Author Topic: Please stop trying to "fix" the combat  (Read 8718 times)

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Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #90 on: January 13, 2012, 07:21:58 pm »
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Not true, autoblock has a mode that can block everything, even 5 guys attacking you at once (as long as you turn towards them). It's "a little bit" easy to notice, though.

Offline karasu

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Re: Please stop trying to "fix" the combat
« Reply #91 on: January 13, 2012, 07:22:48 pm »
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Not true, autoblock has a mode that can block everything, even 5 guys attacking you at once (as long as you turn towards them). It's "a little bit" easy to notice, though.

OMG HOW DO YOU KNOW THIS?! GOTCHA!  :rolleyes:

Offline Christo

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Re: Please stop trying to "fix" the combat
« Reply #92 on: January 13, 2012, 07:23:55 pm »
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 :lol:

Probably, because it's similar to the built-in Autoblock feature?
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Re: Please stop trying to "fix" the combat
« Reply #93 on: January 13, 2012, 07:27:51 pm »
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.oO(shhh don't ruin it!)

Offline cmp

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Re: Please stop trying to "fix" the combat
« Reply #94 on: January 13, 2012, 07:29:20 pm »
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:lol:

Probably, because it's similar to the built-in Autoblock feature?

It is the built-in autoblock feature. The program you download just forces enabling it and continuously fakes defend key presses, to update your defense direction often.
Or at least this was how it worked it months ago... haven't really needed to check it again, since the author is unable to bypass detection anyway. :lol:

Offline Christo

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Re: Please stop trying to "fix" the combat
« Reply #95 on: January 13, 2012, 07:30:49 pm »
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Is that it?

That's lame.

Learning to actually block/parry is more fun than that. :3
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Offline Joker86

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Re: Please stop trying to "fix" the combat
« Reply #96 on: January 13, 2012, 07:47:20 pm »
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Next to all it's work. And there are lazy people out there.
Joker makes a very good point.
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Offline woody

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Re: Please stop trying to "fix" the combat
« Reply #97 on: January 13, 2012, 08:01:27 pm »
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Used to use CRPG as training for native 2h, now its almost a different game.

Its actually ruining my native play, the dynamics and speed are so changed. I've been playing native more lately and thats buggered up my crpg.

Going to have to choose between two now.

Offline Xant

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Re: Please stop trying to "fix" the combat
« Reply #98 on: July 30, 2019, 09:51:34 am »
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At the moment, melee is so slow that it is trivially easy to block a single player indefinitely, no matter what weapon they are using (this was an issue before the right-swing nerf too). This pretty much turns melee fights into a test to see who gets bored first.

I would have hoped that the developers would have been focused on making player skill more important, rather than less.
Yes indeed, and these developers who consistently over the years made the game slower and slower, easier and easier, are to be trusted with making a new, skill-based combat system in Last Oasis? When in cRPG, they had a good foundation from Warband, and eroded the skill in it as best they could? No, I thinks not.
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Offline IR_Kuoin

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Re: Please stop trying to "fix" the combat
« Reply #99 on: July 30, 2019, 05:04:57 pm »
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Crusading Fin.
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