Author Topic: Twist to cav gameplay, any dev want to comment?  (Read 2255 times)

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Offline Dezilagel

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #15 on: December 30, 2011, 09:55:22 pm »
-1
if a suggestion is balanced and realistic, it should be here, so no, it shouldn't be in the realism section. it's better for realism and for the gameplay, so why not?

Once again, why? How the hell is cav just riding through killing everything "better for gameplay"?

Maybe if you're a lamer who wants your class to be totally OP so you can get free kills without effort or skill investment?

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Offline Glyph

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #16 on: December 30, 2011, 09:57:39 pm »
+1
Once again, why? How the hell is cav just riding through killing everything "better for gameplay"?

Maybe if you're a lamer who wants your class to be totally OP so you can get free kills without effort or skill investment?

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no, what i'm saying is i'd rather die then be stopped in a gay way and get clusterfucked, that's what i'm saying, not that cav wants to be OP, BTW i'm not cav, i was. so don't go talking about things you don't know of rager.
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Offline Dezilagel

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #17 on: December 30, 2011, 10:00:32 pm »
-1
no, what i'm saying is i'd rather die then be stopped in a gay way and get clusterfucked, that's what i'm saying, not that cav wants to be OP, BTW i'm not cav, i was. so don't go talking about things you don't know of rager.

Random insults are always win.

And no I don't agree with you here since the rearing is one of the few ways you can combat cav *rapetrains* as infantry.
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Offline Glyph

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #18 on: December 30, 2011, 10:03:39 pm »
+1
Random insults are always win.

And no I don't agree with you here since the rearing is one of the few ways you can combat cav *rapetrains* as infantry.
no they don't, as i just showed you. but i don't want to go in an endless disscussion with you so i'll stop.

if you kill them instantly, you don't need to fight them, and if your hit wasn't good enough, he will ride along without a fight, so you don't hev to figth them anymore. problem solved
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Offline Dezilagel

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #19 on: December 30, 2011, 10:07:22 pm »
0
no they don't, as i just showed you. but i don't want to go in an endless disscussion with you so i'll stop.

if you kill them instantly, you don't need to fight them, and if your hit wasn't good enough, he will ride along without a fight, so you don't hev to figth them anymore. problem solved

1. You didn't show me anything.

2. I really have no idea of what you're trying to say here.
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #20 on: December 30, 2011, 10:07:56 pm »
+1
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so horses dieing to your stab immediately is not within your willing?
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #21 on: December 30, 2011, 10:10:12 pm »
-1
so horses dieing to your stab immediately is not within your willing?

No, because as I said, then there would be little that can stop cav rapetrains. And besides, I think that if you ride a heavy horse, you should have at least a shot at getting away even if you're hit.

And also, how'd you balance this concerning heavy/light horses? If everything one-shots your horse then why would you want a heavy, slow horse at all? If you'd make it a gamble no dmg/heavy damage then people would just ride around slowly on armored horses and bumpslash everyone to death - a style of play that is already too effective imo since you can't be reared really if going slow enough with an armored enough horse.
« Last Edit: December 30, 2011, 10:14:16 pm by Dezilagel »
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #22 on: December 30, 2011, 10:31:27 pm »
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hm,  my suggestion has its shortcomings,  true dat...

probably goes along the line of altering the game balance too much.   hopefully you understand that i am not trying to buff cav but to give it a different role in the game.  if the rearing was kept for slow riding,  it would work out tho right? 

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #23 on: December 30, 2011, 10:36:58 pm »
0
hm,  my suggestion has its shortcomings,  true dat...

probably goes along the line of altering the game balance too much.   hopefully you understand that i am not trying to buff cav but to give it a different role in the game.  if the rearing was kept for slow riding,  it would work out tho right?

Yes, ofc I understand that (you're sensible), I was pointing out the stuff I didn't see a solution to.

Personally, I think cav rearing is fine and should not be mesed with too much. The only things I think is bullshit is when you hit the invisible hitboxes of trees and stuff, but that's really a minor issue.
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Offline Tor!

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #24 on: December 30, 2011, 11:30:20 pm »
+1
So a chance of a horse taking no dmg at all, and not rearing. Boom, infantryman dead, no skill involved. More random factors to the game doesnt help.
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #25 on: December 30, 2011, 11:42:21 pm »
0
LEAVE HORSE REARING ALONE YOU DEVIL WORSHIPERS!

Its fucking boss, I love jamming on the air brakes as some one tries to ride me down or dodging a perfectly shot arrow by slamming into an invisible wall.

STOP KILLING FUN YOU FUN KILLERS!
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Offline Thomek

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #26 on: December 31, 2011, 01:21:42 am »
+1
Tor no randomness involved.

If you hit with the pike, it goes down.

Thing is that cav should more easily go down TO THE RIGHT WEAPONS, But since there are usually limited amount of pikes, usually 1 in a group, several cav charging in concentrated shape should make sure most of them survive. Making a train with time for the piker to make several hits won't do it. They would have to hit group at almost the same moment.

Of course, nerf maneuverability to balance out the buff. 
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #27 on: December 31, 2011, 01:36:02 am »
0
So a chance of a horse taking no dmg at all, and not rearing. Boom, infantryman dead, no skill involved. More random factors to the game doesnt help.

i just called it "chance"  cause i dont know anything about armor soak and whatnot,  i mean its either a glance or good damage on an armored horse,  and either death or life for unarmored horses.
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #28 on: December 31, 2011, 01:37:49 am »
0
This could of course also be achieved without removing rearing, just make a special damage bonus against horses for pikes/ashwood pikes only.
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Offline Kafein

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #29 on: December 31, 2011, 02:36:42 am »
+2
No, because as I said, then there would be little that can stop cav rapetrains.

IMO cav "rapetrains" shouldn't be easy to stop. Just like a group of archers camping together and watching each other's ass is hard to attack. Besides, they are called "charges" and not "rapetrains".


Currently, all the horses, from light to heavy, are sort of the same. Everything is about catching people unaware, even with a tank horse. I'd like to keep it that way with light horses, but change the role of heavy horses.

Heavy horses should be made for charges. But because in the game we deal with extremely small scale skirmishes, there is little point in charging the back or flanks of a "formation" because there usually are no formations. So every charge translates into a front charge, with the enemy aware and probably ready. Here's where the horse rearing destroys the gameplay. A charge should mean chaos in the enemy blob. But if the horses make a dead stop in front of it, no chaos is going to happen.

So I'd like horses not to stop, even if they are catched by a pike. If we could mod it, the best would be making the rider drop from the horse because of the inertia, suffering heavy damage and let the horse continue without rider at a slower pace, through the enemy group.

Of course, most light horses should die instantly when crashing into a pike. To balance it out, their maneuver (and maybe speed) should be upped. Buffing light horses maneuver will also help increasing their anti-cav strengths and make up for the general lack of any inertia or realistic "maneuver" applied to humans, especially with the current agi trend. Heavy horses, on the other hand, shouldn't die to a single pike hit. However, they are not made for killing the unaware or the lonely pixie, so their maneuver should be lower than now.

So basically, increase the differences between horses.