Author Topic: Uxkhal attack  (Read 1673 times)

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Offline Gisbert_of_Thuringia

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Uxkhal attack
« on: January 16, 2012, 07:10:13 pm »
+7
I suggest you fix something about strat. Fighting for Uxkhal currently....

Weapons the town has:   khyber knife, pickaxe, practise longsword, axe, staff, hunting crossbow, short bow, arrows, bolts....
armour: steppe armour and tabard

spawnpoints are everywhere in the town, but you need ages to walk towards the walls and most of the time you don't find the right path cause you either can't see where to go or you just run into an invisible wall.....


How comes a town has such a crap equip?

Oh btw, perfect roofcamping going on during this townfight...attackers just spammed ladders to roofs, walked onto them and destroyed ladders. perfect position to shoot all people trying to find their way to the fighting area...


Oh btw, I forgot something:  Try to headshot someone when everyone on this server is lagging like hell  :rolleyes:

oh and try to headshot someone with a short bow who is 50 meters above your head on a roof, which your bow only reaches rarely and only when you aim like 5 meters above the enemy :/

Good job devs :)
« Last Edit: January 16, 2012, 07:31:09 pm by Gisbert_of_Thuringia »

Offline Gurnisson

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Re: Uxkhal attack
« Reply #1 on: January 16, 2012, 07:30:18 pm »
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(click to show/hide)
Also, all else that's mentioned is true. It's retarted that a city has this shitty equipment.
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Offline SquishMitten

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Re: Uxkhal attack
« Reply #2 on: January 16, 2012, 09:14:44 pm »
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I just took a village and it had the same equipment as you posted here
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Offline Gisbert_of_Thuringia

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Re: Uxkhal attack
« Reply #3 on: January 16, 2012, 10:40:01 pm »
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I just took a village and it had the same equipment as you posted here

:O

Offline Casimir

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Re: Uxkhal attack
« Reply #4 on: January 16, 2012, 11:18:43 pm »
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Equipment is the biggest fail still.  The maps also need some optimisation, as i saw plenty of gaps in the scenery and bugged textures.
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Offline Gisbert_of_Thuringia

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Re: Uxkhal attack
« Reply #5 on: January 16, 2012, 11:33:33 pm »
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Equipment is the biggest fail still.  The maps also need some optimisation, as i saw plenty of gaps in the scenery and bugged textures.

 AND people spawning everywhere in the town without any knowledge of where to go :rolleyes:

Offline Gimest

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Re: Uxkhal attack
« Reply #6 on: January 18, 2012, 05:26:07 pm »
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Defend of Uxkhal was a total fail, so shitty equips that an army of 300 armed mens with good tactics could take one easily if the rosters would be about the same.... Was nice trying to hit someone in that lag(odd thing was that my ping didnt raise above 60) with a 1 handed weapon that has a reach of 48...

Offline SquishMitten

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Re: Uxkhal attack
« Reply #7 on: January 18, 2012, 05:59:30 pm »
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the city caused massive fps drop for everyone making combat tricky
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Offline CrazyCracka420

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Re: Uxkhal attack
« Reply #8 on: January 18, 2012, 07:13:02 pm »
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I figured it was just my ping at first (almost 200 connecting from NA, normally it's around 150'ish).  But I knew something was up when I would hold left click to pull my melee weapon back and it literally took almost a full second before my character animation responded.  That's ridiculous, and I had over 200fps the whole time (I'm on a brand new computer).

Server was shitty, but the problems with the shitty AI equipment still persists. 
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Offline _Tak_

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Re: Uxkhal attack
« Reply #9 on: January 19, 2012, 11:50:45 am »
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Its just shit that all AI towns has shit equipment, i wish they have the gears just like in native

Offline Mike_of_Kingswell

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Re: Uxkhal attack
« Reply #10 on: January 19, 2012, 01:58:24 pm »
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Quote
changelog for 0.260
Strategus
- fixed AI buying lots of junk

Kind of didnt work i guess?
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Offline Herkkutatti

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Re: Uxkhal attack
« Reply #11 on: January 19, 2012, 02:05:35 pm »
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Flags on Gatehouses Tower can't be taken back when you lose them once...  tried to take them for like one minute but no they didn't get up..

also  how can you kill someone armoured  with +3  elite drz armor and +3 novogrod helm with staff?!??!  why castles have gear worth one brick ?? ffs
« Last Edit: January 19, 2012, 02:08:58 pm by joosto »
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Offline Miwiw

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Re: Uxkhal attack
« Reply #12 on: January 19, 2012, 03:16:46 pm »
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Same was in Weyyah Castle. Nearly the same gear. Why would a castle be equipped like that? Every poor village should have better equip. And they have because pitch forks are better.  :rolleyes:
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Offline Gimest

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Re: Uxkhal attack
« Reply #13 on: January 20, 2012, 03:03:26 pm »
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Same was in Weyyah Castle. Nearly the same gear. Why would a castle be equipped like that? Every poor village should have better equip. And they have because pitch forks are better.  :rolleyes:

Weyyah castle had even shittier equip, had 22 head, 17 body and 24 leg armor, and if i remember right the weapon of ai's choice was pick and leather covered round shield!

Offline Fips

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Re: Uxkhal attack
« Reply #14 on: January 20, 2012, 10:20:31 pm »
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Attackers spawned in the castle today at Durquba <.<