Author Topic: Please stop trying to "fix" the combat  (Read 8729 times)

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Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #60 on: January 13, 2012, 12:32:31 am »
-1
OK, noted.

Offline Vodner

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Re: Please stop trying to "fix" the combat
« Reply #61 on: January 13, 2012, 01:02:40 am »
+2
Here is a video of me trying to block as best I can with the 25 FPS my video recording software gives me. My opponent is using a masterwork longsword.

Note that this isn't a brag video - I'm sure there are at least 100 people in the NA servers alone who can block better than this at this point, and that number is only going to get higher as time goes on. I just wanted to demonstrate how easy blocking has become, even vs a weapon that should be very difficult to block.

I apologize for the framerate / audio sync - my hard drive was grinding like mad while I was recording this.
« Last Edit: January 13, 2012, 01:06:22 am by Vodner »

Offline Chris_P_Bacon

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Re: Please stop trying to "fix" the combat
« Reply #62 on: January 13, 2012, 01:05:41 am »
0
The only exception to fixing the combat is making longspears/pikes make sense.

Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #63 on: January 13, 2012, 01:06:51 am »
0
Here is a video of me trying to block as best I can with the 25 FPS my video recording software gives me. My opponent is using a masterwork longsword.

Good blocking. A bit boring, but mostly because that guy's attacking style is even more boring.

Offline Paul

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Re: Please stop trying to "fix" the combat
« Reply #64 on: January 13, 2012, 01:10:15 am »
+3
The good thing now is that if wearing heavy gauntlets one can just drop one's weapon and knock the motherfondling blocker out. Unless he blocks the punches.

Offline Vodner

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Re: Please stop trying to "fix" the combat
« Reply #65 on: January 13, 2012, 01:12:25 am »
0
Good blocking. A bit boring, but mostly because that guy's attacking style is even more boring.
I'm fairly certain he was just getting bored stiff by the end of it.

You can make it slightly harder to block by mixing holds, quick feints, slow feints (letting the swing almost complete), twirls, chambers, and a few other tricks. Even then, none of those things are going to consistently let you get hits on somebody who is focused on blocking - they are able to pretty much always spot your attack direction, they know to wait for the blocking 'ding' sound, and they are almost always able to block non-thrust chambers.
« Last Edit: January 13, 2012, 01:15:16 am by Vodner »

Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #66 on: January 13, 2012, 01:16:45 am »
+2
I'll give that to you, that kind of duels can be very boring and long lasting. But the thing is, we don't balance based on dueling, we balance based on battle, where playing defensively might not always be a good idea (e.g. if you are fighting someone and two more are coming towards you, it's probably best to kill the guy before you find yourself in a 3v1).
Of course we could have different values for duel servers, but that's a lot of effort and it's confusing as well (practicing at a certain speed, then battling at a different one).
« Last Edit: January 13, 2012, 01:18:19 am by cmpxchg8b »

Offline ManOfWar

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Re: Please stop trying to "fix" the combat
« Reply #67 on: January 13, 2012, 01:21:57 am »
0
That is why I do not duel anymore on Crpg

Meh, do as you like CMP, well as long as you stay away from my damned 1H


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Offline Zerran

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Re: Please stop trying to "fix" the combat
« Reply #68 on: January 13, 2012, 01:38:19 am »
+1
The only exception to fixing the combat is making longspears/pikes make sense.

Why is it that people have such hate towards these weapons? Yes, they can do some strange things, but they are not as easy to use as they may look. They don't work like any other weapons, and so many people who haven't used them just consider them to be bugged, messed up, or just unpredictable. Try using one for a gen, they're incredibly fun, though difficult to get used to.

People suggest removing their ability to block - instantly dead support, GL continuing your fight then.

People suggest removing pike wiggle - even worse, this is the ONLY way to get hits in 95% of the time. This isn't some trick pike users do as a fancy move, it's absolutely vital for their ability to hit anything. Imagine if 2 handers suddenly couldn't move, turn, or feint while attacking.

People suggest removing jump thrusts - This isn't something difficult to counter or predict. If you run up to a pike user and start to spam, this is the only move they can really make.
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Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #69 on: January 13, 2012, 01:40:56 am »
0
That is why I do not duel anymore on Crpg

Yes, but you can't only blame the slow combat, if you're not willing to try something different. Have you ever considered mastering an offensive style too? Might not be as effective as yours, but maybe, just maybe, it could be more fun?

Offline Kato

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Re: Please stop trying to "fix" the combat
« Reply #70 on: January 13, 2012, 01:41:44 am »
0
Meh, do as you like CMP, well as long as you stay away from my damned 1H

I can see coming a lot whining about 1h(left swing) in next few months, after 2h/pole right swing nerf and incoming archery nerf is 1h new op thing.

Offline Zerran

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Re: Please stop trying to "fix" the combat
« Reply #71 on: January 13, 2012, 01:42:57 am »
0
I can see coming a lot whining about 1h(left swing) in next few months, after 2h/pole right swing nerf and incoming archery nerf is 1h new op thing.

This is quite possible, and would be a very sad thing. 1h is, imo, the most balanced class right now.

EDIT: Just remove the swing nerf on 2H and then LEAVE MELEE ALONE. There are a few funny things in it right now, such as the 2H mace, but nothing gamebreaking.
« Last Edit: January 13, 2012, 01:45:34 am by Zerran »
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Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #72 on: January 13, 2012, 01:43:41 am »
0
If you haven't heard the 2h/pole right swing nerf is getting changed for something different, that will affect 1h as well. I think Urist posted about it in this thread.

Offline Allers

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Re: Please stop trying to "fix" the combat
« Reply #73 on: January 13, 2012, 01:55:22 am »
-1
Ban all new players and revert to old crpg thats what i say
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Offline Kato

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Re: Please stop trying to "fix" the combat
« Reply #74 on: January 13, 2012, 01:57:27 am »
0
So this change - bigger stun for attacker after he is blocked will prevent 2h, pole castor swings and 1h left swing spam.
Hope this changes will be done on very sensitive way or dueling in crpg will die.