Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48957 times)

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Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #540 on: November 05, 2013, 05:49:58 pm »
0
QQ. Problem is already fixed, just needs a hotfix from chadz.

December 2010
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #541 on: November 05, 2013, 06:04:10 pm »
0
December 2010

I know it sucks but people will just have to live with this for a few days. I'm working on many dtv-maps right now and i really want them to be in the game next patch so shik can get to nerf the bots accordingly and maybe rework the mode itself a little.

Reason why the plain fields happen so often is that your map is still named wrong in the config (Needs server restart, might happen soon) and jacko seemed to forgot to committ on of jarolds new maps (Needs hotfix/patch).


Also i've actually heard plenty of complaints about changing the random fields! It's as close as we will ever get to a tdm =D

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #542 on: November 14, 2013, 02:50:20 am »
+1
Seriously, how about putting some maps into the rotation that aren't town maps?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline pingpong

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Re: [Feedback] Maps on official servers
« Reply #543 on: November 15, 2013, 05:48:18 am »
0
Seriously, how about putting some maps into the rotation that aren't town maps?

Bring back XP barn map!
And the rest of the old skool crpg field maps, im sure theres plenty to chose from.

Offline Sir_Hans

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Re: [Feedback] Maps on official servers
« Reply #544 on: November 24, 2013, 12:54:37 am »
0
*cough*

http://forum.c-rpg.net/index.php/topic,14424.0.html


Is NA 7 (DTV) not an "official" server? Why can't I find its current maps listed anywhere?

Offline Grumbs

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Re: [Feedback] Maps on official servers
« Reply #545 on: December 04, 2013, 08:10:36 pm »
0
Not sure of the name of this map:

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You might as well delete the village and just have the ruins with paths leading to it, because the way its balanced now thats the only part people play at

My suggestions: get rid of all the water and move the ruins further away. No one wants to fight in water, and it mutes all the cav sounds.

As it is now its a very boring and predictable map
If you have ranged troubles use this:

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Offline Ikarus

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Re: [Feedback] Maps on official servers
« Reply #546 on: December 16, 2013, 01:13:41 am »
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visitors can't see pics , please register or login


Offline Ronin

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Re: [Feedback] Maps on official servers
« Reply #547 on: December 18, 2013, 07:03:14 pm »
0
MoTF in most of the maps need to be changed, with the new system they sometimes spawn too closer to one of the teams; leaving the other at a big disadvantage.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Teeth

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Re: [Feedback] Maps on official servers
« Reply #548 on: December 18, 2013, 07:16:34 pm »
+1
First round MotF is a bug. Changes have been made to make MotF spawn much quicker and more often, but the script has no round based delay. Which means that the game thinks that the requirements for MotF spawn have been met at the start of the first round because people are later to join because of maploading. This should get a fix at some point.

Offline Ronin

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Re: [Feedback] Maps on official servers
« Reply #549 on: December 18, 2013, 08:22:03 pm »
0
Ah I thought it was some kind of an intended effect (I thought they actually applied joker's idea :D). It's a temporary issue then.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #550 on: December 18, 2013, 08:23:02 pm »
0
Ah I thought it was some kind of an intended effect (I thought they actually applied joker's idea :D). It's a temporary issue then.

Not quite. Might become permanent with edited motf.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #551 on: December 18, 2013, 08:28:33 pm »
0
Actually, it's something we've been discussing for a long time, lucky break for us to see it implemented like this.

 We are hoping, if it works out, to make the flag appear much sooner (in some manner). Pretty big change, and a lot of work (to go through and change all the Motfs), so we'll see what happens.
Monkeys!

Offline Kalp

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Re: [Feedback] Maps on official servers
« Reply #552 on: January 10, 2014, 08:00:13 pm »
+1
Why do you set ballista in such narrow place ?
(click to show/hide)
This guy [he used ballista at that moment] threw me out of the walls while I ran towards stairs.

Second thing, spawning inside ballista is not fun too.
(click to show/hide)
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Soulreaver

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Re: [Feedback] Maps on official servers
« Reply #553 on: January 13, 2014, 11:04:28 am »
0
(click to show/hide)
(click to show/hide)
(click to show/hide)
nice excuse for leeching

Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #554 on: January 13, 2014, 01:04:17 pm »
+2
I think you made this in the wrong section. Ban Requests are there: http://forum.melee.org/banunban-requests/

You don't fall down there by accident, if anyone jumps down there for more than 1 round or just doesn't respond in chat, feel free to either make a ban request or hop on irc and poke an admin


@Kalp: There is no spawnpoint there. So, probably a mistake in the matrix =P
Also yeah, should probably give siege some map-lovin next patch, that wall needs to be bigger.