Author Topic: FFBWP + Stig UI  (Read 14696 times)

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Offline Noctivagant

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Re: FFBWP + Stig UI
« Reply #30 on: January 09, 2012, 08:07:33 am »
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Well, technically the form itself may have its benefits but i never tried to do it seriously, people in old thread were hyped with the ballista idea and i came up with this..=P
(click to show/hide)

I suggested ballista when chadz asked the community for siege weapons. There were several ideas like ram, oil, trebuchet, ballista etc. Only catapult made through, rest of the things are well you know healing tent, weapon rack etc. Developers won't be arsed to add it until you actually have the textured model with animations, I can't make them to do anything but I'll link it. When you have the model, you don't need me to link it. They will give the attention that it deserves.
(click to show/hide)
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Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #31 on: January 09, 2012, 08:18:22 am »
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I suggested ballista when chadz asked the community for siege weapons. There were several ideas like ram, oil, trebuchet, ballista etc. Only catapult made through, rest of the things are well you know healing tent, weapon rack etc. Developers won't be arsed to add it until you actually have the textured model with animations, I can't make them to do anything but I'll link it. When you have the model, you don't need me to link it. They will give the attention that it deserves.
(click to show/hide)

You misunderstood me Nocti, i was talking about weapons when asked to link this thread, not ballsta.
Myself and Stig could do simple models and requests when we have time.
« Last Edit: January 09, 2012, 08:28:01 am by Autobus »

Offline Noctivagant

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Re: FFBWP + Stig UI
« Reply #32 on: January 09, 2012, 09:22:41 am »
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You misunderstood me Nocti, i was talking about weapons when asked to link this thread, not ballsta.
Myself and Stig could do simple models and requests when we have time.

Sure I'll ask some people

EDIT : done
« Last Edit: January 09, 2012, 09:25:04 am by Noctivagant »
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Offline ShinySpoons

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Re: FFBWP + Stig UI
« Reply #33 on: January 10, 2012, 07:44:31 am »
-1
Feedback: The Irish two hander seems to be the most attractive model. However, it doesn't seem to be distinctive enough to justify putting it in.

The Ranseur I think looks unique enough to justify putting it in.

Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #34 on: January 10, 2012, 11:12:13 am »
+1
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Offline B3RS3RK

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Re: FFBWP + Stig UI
« Reply #35 on: January 10, 2012, 02:05:02 pm »
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WHcih weapons do they represent ingame?
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Spleen

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Re: FFBWP + Stig UI
« Reply #36 on: January 10, 2012, 02:31:41 pm »
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WHcih weapons do they represent ingame?

Those are suggestions for new weapons, not replacements.
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Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #37 on: January 10, 2012, 04:03:59 pm »
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Those are suggestions for new weapons, not replacements.

This.

You could replace existing weapon with these but that requires some modeling/modding skills.
« Last Edit: January 10, 2012, 09:23:47 pm by Autobus »

Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #38 on: January 11, 2012, 12:15:04 pm »
+1
HUD updated,
ALL ERRORS FIXED
update via website

Offline Spleen

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Re: FFBWP + Stig UI
« Reply #39 on: January 11, 2012, 01:14:37 pm »
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The scoreboard is now also skinned.
shweet...
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Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #40 on: January 13, 2012, 02:41:46 pm »
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 :arrow:

Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #41 on: January 15, 2012, 04:37:43 pm »
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 :arrow:

Offline Glyph

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Re: FFBWP + Stig UI
« Reply #42 on: January 15, 2012, 05:22:09 pm »
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great work! i really like the Irish Greatsword, nice and not to knightly looks on it. did the devs have a specific reason for not adding these?

is the original error fixed or not, because if not i'm going to use the one without the new timer.

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Offline Old Autobus

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Re: FFBWP + Stig UI
« Reply #43 on: January 15, 2012, 09:25:46 pm »
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great work! i really like the Irish Greatsword, nice and not to knightly looks on it. did the devs have a specific reason for not adding these?

is the original error fixed or not, because if not i'm going to use the one without the new timer.

Well its not like devs refused to add those, we are being totally ignored, thats it.
And yes, the original error is fixed now.

Offline Nehvar

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Re: FFBWP + Stig UI
« Reply #44 on: January 15, 2012, 11:52:24 pm »
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Patch 0.260 seems to have broken the HUD.  Looks like a couple new entries in presentations.txt, not sure about the other two txt files.
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