Author Topic: Many people complain about ranged, especially archers (suggested solution)  (Read 1645 times)

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Offline Gisbert_of_Thuringia

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Title says it, nothing to argue about.

What people complain most about (as far as I know) is the damage people can deal with a bow, even with hornbows. Because of that the cry for archernerfs is quite big.

But it seems to me, that most people do not really ask themselves why archers (or some of them) do such high damage.

First of all, there are high lvl archers who can deal hell of damage, but they are quite rare compared to the big number of ranged.

Second thing is what I recognised after talking to lots of archers: Nowadays many archers go for 8-9 powerdraw and then use the hornbow.
Why that? Because the hornbow is very accurate, even with weaponmaster 6 or maybe 5 and with such high pd the dmg is really good, even against heavy armour when you use bodkins.
Try that with a longbow. Still possible, if you are a good archer, but alot harder than with hornbow.
So, 8-9 powerdraw is really really high damage. I don't know any numbers, but I got at least some xp :P with archery in crpg so I know it's much.
Give these guys with such high pd nonloomed bows and they will still do high dmg.


Solution?

Change something, either about powerdraw reducing accuracy or reduce the accuracy of hornbow and rusbow.

No, this is not a thread to lobby for longbow or something, although it's my favourite bow. I'm happy when it's not used by everyone on the server ^^
« Last Edit: January 12, 2012, 12:52:37 am by Gisbert_of_Thuringia »

Offline XyNox

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+2
Since the times i witnessed people raging about ranged, espessialy archers goes into the thousands, I'd like to take this thread as an opportunity to share my point of view.
I will adress this post to the "Melee vs. Archer" disputes in the first place, as melees are probably the most common thus most raging targets for archers.

Being close to Gen 4 archer I'm definitly not the most experienced archer this mod has seen, although I think I've managed to do quite well. Due to the fact that I am one of the very people inflicting this, oh so horrible suffering to you guys and therefore, am very well familiar with the reactions, my so far gained experience leads me to the following:


THESIS



The main problem with archery, if there is any problem at all, are ... the targets.



"OmfGz l0L" you might want to retort, trying to express your disbelieve but hold it. Let us first memorize the most important differences between melee and archer, given they are of the same level and skill ( pure archer, no hybrids ) and compare:


ANALYSIS



Melee

ADVANTAGES in comparison to archers

- more damage
- higher attackspeed
- stronger armored
- usually need 1 overhead for archers, 2 hits at most
- dont need to spend skillpoints in order to even hit enemies
- dont need to aim and plan shots
- not being interrupted by friendlies as often
- not as dependent on teamplay/support
- can easily dodge arrows due to extreamly low missile speeds in this mod
- can easily rape archers in cqc due to their build limitations
- can carry shields that supply magic 360° energy forcefields (almost)
- dont have to care about ammo
- any object on the map can be used as an indestructible siegeshield
- lack of momentum allows for sudden, unrealistic and unpredictable movement, making yourself a very hard target

maybe more ...


Archer

ADVANTAGES in comparison to Melee

- ranged attacks
- blocking skill not necessarily needed to kill enemies
- very high headshot damage

and thats about it. Not listed things both classes can achieve, such as stun on hit or ath whoring or similar.


SUMMARY



Looking at the gathered information, it seems melees are quite OP in comparison to archers. They exceed combat effiency in almost every category. The one and only advantage archers can call their own indeed is just the ability to shoot from afar. But ranged attacks being easy to dodge, arrows slow in speed, aiming easy to trick, doesnt this mean archers should lose like 90% of the time when it comes to 1 v 1 scenarios ( excluding roofcamping and other rulebreaking ) ?

Yes, it does.

Try to remember a random situation where one archer fights one melee. Of course you immedeatly remember that situation, where Blackbow or Cheapshot did a 360 no scope jump headshot, because you want to remember those. But to be honest, 90% of the time it ends with the melee being able to dodge most or even all arrows, before he gets close and it goes over into a melee fight. And with most likely 0PS and 1 WPF you know what will happen.


SOLUTION



As stated above, when ever you get hit by an archer, the possibility that you did something wrong is incredibly high. The three main mistakes, I see when I play are:


I - Underestimating archery skills

II - The lack of Awareness

III - Greed


I:

There is something of greatest importance most melees seem not to understand:

Given the according skill, archers can shoot, extremely accurate.
As trivial this might sound I cant stress this enough. Other than melees, archers need to spend skillpoints for higher accuracy just being able to reliably hit enemies at all at certain distances. BUT there is a tendency that some shots go off in a rather large spread and some shots are of decent accuracy.
That means just because this first arrow landed 10 feet next you does not eliminate the chance that the next arrow will impact right between your eyes, even at long ranges.

