Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48909 times)

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Offline isatis

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Re: [Feedback] Maps on official servers
« Reply #195 on: March 28, 2012, 12:08:15 am »
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thanks!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Mr_Carpenter

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Re: [Feedback] Maps on official servers
« Reply #196 on: March 29, 2012, 06:43:17 am »
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Great job whoever made Iron Mine map, epic map.  8-)

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #197 on: March 29, 2012, 07:19:47 am »
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thanks  :oops:

Offline Gisbert_of_Thuringia

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Re: [Feedback] Maps on official servers
« Reply #198 on: March 30, 2012, 02:59:26 pm »
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Chateau de Chillon, ways are way too long for attackers

attackerspawn is like 5 km away from castle^^
« Last Edit: March 30, 2012, 03:05:28 pm by Gisbert_of_Thuringia »

Offline Largg

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Re: [Feedback] Maps on official servers
« Reply #199 on: March 30, 2012, 07:06:36 pm »
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Map "Native - Nord Town" has been resulting in extreme camping on EU lately. Many of these rounds have resulted in draws or extremely long rounds. Maybe the balconies on both sides could be restricted or made a bit more easily reachable to reduce camping?

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #200 on: March 30, 2012, 08:04:48 pm »
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Been redoing some of the native towns, to prevent that sort of thing, so yes, it's in the works.
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Offline BADPLAYERold

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Re: [Feedback] Maps on official servers
« Reply #201 on: April 01, 2012, 04:00:48 pm »
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The map Horrors of the Battlefield (I think that is what it's called anyway) has some really fucking dark ground textures that make it ridiculously hard to tell the hills/craters apart from just flat ground on lowest settings when it's night time.

Got some screenshots to show what I mean

http://i.imgur.com/gcfPY.jpg
http://i.imgur.com/JgWLL.jpg

It's much better in day time (http://i.imgur.com/DeUVP.jpg) but I don't think the map is very good anyway so imo it should be removed.

Offline Kreczor

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Re: [Feedback] Maps on official servers
« Reply #202 on: April 02, 2012, 03:55:30 pm »
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Can we get Spring Flood removed from the map rotation? It's a shitty map only populated by rivers and very few landmasses. It's simply not a fun map to play. See if anyone else feels the same way about it as I do before you take action however, if other people are enjoying it I'll just hop ship to community while I wait for a map change.
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Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #203 on: April 02, 2012, 09:15:07 pm »
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Kreczor, it's not in the na rotation atm.

You can look which maps are in "Map rotation for official servers" thread, under NA spoiler.

Offline dodnet

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Re: [Feedback] Maps on official servers
« Reply #204 on: April 03, 2012, 01:35:22 pm »
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Is there some kind of log at which time which map was played? I usually play at the same time and still got the feeling that its always the same part of the map rotation I'm in. For example I haven't seen mountain_warfare for more than one or two weeks whereas I played iron_mine like every day. And I played almost every evening on EU1 for several hours (yeah, got no life  :rolleyes:).
« Last Edit: April 03, 2012, 01:37:29 pm by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #205 on: April 03, 2012, 02:36:10 pm »
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server_log_04_01_12:

00:16:17 - Map loaded: Bandit Hideout
00:26:39 - Map loaded: Dune
00:39:56 - Map loaded: Commercial City
01:02:31 - Map loaded: Peipus Lake
01:25:51 - Map loaded: Riot in Swadian City
01:40:07 - Map loaded: Agania
02:04:11 - Map loaded: Waning Cold
02:18:12 - Map loaded: Kedelke c
02:36:44 - Map loaded: Forest Lake
02:53:50 - Map loaded: Horrors of Battlefield
03:10:51 - Map loaded: battle trouble in the neighbourhood
03:25:16 - Map loaded: Native - Snowy Village
03:50:29 - Map loaded: Tropical
04:19:15 - Map loaded: Spring Flood
04:38:23 - Map loaded: Village Ruins
04:51:07 - Map loaded: Native - Village
05:00:09 - Map loaded: Ruined Castle
05:15:00 - Map loaded: Heathland
05:25:58 - Map loaded: Native - Nord Town
05:38:57 - Map loaded: Glacier Valley
05:52:00 - Map loaded: Attack on a caravan
06:07:29 - Map loaded: Mazigh c
06:19:58 - Map loaded: Winter Invasion
06:40:55 - Map loaded: Iron Mine
06:52:36 - Map loaded: Village Oasis
07:11:30 - Map loaded: Upon The Rocks
07:23:12 - Map loaded: Nord Village
07:31:27 - Map loaded: Native - Field By The River
07:47:14 - Map loaded: Native - Farm By Ruins
07:57:10 - Map loaded: Battle in Swadia
08:17:31 - Map loaded: River Village
08:34:42 - Map loaded: Dhibbain c
08:52:23 - Map loaded: Bandit Hideout
09:06:38 - Map loaded: Dune
09:16:10 - Map loaded: Commercial City
09:31:23 - Map loaded: Peipus Lake
09:48:36 - Map loaded: Riot in Swadian City
10:05:24 - Map loaded: Agania
10:28:34 - Map loaded: Waning Cold
10:46:07 - Map loaded: Kedelke c
11:05:20 - Map loaded: Forest Lake
11:27:10 - Map loaded: Horrors of Battlefield
11:46:46 - Map loaded: battle trouble in the neighbourhood
12:15:54 - Map loaded: Native - Snowy Village
12:42:14 - Map loaded: Tropical
13:00:04 - Map loaded: Spring Flood
13:25:18 - Map loaded: Village Ruins
13:38:04 - Map loaded: Native - Village
14:08:41 - Map loaded: Native - Ruins
14:27:40 - Map loaded: The Canals of Our City
14:42:08 - Map loaded: Ambushed
15:01:12 - Map loaded: Unknown scene
15:15:34 - Map loaded: Snowy Hamlet
15:29:42 - Map loaded: Wolves Cave
15:44:57 - Map loaded: Tumulus
16:13:48 - Map loaded: Fishara c
16:32:46 - Map loaded: Citadel Ruins
16:57:11 - Map loaded: Domremy
17:14:27 - Map loaded: Field Battle
17:39:11 - Map loaded: Maaseutu 1
17:56:42 - Map loaded: Mountain Warfare
18:11:37 - Map loaded: Battle of the Mounds
18:37:04 - Map loaded: Nether
18:59:41 - Map loaded: Ruined Castle
19:22:22 - Map loaded: Heathland
19:42:35 - Map loaded: Native - Nord Town
20:10:11 - Map loaded: Glacier Valley
20:29:29 - Map loaded: Attack on a caravan
20:47:03 - Map loaded: Mazigh c
21:06:36 - Map loaded: Winter Invasion
21:36:03 - Map loaded: Iron Mine
22:08:23 - Map loaded: Village Oasis
22:38:45 - Map loaded: Upon The Rocks
22:55:24 - Map loaded: Nord Village
23:23:32 - Map loaded: Native - Field By The River
23:41:46 - Map loaded: Native - Farm By Ruins


