged.
But unfortunately, it's already too late so congratulate to all whiners.

Offline Brutal

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Re: Crossbows damage
« Reply #22 on: January 17, 2012, 06:43:06 pm »
-3
The truth is that those who most complain about is the player who wants to be top of the scoring list.

The truth is that the people who complain the most are usually already on the top of the scoring list.
And stats have shown that range kill way less than melee....

My main is melee but i ve some ranged alts that i play a lot just because i got bored of melee, not because archery or xbow or thrower is so fking Op OMG motherfucka u bundle of sticks.

Offline Ronald_Meliossandro

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Re: Crossbows damage
« Reply #23 on: January 17, 2012, 06:50:35 pm »
+1
The truth is that the people who complain the most are usually already on the top of the scoring list.
And stats have shown that range kill way less than melee....

My main is melee but i ve some ranged alts that i play a lot just because i got bored of melee, not because archery or xbow or thrower is so fking Op OMG motherfucka u bundle of sticks.

Who are you and thanx for the nice insult!

Offline Strudog

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Re: Crossbows damage
« Reply #24 on: January 17, 2012, 06:53:45 pm »
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the only way forward that i saw to get rid of all the xbow "my old friends" would have to be a set wpf that a crossbower would have or link crossbows to PD maybe. The arbalest has been rendered useless with the new patch and means that 2h's can run around freely and not have to worry about being shot.
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Offline Old_Sir_Agor

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Re: Crossbows damage
« Reply #25 on: January 17, 2012, 06:54:18 pm »
+1
ronald my sweet noobi( now when rain starts i put crpg off(
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Nessaj

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Re: Crossbows damage
« Reply #26 on: January 17, 2012, 06:57:00 pm »
+1
It isn't fair basing the effectiveness of ranged on purely kills. Loads of people are hit by tons of ranged for then to die to melee.

The only way to track it properly would be via damage done in total.

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Offline Gurnisson

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Re: Crossbows damage
« Reply #27 on: January 17, 2012, 06:58:13 pm »
+2
Buff crossbow damage - keep archery as is

This. Maybe buff throwing a bit too.
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Offline Siboire

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Re: Crossbows damage
« Reply #28 on: January 18, 2012, 02:21:28 am »
+1
This. Maybe buff throwing a bit too.

Buff only 2 slots xbows (heavy and arbalest), not the 1 slot u can pull out of ur arse and keep a danish or bec or wtv to duel, my opinion...

Offline Zerran

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Re: Crossbows damage
« Reply #29 on: January 18, 2012, 04:06:14 am »
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Need to keep it like it is for now and see what happens. Currently everyone playing xbow is specced for the old system, so many of them are only at 100 wpf or so, compared to the 170+ needed by archers. Things should improve for them once they spec properly for the new system. If things are still bad in a few weeks, then I would say it needs revision however.
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