So the next time an archer misses a relatively easy shot on you, dont expect him to be a noob and try to hunt him down for this matter. What you should do is expecting him to be an experienced player who just got hindered by his skilltree for a second there, unless you know, or he has actually prooven himself to consistantly not being able to hit anything. If you notice you just tried to dodge an unskilled archer who would not have hit you anyway ... well better safe than sorry. To sum up this part:

Just never underestimate an archer that has visual on you, no matter what range, angle or equipment.


II:

As a melee you are probably more interested what happens in a 15 feet radius around you, than checking wether archers 100s of meters away are taking aim at you. Well sadly if you dont have this kind of awareness you will be most likely picked out of the crowd by ranged. As mentioned before, given the right skill, equipment and build, archers can shoot very accurately. If you are continuing to walk in a straight line for more than 4 seconds it is as easy to hit you for a skilled archer like it is for you to swing your sword in someone standing afk not blocking.

To give a little solace, this is a problem archers have to deal with ever since, because being a low HP target means you are the first being targeted by the first range, melee, cav that spots you. So if you ever get shot by an archer, while you are wearing a shield with no enemies close by, you definitly did something wrong. It is very usefull to have that "freelook" option bound to a fast accessable key for this matter. To sum up this part:

Even if it will cost some extra effort and concentration: Be aware of your surroundings, take a look behind every now and then.


III:

Greed ... one of the lamest reasons to die. The presence of archers seem to influence melee brains like the look of a bone does with a dog. Just because there is an archer somewhere one the map does not mean that you, and only you have to hunt that archer down and kill him. ESPECIALLY NOT when there are already 5 other people chasing him through the entire map already. Also its astonishing how easy it is to fool them over and over again. When an archer looks at you for a second, pulls his bow and turns away, like he didnt notice you, this is the last moment you should have already realised that its a trap. I still cant believe how many kills I made just this week using that trick, which is problably as old as M&B itself. One time I even made a pure ath archer just to see how many enemies I could pull through the map. Record was 7 melees and 2 cav pulled to the border of the map in the middle of a round. To sum up this part:

You dont have to kill that archer. And if you have to, dont charge up front and dont let yourself be fooled by obvious traps.


CONCLUSION



An archer that kills you, either deserves the kill for putting a lot of effort into it including positioning himself accordingly, reading your movements, reading dodgingstyle, reading your intentions and therefore correctly placing the shot,

or

is just lucky,

or

you just were too lazy to put so much effort into surviving just to not get killed by them "archerscum". And I'm pretty convinced that about 70% of all deaths that has been caused due to archers could have been prevented, if "the 3 holy rules to prevent unnecessary death from ranged" would have been taken into account.


Regarding everything mentioned before, thus closing the circle and following up with my thesis from the beginning I claim:

Archers are not OP and dont need any nerf, there are many ways to outplay them, just use the possibilities the game provides you.

***

I want to make sure this is my personal opinion. No one has to be offended. Some parts might need some extra work but this is all I can think of now. I'd be pleased to hear your response.

Thx
« Last Edit: January 11, 2012, 10:44:47 pm by XyNox »
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Offline Cepeshi

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Just double the HP IF gives and we are fine  :mrgreen:

Offline Okkam

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I'm waiting for another fountain of shit from whiney skillpro2HPolearmers...

Offline Uumdi

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XyNox, with dat scientific method.

I can only approved
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Offline XyNox

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XyNox, with dat scientific method.

I can only approved

Much appreciated.
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Offline _Tak_

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+1
Just double the HP IF gives and we are fine  :mrgreen:

no

Offline Gisbert_of_Thuringia

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XyNox, I have to say, that I don't agree with everything you wrote and that some (only some) of your statements are a bit biased. but in general I agree with what you wrote and with your conclusion^^


But still, most people here see it in a different way and I'm trying to find a solution without nerfing archery to the ground... :/


Btw chadz and Cmp, if you read this.

0000072
   increase ranged damage on headshots, decrease it on all other body parts
Warband - multiplayer - [ingame] - 2012-01-10 13:04


Do you really want to have "high agi hornbow machineguns" everywhere on your servers?  Seriously?
This "solution" will cause even more whine whine because of all the 1shots by a hornbow to the head....

