Author Topic: Game mechanic megathread!  (Read 90918 times)

0 Members and 3 Guests are viewing this topic.

Offline Werfried

  • Knight
  • ***
  • Renown: 56
  • Infamy: 9
  • cRPG Player
  • Goat bless my peasants!
    • View Profile
  • Faction: Werfrieds Peasant Battalion
  • Game nicks: Werfried
Re: Game mechanic megathread!
« Reply #60 on: June 02, 2012, 01:25:06 pm »
0
Ok, thanks! I knew the calculator, but never noticed the wpf calculation.

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: Game mechanic megathread!
« Reply #61 on: June 03, 2012, 06:44:52 pm »
0

Movement speed
Movement speed depends on agility, athletics and weight.

- Moving backwards reduces movement speed by roughly 34%
- Rain reduces movement speed by roughly 7.8%
- Blocking reduces movement speed by roughly 15%

i dont buy the backing up one of 34 percent
visitors can't see pics , please register or login

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Game mechanic megathread!
« Reply #62 on: June 08, 2012, 08:59:13 pm »
0
hey any mechanics on movespeed bonus damage?

am I right in thinking that thrusts benifit more from it than swings?

I'm wondering if with a 1h, 30 thrust damage is alot more than 30 swing.

Offline Elmokki

  • Count
  • *****
  • Renown: 192
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Faction: United democratic national whatever
  • Game nicks: elmokki_Krokotiili
  • IRC nick: Elmokki
Re: Game mechanic megathread!
« Reply #63 on: June 08, 2012, 11:46:11 pm »
0
No idea on exact mechanics. Most likely I believe the animations on stabs are just better for speed bonuses, ie straight forward.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Game mechanic megathread!
« Reply #64 on: June 09, 2012, 04:18:39 am »
0
No idea on exact mechanics. Most likely I believe the animations on stabs are just better for speed bonuses, ie straight forward.
You get a bigger speed bonus, yeah. Although this works both ways (omfg, no damage! D:). Try play a bit of SP and take note of the speed bonus messages.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Game mechanic megathread!
« Reply #65 on: June 25, 2012, 08:12:04 pm »
0
Very useful thread, cheers.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Mary_the_Bloody

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Game mechanic megathread!
« Reply #66 on: July 05, 2012, 05:31:06 pm »
0
Quote from Thread main post:

Effective WPF
There are three possible factors reducing your wpf from what is listed on the character sheet. First reduce your wpf by 13 for each point of power throw, then reduce your wpf by 14 for each point of power draw and then remove 1% of remaining wpf for each point of effective weight. For effective weight, see armor weight chapter above.

The same mathematically:
(wpf - 13*pt - 14*pd) * (1 - effective weight / 100)



Does this mean that my 2H WPF be affected (reduced), if I spend points in power throw? Or does power throw only reduce the throwing wpf?




Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Game mechanic megathread!
« Reply #67 on: July 05, 2012, 10:13:59 pm »
0
Quote from Thread main post:

Effective WPF
There are three possible factors reducing your wpf from what is listed on the character sheet. First reduce your wpf by 13 for each point of power throw, then reduce your wpf by 14 for each point of power draw and then remove 1% of remaining wpf for each point of effective weight. For effective weight, see armor weight chapter above.

The same mathematically:
(wpf - 13*pt - 14*pd) * (1 - effective weight / 100)



Does this mean that my 2H WPF be affected (reduced), if I spend points in power throw? Or does power throw only reduce the throwing wpf?
They only reduce their corresponding wpf (archery for PD and throwing for PT), as far as I know.

Wouldn't make sense otherwise...
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Vengt037

  • Count
  • *****
  • Renown: 259
  • Infamy: 16
  • cRPG Player
  • https://www.youtube.com/watch?v=KE47rDVh3c0
    • View Profile
  • Game nicks: Vengt_The_Horsethief, Glorefindel, Vanderkaum
Re: Game mechanic megathread!
« Reply #68 on: July 06, 2012, 06:46:26 pm »
0
Question about gravity.

