Author Topic: Game mechanic megathread!  (Read 91894 times)

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Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #75 on: August 01, 2012, 09:29:27 pm »
+1
This is also an interresting test I made about the weight penalty reduction of strenght, which effects the movement speed.
http://forum.meleegaming.com/general-discussion/str-agi-weight-penalty/msg567131/#msg567131

---------------------------------------------------------------------------------------
I finally made a movement speed test on a complete flat 1020x1020m map.
I tested two different builds(0str/30str) with different carry weights(10/20/30/40/50/100).


carry weight= 0.0kg      10.0kg    20.0kg    30.0kg    40.0kg    50.0kg    100.0kg
 
    0str  0agi= 3.49m/s  3.39m/s  3.31m/s  3.25m/s  3.20m/s  3.16m/s  3.02m/s

  30str  0agi= 3.44m/s  3.35m/s  3.28m/s  3.22m/s  3.17m/s  3.13m/s  3.00m/s


carry weight= 0.0kg

   0str 30agi= 4.08m/s +10ath= 4.98m/s

  30str 30agi= 4.08m/s +10ath= 4.98m/s

The strange thing is, that strength actually lowers the speed if it has a higher value than agility.
Only if strength is on the same level as agility, you wont get any speed penalty from strength.

But now lets take a look on how much strength reduces the speed penalty from weight.


carry weight= 0.0kg      10.0kg  20.0kg 30.0kg  40.0kg  50.0kg  100.0kg
 
    0str  0agi= 3.49m/s  -0.10    -0.18    -0.26    -0.29    -0.33    -0.47

  30str  0agi= 3.44m/s  -0.09    -0.16    -0.22    -0.27    -0.31    -0.44

As you can see strength has an effect on the movement speed.
It's not realy that much, but better than nothing. :wink:
« Last Edit: August 31, 2012, 09:18:53 pm by _Sebastian_ »

Offline Shub

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Re: Game mechanic megathread!
« Reply #76 on: August 02, 2012, 12:48:23 am »
0
Awesome test man. 
1) Does Strength Passive dmg bonus also aplies to archery dmg? ( from calculator it looks like it adds dmg on archery too)
2) How much movment speed is increased by Agility ? is it significant compared to athl? ( does it affect also turning speed or is it constant?)

Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #77 on: August 02, 2012, 02:07:41 am »
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Awesome test man. 
1) Does Strength Passive dmg bonus also aplies to archery dmg? ( from calculator it looks like it adds dmg on archery too)
2) How much movment speed is increased by Agility ? is it significant compared to athl? ( does it affect also turning speed or is it constant?)

1) Each strength point gives a damage bonus of 0.2.
Code: [Select]
(bow_damage + arrow_damage) * (archery_wpf * 0.01 * 0.15 + 0.85) * (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0

2) Each agility point increases the movment speed by ~0.6%. (this is the base movement speed)
Athlethics increases the base movement speed by ~2.2% per point.
Both wont effect the turning speed.

Offline Nyalan

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Re: Game mechanic megathread!
« Reply #78 on: August 03, 2012, 06:57:01 am »
0
Armor weight
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
(Source: WaltF4, updated 31.7.2012 based on the new formula)

I have made the test on the emulator of stats and Wpf still shows less affected for gloves than helmets, and under 7 there is no penalty. Can you confirm this new rule is really integrated and will stay on? The tester seems to be out of date...

http://infinitum.dyndns.org/crpg/calc.htm

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #79 on: August 05, 2012, 07:51:35 pm »
0
I have made the test on the emulator of stats and Wpf still shows less affected for gloves than helmets, and under 7 there is no penalty. Can you confirm this new rule is really integrated and will stay on? The tester seems to be out of date...

http://infinitum.dyndns.org/crpg/calc.htm

It's probably worth it to state this publicly: as far as I know the linked calculator uses formula I put there, which is now to my best knowledge outdated. I'd appriciate if someone would confirm me that the formula now on the original post is correct - it probably isn't - and I might bother to edit it to the calculator.

