Author Topic: Did they change the 2h right swing?  (Read 22468 times)

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Offline Camaris

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Re: Did they change the 2h right swing?
« Reply #255 on: January 09, 2012, 11:47:24 am »
0
Actually we should buff 1h damage to 38-40 cut without shield.
I would change immediatly for the animation :p

Offline Dezilagel

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Re: Did they change the 2h right swing?
« Reply #256 on: January 09, 2012, 11:47:47 am »
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It is the case against a lot of builds/players/weapons.

Then you suck, simple as that my man  :wink:

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Offline [ptx]

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Re: Did they change the 2h right swing?
« Reply #257 on: January 09, 2012, 11:49:00 am »
+1
In that case you suck with polearms then :lol:

Offline Vibe

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Re: Did they change the 2h right swing?
« Reply #258 on: January 09, 2012, 11:52:49 am »
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Sorry, but no way in hell you can get spammed so easily with 1h right swing as you can with 2h/pole right swing atm.

Offline Xant

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Re: Did they change the 2h right swing?
« Reply #259 on: January 09, 2012, 11:53:05 am »
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Offline [ptx]

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Re: Did they change the 2h right swing?
« Reply #260 on: January 09, 2012, 11:58:18 am »
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Sorry, but no way in hell you can get spammed so easily with 1h right swing as you can with 2h/pole right swing atm.
Yeah, unless you are using a STR build. Are you using a STR build with 2h?

Offline gazda

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Re: Did they change the 2h right swing?
« Reply #261 on: January 09, 2012, 12:01:59 pm »
-1
I don't. I'm not GTXting 2h over it and am not mad, but I dislike the fact that I'm easily spammed every time. I decide to use a right swing.

now you now how every other melee class felt when fighting 2hers
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Offline Dezilagel

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Re: Did they change the 2h right swing?
« Reply #262 on: January 09, 2012, 12:04:31 pm »
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now you now how every other melee class felt when fighting 2hers

Bullshit.
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Offline Vibe

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Re: Did they change the 2h right swing?
« Reply #263 on: January 09, 2012, 12:06:03 pm »
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Yeah, unless you are using a STR build. Are you using a STR build with 2h?

18/21

1h right swing is not delayed. 2h right swing is delayed in chambering and it goes off later than 1h right swing, thus making it easy to spam a person that is using 2h right swing. Has little to do with builds (or even footwork). In fact you need extreme footwork/positioning for 2h right swing to succeed.
« Last Edit: January 09, 2012, 12:07:48 pm by Vibe »

Offline gazda

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Re: Did they change the 2h right swing?
« Reply #264 on: January 09, 2012, 12:10:27 pm »
+1
Bullshit.

SHUT THE FUCK UP AND GET BACK TO YOUR KEBAB FRIENDS AND HELP THEM FREE CICERO !!!
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Offline Vibe

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Re: Did they change the 2h right swing?
« Reply #265 on: January 09, 2012, 12:12:49 pm »
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now you now how every amateur felt when fighting 2hers

ok

Offline Kafein

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Re: Why the rightswing 2h/pole animation nerf should be reverted
« Reply #266 on: January 09, 2012, 12:21:07 pm »
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Well, um I thought this was the "um wtf just happened" thread while my thread was supposed to be about why it's bad, but mkay.

---------------------

Btw the polearm - shielder balance padagrim is terrible now. With the rightswing nerfed you're forced to stab them to avoid leftswing spams which especially with heavy shields causes a lot of thruststuns. Please fix this.

There's a VR_ GLA user (I can't remember his nick though) I was literally unable to fight with my shielder. Shield down in 2 or 3 hits, then weapon stunned. Sometimes he even managed to glitch on the sides and hit through my shield or my block.

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Re: Why the rightswing 2h/pole animation nerf should be reverted
« Reply #267 on: January 09, 2012, 12:25:24 pm »
+1
There's a VR_ GLA user (I can't remember his nick though) I was literally unable to fight with my shielder. Shield down in 2 or 3 hits, then weapon stunned. Sometimes he even managed to glitch on the sides and hit through my shield or my block.

Why would you not put the shield on your back when fighting a GLA...?

Anyway:

If weapon stun is the issue then that has really nothing to do with this? To *counter* weaponstun what you need to do is to be patient and learn to see the animation when it happens. It's a questionable mechanic I agree, but it does not make fighting as a 1h impossible in any way.

Also: Regarding this "hit through block" business that people always seem to fall back on whenever they lose (no offence): I have ~65 ping usually and am on a fairly crappy line thanks to the town I live in and I VERY rarely see stuff like that. 99% of the time it's just animation glitches anyway and can be circumvented by trusting your gut more than your on-screen character.
« Last Edit: January 09, 2012, 12:28:40 pm by Dezilagel »
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Offline a_bear_irl

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Re: Did they change the 2h right swing?
« Reply #268 on: January 09, 2012, 12:26:45 pm »
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GLA is a bad weapon anyway, long axe is faster with little loss of range and long bardiche is longer and does more damage for only 1 or 2 lost speed
FREE ALLERS

Offline Kafein

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Re: Why the rightswing 2h/pole animation nerf should be reverted
« Reply #269 on: January 09, 2012, 12:41:08 pm »
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Why would you not put the shield on your back when fighting a GLA...?

Anyway:

If weapon stun is the issue then that has really nothing to do with this? To *counter* weaponstun what you need to do is to be patient and learn to see the animation when it happens. It's a questionable mechanic I agree, but it does not make fighting as a 1h impossible in any way.

Also: Regarding this "hit through block" business that people always seem to fall back on whenever they lose (no offence): I have ~65 ping usually and am on a fairly crappy line thanks to the town I live in and I VERY rarely see stuff like that. 99% of the time it's just animation glitches anyway and can be circumvented by trusting your gut more than your on-screen character.

Although my blocking skills aren't very good, in that particular case, the combination of stun + hiltslash or soap tornado footwork (or both) made it straight impossible. In a regular situation, a stun leaves you able to block the next swing. But in this case (hiltslash after stun), this didn't hold true. About the hit through blocks, it wasn't due to a wrong block or not anticipating enough due to the shield speed. I holded my block (and I emphazise on that part) and kept on facing him. Nevertheless, when the angle was a little more than 15° bam, my shield didn't do anything (although being clearly in the way but meh, fail forcefield nerf). It doesn't seem to work like that for 2h and 1h swings.