Author Topic: [balance] Ultimate overpowered weapon  (Read 4558 times)

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Offline Cup1d

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Re: [balance] Ultimate overpowered weapon
« Reply #30 on: January 02, 2012, 12:05:59 pm »
+2
Langes Messer is good thingy, but it's too costly without wpf. Also LM do not have 2H stab animations. And you must press «X» at the beginning of a round. Not too comfortable weapon.
Can't we have another LM, as 2H\1H weapon and with 2H stab?

But this rage about Mace really looks like «Big Whine in a Kindergarten»
« Last Edit: January 02, 2012, 01:42:33 pm by Cup1d »

Offline Kafein

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Re: [balance] Ultimate overpowered weapon
« Reply #31 on: January 02, 2012, 12:10:48 pm »
0
I used the mace with a shield once.

Ewww that was slow.


But nevertheless, this weapon is totally OP. I can choose it with any character, and I'll always be capable of doing a lot of kills with it. I don't know why, but this weapon seems to ignore wpf entirely, in the sense that it's already fast as hell with 1 wpf.

To balance it, I think the best would be increasing it's dependency on wpf somehow and removing the knockdown. Knockdown in general is a retarded feature. Not only is it random based and extremely powerful. It also negates the stats of the victim (as in, a 30/9 mammoth can be knocked down by a 9/30 fairy without any problems, and the mace in particular is very popular among fairies). And doesn't require any adaptation from the opponent, since he simply has to avoid being hit, unlike crushthrough which introduces different threats than the usual ones, with different weaknesses.

Offline Xant

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Re: [balance] Ultimate overpowered weapon
« Reply #32 on: January 02, 2012, 12:38:55 pm »
0
You can basically 1-hit kill people with your mace because of the knockdown. Hit them once, hit them again when they're down, kick them, hit them the third time. Because of 30-33 blunt (heirlooms) damage, you're very likely to kill with that even if you have low PS.
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Offline Vexus

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Re: [balance] Ultimate overpowered weapon
« Reply #33 on: January 02, 2012, 12:43:44 pm »
0
Would love a 2h version of langes messer oh that would be so awesome.

Offline Draggon

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Re: [balance] Ultimate overpowered weapon
« Reply #34 on: January 02, 2012, 01:17:43 pm »
0
I think knockdown is a viable part of the game, but it should probably be dependent on one or two things:
   1.  The Strength or PS of the person using it (a weaker person would have a harder time knocking someone down with any weapon).
   2.  The Armor factor of the person being hit (the more armor you have on should negate knockdown to some degree).

Also, as someone previously mentioned - making it more dependent on WPF would work too.

These are all ways of keeping the weapon as another decent tool in the shed without reducing it to a pile of rubble no one will want to use anymore.

Offline justme

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Re: [balance] Ultimate overpowered weapon
« Reply #35 on: January 02, 2012, 09:06:02 pm »
0
death to 1slot dildo..

Offline Torben

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Re: [balance] Ultimate overpowered weapon
« Reply #36 on: January 02, 2012, 09:16:27 pm »
-1
has been said before:  remove knockdown and we are good.
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Offline SixThumbs

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Re: [balance] Ultimate overpowered weapon
« Reply #37 on: January 02, 2012, 10:10:00 pm »
+1
After reading the first post and first response I skipped over the rest of the thread because in my heart of hearts I want the bastard sword to be 1 slot. Or 1.5 slots.
And how!

Offline Tydeus

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Re: [balance] Ultimate overpowered weapon
« Reply #38 on: January 03, 2012, 04:39:15 pm »
0
I used the mace with a shield once.

Ewww that was slow.


But nevertheless, this weapon is totally OP. I can choose it with any character, and I'll always be capable of doing a lot of kills with it. I don't know why, but this weapon seems to ignore wpf entirely, in the sense that it's already fast as hell with 1 wpf.

To balance it, I think the best would be increasing it's dependency on wpf somehow and removing the knockdown. Knockdown in general is a retarded feature. Not only is it random based and extremely powerful.
I lance from horseback with 1 wpf and do better than the majority of cav. Yesterday I used my MW German Poleaxe with 1 wpf in a full battle server and did better (I ended 2nd on my team, just behind the cav crutching badplayer) than the previous map when I used my MW GGS with 131 wpf. It's not the weapon speed or wpf(though weapon speed plays a larger factor than wpf does) that really matters much for battle, it's mostly just the player.

