Author Topic: New ranged change  (Read 39974 times)

0 Members and 2 Guests are viewing this topic.

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #150 on: January 17, 2012, 07:59:36 pm »
0
Mount and Blade singleplayer (what the game was originally made for) field battles are largely won by archers and cavalry, with infantry there only to protect the archers. Actually, that had the best results in sieges, too. Holding your charge up the ladder until all of your archers had fired meant there would be very little opposition waiting at the top of that ladder. There's no question that archers won the day when defending in a siege.

Personally, the last thing I would ever want in my army, be it a field battle or siege, is a 2 handed fighter. An infantryman without a shield seems pretty useless outside of tournaments.

All good points Gristle, but you are forgetting something basic.  Most here worship at the altar of Balance.  Balance is a jealous goddess and nothing must be allowed to infringe upon her demands, even reality. A profane word if ever there was one.  Balance is also a fickle goddess.  She now demands that archers change from what they always were, an area weapon, to what they can never be, a sniper.  She demands this so that all on the battlefield may be heroes and Paladins.  None must be relegated to the lowly status of shield carriers.  How much better to give these shield less wonders hearts (and lungs, gizzards, livers, gallbladders and other assorted viscera) of oak and iron.

But be of good cheer.  The wails and cries of her currently aggrieved supplicants will soon enough sway the fickle goddess and her high priests to change once again, in the eternal quest for the holy grail of balance.

Offline Strudog

  • Marshall
  • ********
  • Renown: 922
  • Infamy: 361
  • cRPG Player A Gentleman and a Scholar
  • A Dog
    • View Profile
  • Faction: Britfag
  • Game nicks: Strudog
Re: New ranged change
« Reply #151 on: January 17, 2012, 08:00:27 pm »
+1
no skill for arbalests, it os far more skilled than any other ranged, the timing of shots and who to shoot can be diffucult, i would like to see anyone use the arbalest after the patch and say it is balanced, 2 shots to the upper chest for peaants and someties 3 for lightly armoured it is a complete joke...., considering we only get 13 bolts and slow reload time, i hardly ever fire more than 3/4 in a match if i survive the whole round.
This is the internet.
Men are men
Women are men
Little girls are FBI agents.
Those are the rules no?

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: New ranged change
« Reply #152 on: January 17, 2012, 08:01:21 pm »
0
well, it doesnt reduce their accuracy


It does, reload speed and accuracy

EVEN HAVING these huge advantages over archers in melee

Learn to make a build. You can make good archer builds with melee capabilities.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: New ranged change
« Reply #153 on: January 17, 2012, 08:04:15 pm »
0
Who is BlindGuy in game?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: New ranged change
« Reply #154 on: January 17, 2012, 08:06:22 pm »
0
It was nerfed like two patches back.But that wasnt the point of my post.
the point was that Ranged infantry is fine now, but Horse archers got overnerfed.
Well i still hold an average of 3:1 kdr after the nerf.
But yeah i''m weaker but i dont feel weak .
Just point your crosshair a bit up now, and it will improve alot;)
visitors can't see pics , please register or login

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: New ranged change
« Reply #155 on: January 17, 2012, 08:06:50 pm »
0
Who is BlindGuy in game?
how i remember some crappy archer, allways with bad score)
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: New ranged change
« Reply #156 on: January 17, 2012, 08:21:22 pm »
+1
BREAKING NEWS
The class I play clearly requires much more "skill" than the class you play.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: New ranged change
« Reply #157 on: January 17, 2012, 08:27:19 pm »
0
now fun only in girls and alcohol  :cry:
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #158 on: January 17, 2012, 08:28:06 pm »
0
Fuck that nerf I'll never leave my Long Bow even if I won't see the crosshairs cus of unaccuracy ,even when my bow is so slow that I need to wait it to reload for next round,
even when the arrows land infront of me cus of low missile speed!

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: New ranged change
« Reply #159 on: January 17, 2012, 08:31:34 pm »
0
Fuck that nerf I'll never leave my Long Bow even if I won't see the crosshairs cus of unaccuracy ,even when my bow is so slow that I need to wait it to reload for next round,
even when the arrows land infront of me cus of low missile speed!
HERO nuff said.
visitors can't see pics , please register or login

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: New ranged change
« Reply #160 on: January 17, 2012, 08:33:13 pm »
0


It does, reload speed and accuracy

Learn to make a build. You can make good archer builds with melee capabilities.

I didnt say archers cannot melee, I typed that not putting 5 or 6 skillpoints into powerdraw gives xbowers advantage. I really dont see how you can argue with that.

As to reload speed and accuracy being nerfed by armour weight: Yeah its true, a few milimeters larger Xhair is so much worse...

how i remember some crappy archer, allways with bad score)

Yep, shooting ppl with my short sword, firing bamboo spears....Your memory is bad bro.
I don't know enough

visitors can't see pics , please register or login

Offline bonekuukkeli

  • Knight
  • ***
  • Renown: 45
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Game nicks: Xawi_von_Perkele
Re: New ranged change
« Reply #161 on: January 17, 2012, 08:45:49 pm »
0
So to put it simple. He doesn't have any idea how archers work and do they need skill or not.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: New ranged change
« Reply #162 on: January 17, 2012, 08:48:01 pm »
0
So to put it simple. He doesn't have any idea how archers work and do they need skill or not.

Basically, yes.
The last time his posts have said he played archer was so many patches ago that it is a completely different animal now.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: New ranged change
« Reply #163 on: January 17, 2012, 08:49:20 pm »
0
So to put it simple. He doesn't have any idea how archers work and do they need skill or not.

lol +1 xawi ))
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: New ranged change
« Reply #164 on: January 17, 2012, 08:50:02 pm »
+1
Well, Wolves_Sebastian and his 100 pierce from a bow hiding on unreachable roofs, that's such a joke. However, I said the combined forces of being unreachable and having the damage of MW Arbalest and MW Steel Bolts with a bow. Just removing ladders would've been enough to remove that silly combo. :wink:

visitors can't see pics , please register or login


Check his «effective wpf», do you really think that he can aim?

All what he receive with his +4PD is +6 damage, in comparison with 6PD 180 wpf archer.