server_log_04_02

00:03:58 - Map loaded: Battle in Swadia
00:24:52 - Map loaded: River Village
00:53:30 - Map loaded: Dhibbain c
01:11:43 - Map loaded: Bandit Hideout
01:30:07 - Map loaded: Dune
01:44:56 - Map loaded: Commercial City
01:59:56 - Map loaded: Peipus Lake
02:12:24 - Map loaded: Riot in Swadian City
02:29:09 - Map loaded: Agania
02:51:16 - Map loaded: Waning Cold
03:11:07 - Map loaded: Kedelke c
03:24:45 - Map loaded: Forest Lake
03:38:43 - Map loaded: Horrors of Battlefield
03:59:37 - Map loaded: battle trouble in the neighbourhood
04:13:03 - Map loaded: Native - Snowy Village
04:30:36 - Map loaded: Tropical
04:41:16 - Map loaded: Spring Flood
04:54:24 - Map loaded: Village Ruins
05:00:09 - Map loaded: Ruined Castle
05:10:32 - Map loaded: Heathland
05:23:31 - Map loaded: Native - Nord Town
05:36:58 - Map loaded: Glacier Valley
05:52:54 - Map loaded: Attack on a caravan
06:03:32 - Map loaded: Mazigh c
06:14:27 - Map loaded: Winter Invasion
06:24:48 - Map loaded: Iron Mine
06:37:41 - Map loaded: Village Oasis
06:52:54 - Map loaded: Upon The Rocks
07:08:42 - Map loaded: Nord Village
07:25:48 - Map loaded: Native - Field By The River
07:42:01 - Map loaded: Native - Farm By Ruins
07:50:34 - Map loaded: Battle in Swadia
08:08:42 - Map loaded: River Village
08:25:25 - Map loaded: Dhibbain c
08:44:46 - Map loaded: Bandit Hideout
08:56:30 - Map loaded: Dune
09:05:50 - Map loaded: Commercial City
09:21:49 - Map loaded: Peipus Lake
09:36:43 - Map loaded: Riot in Swadian City
09:55:37 - Map loaded: Agania
10:21:16 - Map loaded: Waning Cold
10:41:00 - Map loaded: Kedelke c
11:01:20 - Map loaded: Forest Lake
11:22:20 - Map loaded: Horrors of Battlefield
11:40:22 - Map loaded: battle trouble in the neighbourhood
12:04:19 - Map loaded: Native - Snowy Village
12:23:41 - Map loaded: Tropical
12:51:44 - Map loaded: Spring Flood
13:06:07 - Map loaded: Village Ruins
13:33:24 - Map loaded: Native - Village
13:58:43 - Map loaded: Native - Ruins
14:27:54 - Map loaded: The Canals of Our City
14:50:59 - Map loaded: Ambushed
15:00:49 - Map loaded: Unknown scene (random plains medium)
15:20:31 - Map loaded: Snowy Hamlet
15:39:11 - Map loaded: Wolves Cave
16:04:10 - Map loaded: Tumulus
16:27:10 - Map loaded: Fishara c
16:43:20 - Map loaded: Citadel Ruins
17:03:05 - Map loaded: Domremy
17:20:32 - Map loaded: Field Battle
17:35:53 - Map loaded: Maaseutu 1
17:51:43 - Map loaded: Mountain Warfare
18:19:32 - Map loaded: Battle of the Mounds
18:32:12 - Map loaded: Nether
18:46:17 - Map loaded: Ruined Castle
19:07:01 - Map loaded: Heathland
19:25:17 - Map loaded: Native - Nord Town
19:49:08 - Map loaded: Glacier Valley
20:08:07 - Map loaded: Attack on a caravan
20:31:40 - Map loaded: Mazigh c
20:58:27 - Map loaded: Winter Invasion

You most likely play the same hours every day, the rotation is roughly 14h. I've been playing with the idea to cut the rotation down to 6 hours, or lower the points even further (first to 3 wins? will affect multi farming tho).
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Offline dodnet

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Re: [Feedback] Maps on official servers
« Reply #206 on: April 03, 2012, 03:03:41 pm »
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Thanks for the log.

As I suspected - if you play at the same time of the day, you have the same maps over and over again each day.

Would it be possible to randomize the map rotation each day? So one might still get the same maps, but it's more unlikely. And it would also add a bit more variety to the running order.

I think lowering the points to 3 isn't that good as the maps would change too often. And removing even more from the rotation - no, I would rather like to have more maps on it  :wink:
« Last Edit: April 03, 2012, 03:04:51 pm by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #207 on: April 03, 2012, 03:19:14 pm »
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The problem is still there, since most people play around the same hours (increasing the amount of maps will not change this factor, thus solving nothing). Lowering points (first to 3, so it still got potential for 5 rounds) will increase the maps played, since you'd cycle through them faster, thus actually letting people play more of the maps.

Shuffle feature would be great, yes. We currently have none. We'd still have the potential problem of getting 10 cav maps in a row, but there are... discussions... on how to solve this.  Stay tuned.
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Offline Turboflex

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Re: [Feedback] Maps on official servers
« Reply #208 on: April 05, 2012, 04:49:02 pm »
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"From the Sea", new map on NA siege last night?

Defenders have a messed up spawn, 20-25% spawn outside of town on dock beside attackers.

Overall map is kind of cool tho.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #209 on: April 05, 2012, 06:37:25 pm »
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Yes, it's not actually the entry points but the script that makes people spawn at weird places. It has do with the how close/far from the flag people are, and the amount of friendlies/enemies close by (which is why it happens, on some maps, that attackers spawn inside of castles/bases). I will be removing the map soonish, since this issue is not resolvable with the current map design ('siege script' does not like heights and S shapes either).
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