Author Topic: Twist to cav gameplay, any dev want to comment?  (Read 2269 times)

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Offline Torben

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Twist to cav gameplay, any dev want to comment?
« on: December 30, 2011, 02:53:28 pm »
+4
long story short:

make the cav charge possible by removing rearing and greatly increasing the speed bonus damage a horse takes,  whilst armored horses get a larger chance that the weapons bounce off and do no damage.


this would mean an unarmored horse never surviving a frontal stab at medium-high speeds,  an armored horse either taking no damage or a substantial amount of damage.

(maybe introduce horse rearing at extremely low speeds.)

 
edited two mistakes
« Last Edit: December 30, 2011, 03:13:50 pm by Torben »
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Offline Kafein

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #1 on: December 30, 2011, 03:07:00 pm »
0
I'd personally like the horses at low speed to be more realistic. Ever wondered why many police forces have a mounted section for crowd control ? Because when a horse goes in your direction, no matter it's speed, you move. The horse doesn't magically stop because you stand in front of him. Note that in the following video we see horses that aren't trained for war at all, and completely unarmored. Their cRPG's nearest equivalent is probably sumpter horses.

http://www.youtube.com/watch?v=VcZoqQBpxU4&feature=related

However, current rearing of polearms if fine by me.

Offline Lorenzo_of_Iberia

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #2 on: December 30, 2011, 03:14:38 pm »
+1
I like the idea but its a bit hard to balance :/ I reckon for this to work you should be able to 'couch' the longer polearms such as pikes, this would provide the damage needed to kill a charging plated horse as well as allowing multiple pikes to take out say double the amount of horses charging. This along with so many other balances...

on a side note, shortened spear should rear horses :P
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #3 on: December 30, 2011, 08:05:52 pm »
+2
yeah remove rearing and give pikes a damage bonus against horses.

As a pikeman, either you hit, or you dead. No rearing. On the other hand, if you hit, that horse GOES DOWN.
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #4 on: December 30, 2011, 08:16:11 pm »
-1
(click to show/hide)


nice to see a dedicated inf support the idea
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #5 on: December 30, 2011, 08:33:59 pm »
+1
good idea, your horse should be dead or unharmed yes, way better then you horse stops and you get ganked by 5 or more inf. this would probably also increase the number of times that inf try to hit the rider instead of the horse itself, because you have less chance to kill an armored horse.
« Last Edit: December 30, 2011, 08:35:15 pm by Berethorn »
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #6 on: December 30, 2011, 08:47:24 pm »
0
your horse should be dead or unharmed

stop twisting facts
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Offline Overdriven

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #7 on: December 30, 2011, 08:49:41 pm »
0
Interesting idea. It might at least make heavy cavalry charges a bit more viable :)

Offline Glyph

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #8 on: December 30, 2011, 09:31:47 pm »
0
because if you try to charge at enemies on horseback, even with loads of horses your gonna get clusterfucked when your horse is down, just like this: http://www.youtube.com/watch?v=H8ABQ1PPCNo
while a cav charge should result in something more like this: http://www.youtube.com/watch?v=b0l-iZrpLbI
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Offline Torben

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #9 on: December 30, 2011, 09:36:51 pm »
+1
...
the first line of horses not rearing but dieing to the stab will let the following horses ride through instead of bumping into reared horses.  better gaming experience.
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #10 on: December 30, 2011, 09:39:56 pm »
0
the first line of horses not rearing but dieing to the stab will let the following horses ride through instead of bumping into reared horses.  better gaming experience.
yeah, that's what i'm trying to say.
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Offline Dezilagel

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #11 on: December 30, 2011, 09:40:11 pm »
0
because if you try to charge at enemies on horseback, even with loads of horses your gonna get clusterfucked when your horse is down, just like this: http://www.youtube.com/watch?v=H8ABQ1PPCNo
while a cav charge should result in something more like this: http://www.youtube.com/watch?v=b0l-iZrpLbI

Why?
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Offline Glyph

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #12 on: December 30, 2011, 09:45:05 pm »
+1
Why?
cav should be running trough a mass of cav(of get f*cked by it), not be stopped and then finished off. why? because that's how it is in real life.

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Re: Twist to cav gameplay, any dev want to comment?
« Reply #13 on: December 30, 2011, 09:47:55 pm »
-1
cav should be running trough a mass of cav(of get f*cked by it), not be stopped and then finished off. why? because that's how it is in real life.

PAUL IS HERE!

http://forum.c-rpg.net/index.php/board,69.0.html

There you go mate.
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Re: Twist to cav gameplay, any dev want to comment?
« Reply #14 on: December 30, 2011, 09:50:49 pm »
+1
http://forum.c-rpg.net/index.php/board,69.0.html

There you go mate.
if a suggestion is balanced and realistic, it should be here, so no, it shouldn't be in the realism section. it's better for realism and for the gameplay, so why not?

Paul, you've been in here for way to long without saying anything :)
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