Does it affect throwing / archery damage?

e.g. if I'm throwing at someone below me, will it do more damage than when i throw at someone above me?
"Vengt, you are like my favorite player in CRPG."
- BlackWhite

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Game mechanic megathread!
« Reply #69 on: July 06, 2012, 07:17:44 pm »
+2
Question about gravity.

Does it affect throwing / archery damage?

e.g. if I'm throwing at someone below me, will it do more damage than when i throw at someone above me?

Yes
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Game mechanic megathread!
« Reply #70 on: July 27, 2012, 02:26:27 pm »
0
Hi . Im new to CRPG . Archery questions :

1- can you have 2x bondkin arrows ( i cant buy the second one for some reason)
2- is WPF formula for +speed is 10points fof +1 wep speed?
3 - what is a "reasonable" max armor  weight for an archer 6? 10?
4 - wich bow is most acurate / wich arrows are most acurate
5- how does bodkin "pierce dmg" is calculated vs armor , compare to tatar "cut" dmg .

Offline Elmokki

  • Count
  • *****
  • Renown: 192
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Faction: United democratic national whatever
  • Game nicks: elmokki_Krokotiili
  • IRC nick: Elmokki
Re: Game mechanic megathread!
« Reply #71 on: July 27, 2012, 11:51:45 pm »
+1
Hi . Im new to CRPG . Archery questions :

1- can you have 2x bondkin arrows ( i cant buy the second one for some reason)
2- is WPF formula for +speed is 10points fof +1 wep speed?
3 - what is a "reasonable" max armor  weight for an archer 6? 10?
4 - wich bow is most acurate / wich arrows are most acurate
5- how does bodkin "pierce dmg" is calculated vs armor , compare to tatar "cut" dmg .

1. Just buy one set. You can equip it twice in game.
2. No. There's no clear formula, just approximations. See the first post and links in it
3. I can't remember the changes to the formula introduced a few months ago, but it depends heavily on what slots the weight is in. If you have a heavy helmet or heavy gloves you will need to take a lower total weight. Something like 10 is probably fine - the wpf loss is fairly minimal for going slightly over the cap anyway.
4. Arrows don't matter. I'm not sure which bow is the most accurate after the Power Draw wpf reductions, but I'm pretty sure they're all pretty close to equivalent AT CORRECT LEVELS OF PD.
5. See first post for exact formula or use one of the calculators to experiment. The exact level of armor on enemies when bodkins become better depends completely on your character stats and the bow you use (and technically speed bonuses, but those are generally not taken into account in theorycrafting)

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Game mechanic megathread!
« Reply #72 on: July 28, 2012, 12:19:33 pm »
0
4 - wich bow is most acurate

Each damage point decreases the accuracy by 1.

Short Bow    96 - 16  = 80
Bow             96 - 18  = 78
Nomad Bow 96 - 20  = 76
Tatar Bow    97 - 22  = 75
Horn Bow    97 - 24   = 73
Yumi            100 - 26 = 74
Rus Bow      100 - 28 = 72
Long Bow    101 - 31 = 70

So the short bow has the best accuracy and the long bow the worst accuracy.

Offline Shub

  • Knight
  • ***
  • Renown: 27
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Game mechanic megathread!
« Reply #73 on: July 28, 2012, 10:26:21 pm »
0
Does +dmg increase on masterwork bows; costs aditional acuracy lost?;/

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Game mechanic megathread!
« Reply #74 on: July 30, 2012, 02:24:25 pm »
0
Does +dmg increase on masterwork bows; costs aditional acuracy lost?;/
Yes of course.
Loomed bows are a bit less accurate than unloomed ones.
A masterwork bow normaly should get +3 accuracy because of the 3 additional damage points, but it just gets 2 accuacy points.