Rather than making it depend on wpf directly, but to the same effect, just scale wpf/wpp differently so that all melee basically have 30-50 wpf more. If the average is 130, then aim for an average between 160-180. Higher wpf like this(Since it isn't a very big speed buff) will only penalize the low wpf guys and no one complained about the mace before archers started using it with 1 wpf.
« Last Edit: January 03, 2012, 04:40:45 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Leshma

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Re: [balance] Ultimate overpowered weapon
« Reply #39 on: January 03, 2012, 08:39:29 pm »
-1
I hope the final verdict for mace won't be nerf. Instead I'll rather want to see buff for other weapons which means making swords shorter than 110 one slot. Many ranged players would switch to those purely for style and you have to agree that those aren't really OP.

Offline Tzar

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Re: [balance] Ultimate overpowered weapon
« Reply #40 on: January 03, 2012, 08:42:49 pm »
0
I hope the final verdict for mace won't be nerf. Instead I'll rather want to see buff for other weapons which means making swords shorter than 110 one slot. Many ranged players would switch to those purely for style and you have to agree that those aren't really OP.

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xeen

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Re: [balance] Ultimate overpowered weapon
« Reply #41 on: January 04, 2012, 04:01:09 pm »
0
Give me a left-swinging steel pick any day!

Offline Jacko

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Re: [balance] Ultimate overpowered weapon
« Reply #42 on: January 04, 2012, 11:33:53 pm »
+1
How can you say that this oversized dildo is better then the lovely Winged Mace?! *gently strokes the winged mace*
-It's okey babe, the don't know what they are talking about.

Heh, in all seriousness tho, the 2h mace is too good for it's price. There is NO reason what so ever to pick any other weapon in that price range besides "personal-non-stat-wise" preferences.
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Offline CrazyCracka420

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Re: [balance] Ultimate overpowered weapon
« Reply #43 on: January 06, 2012, 09:22:52 pm »
0
It's not OP.  It's just a really viable option for 2h-ers to use vs. fast-as-fuck 1h-ers, shielders, etc.  You have to be practically on top of someone to hit them with it, which is a huge weakness.  It also doesn't have crushthrough like some of the bigger hammers.  I've both used it and fought against it many times and don't find it OP by any means.  There are other weapons that are more "OP" or ridiculous (i.e. fucking pikes that stab you 2" away or swing-stab you thru doors and walls, throwing weps that one-shot you from almost any distance including point-blank, etc)

It's also the only good 2h-er that is 1 slot.  You have to have a decent 2h 1-slot wep out there that will allow you to carry a siege ladder when needed.


It's actually the only 2h that's 1 slot, that along with the weapon's stats, is the problem.  If you want a 1 slot weapon, use a 1h.

If I was crossbow or archer I'd be a fool not to use this weapon.
« Last Edit: January 06, 2012, 09:31:08 pm by CrazyCracka420 »
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Offline CrazyCracka420

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Re: [balance] Ultimate overpowered weapon
« Reply #44 on: January 06, 2012, 09:39:57 pm »
0
I lance from horseback with 1 wpf and do better than the majority of cav. Yesterday I used my MW German Poleaxe with 1 wpf in a full battle server and did better (I ended 2nd on my team, just behind the cav crutching badplayer) than the previous map when I used my MW GGS with 131 wpf. It's not the weapon speed or wpf(though weapon speed plays a larger factor than wpf does) that really matters much for battle, it's mostly just the player.

Rather than making it depend on wpf directly, but to the same effect, just scale wpf/wpp differently so that all melee basically have 30-50 wpf more. If the average is 130, then aim for an average between 160-180. Higher wpf like this(Since it isn't a very big speed buff) will only penalize the low wpf guys and no one complained about the mace before archers started using it with 1 wpf.

1 WPF in polearms when lancing from horseback isn't as noticeable as 1 WPF in other areas on foot.  That being said, try going up against someone with 130+ wpf in polearms with the same lance and you're at a disadvantage.  The only time I see you dominate is on foot with 2h, not on horse with lance.
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