Author Topic: [Siege Servers] EU_cRPG_2 & EU_cRPG_5  (Read 28447 times)

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Offline justme

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #30 on: April 14, 2011, 01:52:20 pm »
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can u update pictures of all castles, and we can vote everyone? just to see which ones are good a which arent

Offline Bjarky

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #31 on: April 25, 2011, 11:24:49 pm »
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Jammadi Castle (blank 34) needs some serious overhaul or to be removed.
the usual way it goes is that attackers win this map almost every time, this map is very unbalanced.
it's way to easy to reach the flag with ladders to bypass the main doors and the surrounding flag walls and when the attackers are at the flag it's very hard to remove them since there's no good shoot in positions for the defenders, attackers already got those with their ladders over the walls, u just get overrun or shot as defender.
If i left something out, feel free to add  :P

Offline Mylet

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #32 on: April 25, 2011, 11:36:15 pm »
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Please discuss maps in their threads in the scene editing section. You can even click on the map name in the list to get there.
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Offline Bjarky

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #33 on: April 25, 2011, 11:45:05 pm »
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mkay, will do.

Offline herrmus

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #34 on: May 01, 2011, 09:56:39 pm »
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why are they dowm

Offline Tom_s

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Re: [Siege Servers] EU_cRPG_5 & EU_cRPG_6
« Reply #35 on: May 05, 2011, 01:46:32 pm »
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 :( Sniff, where are the cRPG Siege Servers?

Offline zagibu

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Re: [Siege Server] EU_cRPG_5
« Reply #36 on: May 14, 2011, 12:19:37 am »
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Where are all the custom maps gone?
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Offline Leiknir

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Re: [Siege Server] EU_cRPG_5
« Reply #37 on: May 14, 2011, 02:52:40 pm »
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Evil devs broke them, I did readd them. I used a backup from the 20.4, so if a map is missing, tell me
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Offline zagibu

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Re: [Siege Server] EU_cRPG_5
« Reply #38 on: May 21, 2011, 10:19:30 pm »
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One of the maps is still without castle. I don't remember the blank number, maybe it was 38 or 42?
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Offline Mylet

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Re: [Siege Server] EU_cRPG_5
« Reply #39 on: May 22, 2011, 10:27:49 am »
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Jammadi Castle and Warkworth Castle have been updated and the maps without castles are fixed too.
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Offline zagibu

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Re: [Siege Server] EU_cRPG_5
« Reply #40 on: May 22, 2011, 11:04:47 am »
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Maybe it needs a restart or something, the time is stuck and there are 0 ppl on it...
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Offline zagibu

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Re: [Siege Server] EU_cRPG_2
« Reply #41 on: June 03, 2011, 11:12:55 am »
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This server is nowhere to be found...
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Offline MadJackMcMad

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Re: [Siege Server] EU_cRPG_2
« Reply #42 on: June 03, 2011, 07:17:48 pm »
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Is there word on decreasing the time limit?  I recall in all my games yesterday, numbering around 30 in total, the attackers won all but one of them.  And that one was a near run thing. 

You need to decide on a time limit and balance every single map accordingly.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline zagibu

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Re: [Siege Server] EU_cRPG_2
« Reply #43 on: June 03, 2011, 10:12:41 pm »
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Most native maps are too easy to attack, it's true. But some custom ones are in contrary quite easy to defend. I think it evens out.
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Offline Mylet

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Re: [Siege Servers] EU_cRPG_2 & EU_cRPG_5
« Reply #44 on: June 07, 2011, 12:02:44 am »
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Updated Ridoma Castle, Winter Castle and Forest Attack.

The changes will be in effect after the next restart.
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