Hopefully this will get some Dev attention
Please read the whole post before posting.Please note: Before raging because you already hate HAs, make a Skip the fun HA and shoot at "speed", try to aim and actually be good at it, then get your friend with good armor and see how many arrows it takes you to kill him.
After that join a Battle server for a few hours with a decent set of arrows, bow and horse look at that gold drop so fast that unless you have constant X5 its impossible to have a good horse, bodkins and bow and make a profit. (I run barbed arrows most of the time nowadays, and still lose money)
Then you will understand if this proposal would create an inbance.
Also, in case you doubt my experience with Horse Archery, Ive been one since the early early days :-P | It is also worth noticing that I do agree with nerf we got after the level restructure, and thats comming from the first Horse Archer on Plate armor in the old days Proposal:
Increase benefit of each Horse Archery point by 20%Why? Well, any attempt to balance archery (nerfs), by default affects (nerfs) the already lower in damage Horse Archery class.
So HAs do a lot less damage than foot archers and have huge reticules at speed.
But you say "Hey, but HAs, including you already land a lot of shots" Yes, some do, some of us have played tons of hours and all our hard work has paid off :-P Practice practice practice. But, in many cases most HA slow down or stop before shooting, so the speed penalty does not apply in the same way, if at all, so boosting HA point benefits by 20% would not affect those shots.
Now, why 20%? Well, 20% would allow to have what in my experience is good accuracy for dedicated build at speed (No spare points at all) - Please note, by good accuracy I do not mean footarcher accuracy, what I mean it is not even close to that reticule.
I've have had HA up to 6 in my time, that with light/medium armour and an old courser along with 230+ wpp meant almost no penalty at speed (courser was 50 speed)
Increase HA penalty decrease by 20% would mean the average build with (4 HA points) would have the equivalent of 4.8HA now, so not as good as 5HA.
All of this would allow the following results to be possible, results that should be possible for any dedicated class on their own area:
-To allow the balanced build (HA4 PD5) to eliminate some of the randomness of the shots at high speed, whislt damage is still very low compared to foot archers.-To allow those who want to almost completly eleminate the effect of speed penalty (HA5 and PD4/3) to be able to do so --> this builds does no damage and would have to rely on headshots to be effective, so not over powered, as with PD5 we already dont 1 shot people with heave helments.Please note - Horse Archers do not benefit from their own speed for damage (No speed bonus, like melee cav or even infantery!). Hence, being able to shoot more acurately at higher speeds does not mean more damage. And with 20% increase, at mid and long range it means most people will still not hit youAlso, to those who would say "make HA every 3 agility points instead" -- It would be a good idea for Horse archers, it would mean trading some riding, PD or WM poitns for accuracy, reducing the damage. BUT, HA points are also used by mounted throwers and mounted crossbowmen.
Mounted crossbowmen already do great pirce damage and can hold their aim as long as they want (they also do not need PD), hence HA every 3 agility points would allow them to take away the penalty and still have points for other thigns, thus making them an unbalanced class.
Please contructive comments.
If you hate Horse archery and will not post from a neutral point of view refrain from posting/trolling.
And remember, every archer neft hurts us more, and we already take 20 arrows to kill you in your nice and shiny armor