Offline Shub

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Re: Game mechanic megathread!
« Reply #80 on: August 12, 2012, 06:23:14 pm »
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where can i find (FILE) that contains such variables as  :MOUSE sensitivity  , gamma etc? ( steam)

Offline Phew

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Re: Game mechanic megathread!
« Reply #81 on: August 13, 2012, 12:01:05 am »
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Apparently the minimum throwing wpf formula changed since I last had throwing? I used to need 86 wpf to avoid the "your throwing wpf is too low message" with the following gear and 4 Power Throw:
Head: 2.7 weight
Body: 9.6
Gloves: 0.9
Boots: 0.8

Now I can have 6 Power throw while wearing that gear with only 79 wpf? Am I correct?
« Last Edit: August 13, 2012, 04:08:05 am by Phew »

Offline Shub

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Re: Game mechanic megathread!
« Reply #82 on: August 13, 2012, 09:37:13 am »
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where can i find (FILE) that contains such variables as  :MOUSE sensitivity  , gamma etc? ( steam)
Actually i have found it in rgl_config.txt

Offline Shaksie

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Re: Game mechanic megathread!
« Reply #83 on: August 13, 2012, 10:53:30 am »
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Are the range values correct? In practice it seems that Arkonor's were more accurate :S.
« Last Edit: August 13, 2012, 11:13:15 am by Shaksie »
VERY nice boy :)

Offline Nyalan

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Re: Game mechanic megathread!
« Reply #84 on: August 14, 2012, 06:01:22 am »
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When you say:


Stats
Strength gives 1 hp and 1/5 damage per point (thanks to Tydeus)


Does it means that 0.2 damage is added to your weapon directly, and so this damage is multiplied by your power strike? Or is it added at the end of the power strike calculation? So if you have a pierce or a blunt weapon, this 0.2 damage will be worth more? So it is not a % more damage?

Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #85 on: August 14, 2012, 10:18:27 am »
+1
When you say:

Does it means that 0.2 damage is added to your weapon directly, and so this damage is multiplied by your power strike? Or is it added at the end of the power strike calculation? So if you have a pierce or a blunt weapon, this 0.2 damage will be worth more? So it is not a % more damage?

The strength damage is allways added at the end of the calculatuion.
Code: [Select]
weapon_damage * (melee_wpf * 0.01 * 0.15 + 0.85) * (power_strike * 0.08 + 1.0) + strength / 5.0

The damage type has no effect on this calculation.

Offline Elmokki

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Re: Game mechanic megathread!
« Reply #86 on: August 14, 2012, 04:06:01 pm »
+2
Actually while power strike, wpf and similiar things won't get the benefit, your strength bonus damage IS potentially worth more with a pierce or a blunt weapon. The function quoted in above post is calculated before armor.

Offline HUtH

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Re: Game mechanic megathread!
« Reply #87 on: August 15, 2012, 01:26:01 pm »
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- If you use twohander with a shield or from horesback, you get -23.5% damage penalty if that twohander can be used with a shield (ie has onehander animations). If not, the penalty is -15%.
Do I understand it correctly - if I use Langes Messer on horseback in 2h mode, I get only -15% damage penalty, because it has only 2h swing animations, and if I use eg. Bastard Sword(default mode, without shield), I get -23.5%, because it has all animations?

« Last Edit: August 15, 2012, 01:36:46 pm by HUtH »
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #88 on: August 15, 2012, 09:49:17 pm »
+1
Do I understand it correctly - if I use Langes Messer on horseback in 2h mode, I get only -15% damage penalty, because it has only 2h swing animations, and if I use eg. Bastard Sword(default mode, without shield), I get -23.5%, because it has all animations?
The bastard weapons ("two handed/one handed", not those that switch by pressing X) gets a smaller penalty than pure 2handers when used on horseback, similar to when using them with a shield on foot.

The Langes Messer is NOT a bastard weapon as you switch between 1h and 2h by switching to the "secondary" mode (by pressing x). Although using the 2h mode on horse is a bit silly as you get the penalties, thus making it slower and more damaging than the 1h mode. You also lose the ability to use a shield with it.

If you use a Langes Messer in 2h mode on horse, then it's considered a normal 2hander and get the 2hander penalty on horse. If you use it in the 1hander mode with (or without) a shield, you don't get any penalties.

Those numbers are slightly wrong, I believe. I think it was Vibe or Teeth who made a post with the full penalties with the different weapons when used on horseback or with a shield.
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Offline HUtH

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Re: Game mechanic megathread!
« Reply #89 on: August 15, 2012, 10:46:49 pm »
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Thank you. I was suspecting that, because its really stupid what that sentence from first post says... :
-If you use twohander with a shield or from horesback, you get -23.5% damage penalty if that twohander can be used with a shield (ie has onehander animations).
so it's like(regarding fighting on mount): 2H that can be used with shield(like bastards) -> -23.5% penalty
-If not, the penalty is -15%.
so: NOT 2H that can be used with shield(like normal 2H) -> -15% penalty

I can't read well and it's ok or it's just wrong?
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