Author Topic: New game type, Kill the King!  (Read 4097 times)

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Offline FICO

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Re: New game type, Kill the King!
« Reply #15 on: February 20, 2011, 09:57:32 pm »
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my version: both teams have king which is marked with flag, so other team can see the boss :)
you have to kill opposite king without losing your. clock is ticking... if both kings live - no xp, no gold (maybe too harsh?)
your king's dead, enemy alive - 1/3 xp and $
both kings dead - 1/2 (vengeance!!!)
your alive, enemy dead - 1 xp and $

being asshole king (stairways to heaven and such nonsenses) - BAN
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Offline Sphinxer

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Re: New game type, Kill the King!
« Reply #16 on: February 20, 2011, 10:03:34 pm »
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We thought about such map / gameplay but the problem is as follow :

Both team will camp their side to win.

What we thought to fix this is having 1 King at a time so you have an attacker team and a defending team (with the King). Rounds end when they successfully protect the king by killing all the attackers or by surviving the whole round , or when the attackers kill the King.

The other way around to avoid both sides to camp would have to make the king go to a flag in the castle. So the team with the king have to make their way in the castle and have their king go to the flag without being killed...

Discuss ! ... :P

Offline Mizuk

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Re: New game type, Kill the King!
« Reply #17 on: February 20, 2011, 11:19:05 pm »
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We thought about such map / gameplay but the problem is as follow :

Both team will camp their side to win.

What we thought to fix this is having 1 King at a time so you have an attacker team and a defending team (with the King). Rounds end when they successfully protect the king by killing all the attackers or by surviving the whole round , or when the attackers kill the King.

The other way around to avoid both sides to camp would have to make the king go to a flag in the castle. So the team with the king have to make their way in the castle and have their king go to the flag without being killed...

Discuss ! ... :P

Highlighted in bold is what i proposed initially, i thought about both teams having kings but that wont work. When defenders have king they will ofcourse camp, for example on castle siege sort of maps king will probably want to hide somewhere in the tower, so attackers will have to cut thruout every line of defence to get to the king, this should be fun as actual game will have purpose, rather then random battle.

Also king should spawn dressed in specific king armor (possibly new armor added?) with high stats. King team chat should also be in specific king colour so team knows who the king and follow his orders. 
« Last Edit: February 20, 2011, 11:23:07 pm by Mizuk »

Offline BattalGazi

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Re: New game type, Kill the King!
« Reply #18 on: February 21, 2011, 12:45:35 am »
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Having a single king per game and trying to escort him to a random spot each time sounds real fun. Also kings should be wearing no weapon at all but a torch only :)

Offline tony

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Re: New game type, Kill the King!
« Reply #19 on: February 21, 2011, 12:54:13 am »
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Just make it so the King has to be the one to take master of the field which would spawn somewhere on the map at round start.

Offline Sphinxer

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Re: New game type, Kill the King!
« Reply #20 on: February 21, 2011, 01:19:01 am »
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Sorry Mizuk it's only after that I saw I posted on page 2 , so what I thought was the first post of this thread wasn't ...

I also think the King should have better armor to survive attacks and specially not to be killed by some very far archers / throwers. The idea of him not having a weapon though is pretty extreme... let's say your best attacker gets to be king , then it becomes an handicap. The way around though would make a useless peasant into someone to protect...

King should have a banner with a crown just like when you do "Follow Me" order so people know who the king is (only for the team who's having a king).

The enemy has to find the king with the shiny armor ...

But if we do not put a different armor, then enemy have to try to find out who's the King , adding much more challenge and possible tactics (You fake to escort a peasant while the real king ninja his way to the flag so enemies call on team chat that there are many players surrounding a guy, making them believe it's the king)...

What do you guys think about it ?

Offline Armbrust_Schtze

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Re: New game type, Kill the King!
« Reply #21 on: February 21, 2011, 10:33:55 am »
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THIS IS GUD IDEA ME LIKES IT! WITH THE GOLD - MAKE IT AS IN BATTLE WHEN TEAM LOSES IT HAS NEXT ROUND x(2-5) if loses ofcourse again x1
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Offline BattalGazi

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Re: New game type, Kill the King!
« Reply #22 on: February 21, 2011, 10:40:24 am »
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But if we do not put a different armor, then enemy have to try to find out who's the King , adding much more challenge and possible tactics (You fake to escort a peasant while the real king ninja his way to the flag so enemies call on team chat that there are many players surrounding a guy, making them believe it's the king)..