Offline XyNox

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XyNox, I have to say, that I don't agree with everything you wrote and that some (only some) of your statements are a bit biased. but in general I agree with what you wrote and with your conclusion^^


But still, most people here see it in a different way and I'm trying to find a solution without nerfing archery to the ground... :/

Im aware that some parts need some additional information to be truly acceptable in a scientific way or are simply experienced in another way. But I still claim that no nerf for archery is needed at all at the moment as a skilled, well aware and tactical minded player will not have too much problems with archers right now. If an archer is not supposed to get any kills why would there be a useless class in the game in the first place ?

0000072
   increase ranged damage on headshots, decrease it on all other body parts
Warband - multiplayer - [ingame] - 2012-01-10 13:04


Do you really want to have "high agi hornbow machineguns" everywhere on your servers?  Seriously?
This "solution" will cause even more whine whine because of all the 1shots by a hornbow to the head....

Agreed. Why take a slow longbow or rusbow when i can oneshot with weaker but faster bows now ? There are way too much hornbow users already. Although it would be nice to know how much % damagebuff there actually is.
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Offline Gnjus

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bla, bla, bla

The three main mistakes, I see when I play are:


I - Underestimating archery skills

II - The lack of Awareness

III - Greed

bla, bla, bla.....


There is something of greatest importance most melees seem not to understand:

bla, bla, bla


Cool story, bro. The only thing you're missing in your archery essay is the explanation on how exactly does a melee player "underestimates archer's skill", "lacks awareness" or is simply "greedy" if on the other side he has like 50-60 players of which at least half keep shooting at him (mainly from unreachable places) ? If he hides he's not helping his team and it can even get him kicked, if he goes out and attacks he faces a firing squad (and a very accurate one, a bit unrealistically accurate) spread out (that's the key word here - they're spread and not grouped as they should be to get some accuracy because they know they can snipe their targets out without the help of the group) either on roof or on the ground, mainly both.

It's not the melee's who fail to understand what this game is all about, it's yourself, Gisbert & all the similar chaps who keep writing these riveting tales. If i ever have kids at least on this forum I'll have a good source of good night stories to tell 'em when i put them to bed.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Gisbert_of_Thuringia

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Re: Many people complain about ranged, especially archers (suggested solution)
« Reply #10 on: January 11, 2012, 11:29:57 pm »
0

It's not the melee's who fail to understand what this game is all about, it's yourself, Gisbert & all the similar chaps who keep writing these riveting tales. If i ever have kids at least on this forum I'll have a good source of good night stories to tell 'em when i put them to bed.

I did not write anything against melee players here or whatever you say Gnjus. Just said to him, that I personally agree with him, which doesn't mean it is what is really happening on servers.

It seems to me, that you don't read most posts anymore, but just insult people with nonsense....read my original post and comment on that one if you want to add something intelligent :rolleyes:

Offline Gnjus

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Re: Many people complain about ranged, especially archers (suggested solution)
« Reply #11 on: January 11, 2012, 11:38:52 pm »
+2
It seems to me, that you don't read most posts anymore, but just insult people with nonsense....read my original post and comment on that one if you want to add something intelligent :rolleyes:

I read your posts very well but thanks for pointing it out to me that i need to stop reading crap:

It is my opinion and this game is not a melee game.

I'll do my best not to read such posts in the future and next time I'll just throw some random insults.  :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Vexus

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Re: Many people complain about ranged, especially archers (suggested solution)
« Reply #12 on: January 11, 2012, 11:47:55 pm »
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Yes.... archers have only 3 advantages over melee lol..

Way to be biased.

Offline Gisbert_of_Thuringia

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Re: Many people complain about ranged, especially archers (suggested solution)
« Reply #13 on: January 11, 2012, 11:49:33 pm »
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Well Gnjus, my suggestion was actually a try to get closer towards a solution about the ranged problem....what about that? Nothing to comment?

Instead you concentrate on a post, that had actually nothing to do with the topic of this thread

Offline Wraist

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Re: Many people complain about ranged, especially archers (suggested solution)
« Reply #14 on: January 11, 2012, 11:50:33 pm »
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some (only some) of your statements are a bit biased

Quite an understatement. Reading Gnus's reply, it sounds like he wants to lower than individual accuracy in order for them to group together and blanket an area as opposed to shooting individual targets, with a high accuracy.
« Last Edit: January 11, 2012, 11:51:43 pm by Wraist »