Hmm, sounds interesting. Tough in that case, I fear that it would be no different than the game we play now. Or on second thought, it could be much more different: distracting enemy with bunch of escort groups while real king is on his way ...

Maybe kings should be banned to ride, what about it?

Offline Franklin

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Re: New game type, Kill the King!
« Reply #23 on: February 21, 2011, 04:24:23 pm »
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Works for me on several levels  :D

Offline Darter

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Re: New game type, Kill the King!
« Reply #24 on: February 21, 2011, 05:13:08 pm »
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new game mode? Like it alot but tbh.... Dream on...

Offline Beauchamp

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Re: New game type, Kill the King!
« Reply #25 on: February 21, 2011, 06:31:16 pm »
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why not just have 2 kings in each team and if 1 of them dies the other team looses? special flag visible all around the map (like in ctf mode) over the king's head would do the trick.
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Offline Duke

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Re: New game type, Kill the King!
« Reply #26 on: February 21, 2011, 07:01:00 pm »
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My thoughts, building on the original post & others' :

Gamemode 'Crusade'
2 Kings, one on each team.
2 flags, not in the same location, but both roughly middle-of-the-map
Time-based

Whoever raises their flag to the top first, or closest to it, wins. 
Kings raise the flag much faster than normal players
Flags may still be contested
Flags cannot be lowered
No over-time



Additional thoughts: Kings spawn with special Horses (require 0 Riding), but only the King may use this horse

Custom UI so the height of each flag is known at all times?

Kings must be clearly visible at all times, either by icon or by a special 'crown' helmet they are forced to wear
---------------------------------

So even if Team A barely raises their flag, it may be enough to beat Team B who has not raised theirs at all.  Even if all of Team A are dead, Team B must rush to raise their flag before time runs out (no over-time)

Hopefully this would encourage offense without negating defense.  Losing your King would hurt, but not be an automatic loss.

Offline NoSBoH

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Re: New game type, Kill the King!
« Reply #27 on: February 21, 2011, 10:33:26 pm »
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This is a great idea. My take on it would be a siege map with a king in the castle.  For the other, each team would have a "king"........  But awesome idea.  Please make

Offline BD_Guard_Bane

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Re: New game type, Kill the King!
« Reply #28 on: February 21, 2011, 11:20:12 pm »
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We had an event similar to this in native, on nditions - called Guards and Assassins.

It worked really well, but from experience, you need a few rules.

Firstly, the king has to be escorted from the spawn to another location. It could work with a siege type mode, with a flag that the king and his bodyguard have to reach. Otherwise the king's side will camp.

Secondly, you need gear restriction for the two teams. The king needs to stand out of course. The assassins should have weaker gear, but more team members. It's also better if the gear is fitting - so assassins look like assassins (black hoods, robes etc), and Guards look like royal bodyguards (same armour, halberd type polearms, same shields). One option is to make the king ride a horse, and have his bodyguard on foot. This gives the king a chance to make a break for it if his guards are losing, and gives the assassins more tactical considerations (they have to prepare more than one ambush in case he runs).

It makes it more challenging and fun to have the assassins with lots of teammates but inferior gear, and the king with fewer guards but better gear. The guards have to work together to protect the king (shielders have to shield the king and other guards from projectiles, they have to stick together etc), while the assassins can't rely too heavily on their greater numbers because of their inferior gear - they have to find a way to make the numbers count. With the gear limit, you don't want to make it like native (too restrictive), but if you have no gear limit it'll end up as too easy for the assassins (they only have to kill one target to win).

Also, the assassins should spawn before the king and his guards, to give them time to prepare ambushes and traps.

You would have to make an entire new game mode for this to work, basically. You can do it with the existing game modes, but it needs everyone to co-operate, and the server to be passworded so no-one comes in late and doesn't know the rules.

It would also be much better with specific maps - ones with a spawn and destination point for the king, and several possible routes. Ruins works very well for this, but a more specific map would be better.
I defended the village and all I got was this stupid title.

Offline Allers

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Re: New game type, Kill the King!
« Reply #29 on: February 21, 2011, 11:29:49 pm »
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Infection mode!!
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